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DaOpa's Units & Troops Database

Troop / Unit Database
Complete List of Units | Compare Troops - Chart List / Graphic List

Unit Search - By Faction

Compare Troops by Min/Max Dmg, CP, AR, DR, HP, Speed, Range, Morale ...

Ordered by Min/Max Dmg - CP - AR - DR - HP - Speed - Range5 - Morale
Abomination Abomination
CP: 25 Dmg: 65 - 85 Morale: 95
AR: 29 Range: 1 S / A: 3
DR: 31 Stamina: 165 Att / s: 0.5
HP: 3800 Speed: 8
Special: (passive) Abomination has a +100% AR, +100 Damage, and +100% DR against infantry

Equipment 

Weapon: Weapon Upgrades
Armor: Ward

Ankhir Fellhand Ankhir Fellhand
CP: 20 Dmg: 80 - 90 Morale: 90
AR: 30 Range: 1 S / A: 1
DR: 30 Stamina: 150 Att / s: 1
HP: 3000 Speed: 8
Special: Heroic Aura - Increases melee attack speed by 30%. Disarm - Decreases enemy targets range by 95%.

Equipment 

Weapon: Sword
Armor: Chain

Arthis Maker Arthis Maker
CP: 20 Dmg: 100 - 120 Morale: 100
AR: 30 Range: 1 S / A: 3
DR: 34 Stamina: 160 Att / s: 0.5
HP: 3200 Speed: 8
Special: Heroic Aura - Increases DR by 15%. Hostile Takeover - Instantly captures an enemy building.

Equipment 

Weapon: Mace
Armor: Plate

Bone Golem Bone Golem
CP: 6 Dmg: 20 - 50 Morale: 150
AR: 23 Range: 1 S / A: 4
DR: 31 Stamina: 155 Att / s: 0.25
HP: 1000 Speed: 6
Special: Bone Shards - Nearby targeted enemies (15m) suffer 15-32 damage and -2 morale per Golem. Cooldown: 30 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Bronze Golem Bronze Golem
CP: 6 Dmg: 20 - 60 Morale: 150
AR: 23 Range: 1 S / A: 4
DR: 33 Stamina: 160 Att / s: 0.25
HP: 1500 Speed: 5
Special: Maim - Golem does an additional +250% damage for 30 seconds Cooldown: 90

Equipment 

Weapon: Charm
Armor: Ward

Covered Ram Covered Ram
CP: 13 Dmg: 35 - 125 Morale: 80
AR: 10 Range: 1 S / A: 1
DR: 33 Stamina: 100 Att / s: 0.25
HP: 3500 Speed: 5
Special: (passive) Covered Rams have +600% AR, +250% DR and do +500% damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Daemon Daemon
CP: 22 Dmg: 30 - 65 Morale: 100
AR: 28 Range: 1 S / A: 4
DR: 34 Stamina: 195 Att / s: 0.75
HP: 4400 Speed: 8
Special: Purge - Each troop in target radius (30m) takes 80-160 damage and suffer -25 morale for 10 seconds. Cooldown: 150 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Dark Elf Assassin Dark Elf Assassin
CP: 2 Dmg: 25 - 42 Morale: 85
AR: 32 Range: 1 S / A: 1
DR: 25 Stamina: 85 Att / s: 0.5
HP: 400 Speed: 8
Special: Stealth - Assassins are invisible, movement -50%. First attack guaranteed hit at 200% damage. Cooldown: 60 Seconds.

Equipment 

Weapon: Sword
Armor: Leather

Dark Elf Shaman Dark Elf Shaman
CP: 2 Dmg: 5 - 20 Morale: 55
AR: 23 Range: 1 S / A: 1
DR: 24 Stamina: 75 Att / s: 0.75
HP: 400 Speed: 7
Special: Spirit Communion - Units in target radius (15m) gain 35-65 hit points per Shaman. Cooldown: 120 seconds.

Equipment 

Weapon: Staff
Armor: Cloth

Dark Elf Swordsmen Dark Elf Swordsmen
CP: 2 Dmg: 15 - 25 Morale: 60
AR: 26 Range: 1 S / A: 1
DR: 27 Stamina: 165 Att / s: 0.5
HP: 400 Speed: 7
Special: Dark Covenant - Dark Elf Swordsmen gain +50% AR and +50% speed for 30 seconds and heal 125-200 hitpoints. Cooldown: 90 seconds.

Equipment 

Weapon: Sword
Armor: Chainmail

Dwarven Axemen Dwarven Axemen
CP: 1 Dmg: 5 - 16 Morale: 70
AR: 23 Range: 1 S / A: 1
DR: 23 Stamina: 175 Att / s: 0.5
HP: 325 Speed: 7
Special: Hardiness (passive) - +25% AR and +65% DR against ranged attackers.

Equipment 

Weapon: Axes
Armor: Chainmail

Dwarven Munitions Experts Dwarven Munitions Experts
CP: 2 Dmg: 15 - 32 Morale: 90
AR: 23 Range: 1 S / A: 1
DR: 27 Stamina: 175 Att / s: 0.5
HP: 475 Speed: 7
Special: Detonate - Unit uses explosive charges which cause 75-150 damage per Dwarf to nearby structures and machines (25m). Cooldown: 50 seconds.

Equipment 

Weapon: Maces
Armor: Leather

Dwarven Rocketeers Dwarven Rocketeers
CP: 2 Dmg: 25 - 30 Morale: 70
AR: 29 Range: 1 S / A: 1
DR: 26 Stamina: 150 Att / s: 0.5
HP: 475 Speed: 6
Special: Launch - Dwarves fly up to 100 meters away with a small chance of a mid-flight explosion. Cooldown: 60 seconds.

Equipment 

Weapon: Maces
Armor: Leather

Earth Elementals Earth Elementals
CP: 6 Dmg: 20 - 50 Morale: 100
AR: 24 Range: 1 S / A: 2
DR: 30 Stamina: 160 Att / s: 0.5
HP: 1450 Speed: 7
Special: Bludgeon - Unit does an additional +200% damage for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Charms
Armor: Wards

Elven Bear Riders Elven Bear Riders
CP: 2 Dmg: 10 - 40 Morale: 60
AR: 25 Range: 1 S / A: 1
DR: 26 Stamina: 145 Att / s: 0.5
HP: 500 Speed: 9
Special: Fury - Unit gains +75% AR and does an additional +50% damage for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Swords
Armor: Chainmail

Elven Saboteurs Elven Saboteurs
CP: 2 Dmg: 20 - 35 Morale: 60
AR: 20 Range: 1 S / A: 1
DR: 27 Stamina: 150 Att / s: 0.5
HP: 400 Speed: 8
Special: (passive) Unit gains a +100% AR, +50% DR and does +150% damage against walls, buildings, and machines.

Equipment 

Weapon: Maces
Armor: Leather

Elven Sabretooth Riders Elven Sabretooth Riders
CP: 2 Dmg: 10 - 22 Morale: 55
AR: 25 Range: 1 S / A: 1
DR: 24 Stamina: 165 Att / s: 0.75
HP: 450 Speed: 14
Special: Scent of Blood - Unit gains 50% movement speed and +25% AR for 30 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Spears
Armor: Leather

Elven Warriors Elven Warriors
CP: 2 Dmg: 15 - 30 Morale: 60
AR: 22 Range: 1 S / A: 1
DR: 26 Stamina: 145 Att / s: 0.5
HP: 450 Speed: 8
Special: Hardiness (passive) - +80% DR against ranged attacks.

Equipment 

Weapon: Swords
Armor: Chainmail

Fire Elementals Fire Elementals
CP: 6 Dmg: 35 - 43 Morale: 80
AR: 25 Range: 1 S / A: 2
DR: 29 Stamina: 150 Att / s: 0.5
HP: 1200 Speed: 8
Special: Inferno - Nearby enemies (25m) suffer 15-40 damage per Elemental. Cooldown: 120 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Forsaken Rider Forsaken Rider
CP: 2 Dmg: 5 - 25 Morale: 85
AR: 22 Range: 1 S / A: 1
DR: 25 Stamina: 175 Att / s: 0.75
HP: 500 Speed: 11
Special: Forsaken Charge - Unit gains +50% movement speed and +50% damage for 30 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Lance
Armor: Chainmail

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