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Latest Fallout 76 Perk Card Updates 




Site News
Posted on 12 October 2018 at 23:27:35 by DaOpa. 
Check out the latest information for perk cards from Fallout 76. We have search through hours of footage to bring together all the information on the various perk cards. This isn't the completed perk card deck but shows a good portion of cards to get a feel for how the special system works. The information is sourced from one of our partner blog websites. This will be updated as more perks are discovered thru the betas. S.P.E.C.I.A.L Perk Card lists Table of Contents
 SPECIAL  Perk Card lists
Strength Perk Card List
 Gladiator
 Rank 1  Your onehanded melee weapons now do +10% damage.
 Rank 2  Your onehanded melee weapons now do +15% damage.
 Rank 3  Your onehanded melee weapons now do +20% damage.
 Traveling Pharmacy
 Rank 1  Weights of all Chems (including Stimpacks) are reduced by 30%
 Rank 2  Weights of all Chems (including Stimpacks) are reduced by 60%
 Rank 3  Weights of all Chems (including Stimpacks) are reduced by 90%
 Iron Fist
 Rank 1  Your punching attacks now do +10% damage.
 Rank 2  Your punching attacks now do +15% damage.
 Rank 3  Your punching attacks now do +20% damage.
 Slugger
 Rank 1  Your twohanded melee weapons now do +10% damage.
 Rank 2  Your twohanded melee weapons now do +15% damage.
 Rank 3  Your twohanded melee weapons now do +20% damage.
 Pack Rat
 Rank 1  The weight of all junk items is reduced by 25%.
 Rank 2  The weight of all junk items is reduced by 50%.
 Rank 3  The weight of all junk items is reduced by 75%.
 Shotgunner
 Rank 1  Your shotguns now do +10% damage.
 Rank 2  Your shotguns now do +15% damage.
 Rank 3  Your shotguns now do +20% damage.
 Basher
 Rank 1  Gun bashing does +25% damage with a 5% chance to cripple your opponent.
 Rank 2  Gun bashing does +50% damage with a 10% chance to cripple your opponent.
 Sturdy Frame
 Rank 1  Armor weighs 25% less than normal.
 Rank 2  Armor weighs 50% less then normal.
 Barbarian
 Rank 1  Every point of Strength adds +2 Damage Resist (max 40). (No Power Armor)
 Rank 2  Every point of Strength adds +3 Damage Resist (max 50). (No Power Armor)
 Rank 3  Every point of Strength adds +4 Damage Resist (max 60). (No Power Armor)
 Martial Artist
 Rank 1  Your melee weapons weigh 20% less, and you can swing them 10% faster.
 Rank 2  Your melee weapons weigh 40% less, and you can swing them 20% faster.
 Rank 3  Your melee weapons weigh 60% less, and you can swing them 30% faster.
 Scattershot
 Rank 1  Shotguns now weigh 30% less and you reload them 10% faster.
 Rank 2  Shotguns now weigh 60% less and you reload them 20% faster.
 Rank 3  Shotguns now weigh 90% less and you reload them 30% faster.
 Expert Gladiator
 Rank 1  Your onehanded melee weapons now do +10% damage.
 Rank 2  Your onehanded melee weapons now do +15% damage.
 Rank 3  Your onehanded melee weapons now do +20% damage.
 Blocker
 Rank 1  Take 15% less damage from your opponents' melee attacks.
 Rank 2  Take 30% less damage from your opponents' melee attacks.
 Rank 3  Take 45% less damage from your opponents' melee attacks.
 Bandolier
 Rank 1  Ballistic weapon ammo weighs 45% less.
 Rank 2  Ballistic weapon ammo weighs 90% less.
 Expert Shotgunner
 Rank 1  Your shotguns now do +10% damage.
 Rank 2  Your shotguns now do +15% damage.
 Rank 3  Your shotguns now do +20% damage.
 Expert Slugger
 Rank 1  Your twohanded melee weapons now do +10% damage.
 Rank 2  Your twohanded melee weapons now do +15% damage.
 Rank 3  Your twohanded melee weapons now do +20% damage.
 Strong Back
 Rank 1  Gain +10 to carry weight.
 Rank 2  Gain +20 to carry weight.
 Rank 3  Gain +30 to carry weight.
 Rank 4  Gain +40 to carry weight.
 Heavy Gunner
 Rank 1  Your nonexplosive heavy guns now do +10% damage.
 Rank 2  Your nonexplosive heavy guns now do +15% damage.
 Rank 3  Your nonexplosive heavy guns now do +20% damage.
 Ordnance Express
 Rank 1  Explosives weigh 30% less.
 Rank 2  Explosives weigh 60% less.
 Rank 3  Explosives weigh 90% less.
 Full Charge
 Rank 1  Sprinting in Power Armor consumes 30% less Fusion Core energy.
 Rank 2  Sprinting in Power Armor consumes 60% less Fusion Core energy.
 Incisor
 Rank 1  Your melee weapons ignore 25% of your targets armor.
 Rank 2  Your melee weapons ignore 50% of your targets armor.
 Rank 3  Your melee weapons ignore 75% of your targets armor.
 Bear Arms
 Rank 1  Heavy Guns weigh 30% less.
 Rank 2  Heavy Guns weigh 60% less.
 Rank 3  Heavy Guns weigh 90% less.
 Lock and Load
 Rank 1  Heavy guns reload 10% faster.
 Rank 2  Heavy guns reload 20% faster.
 Rank 3  Heavy guns reload 30% faster.
 Bullet Shield
 Rank 1  Gain 20 damage resistance while firing a heavy gun.
 Rank 2  Gain 40 damage resistance while firing a heavy gun.
 Rank 3  Gain 60 damage resistance while firing a heavy gun.
 Expert Heavy Gunner
 Rank 1  Your nonexplosive heavy guns now do +10% damage.
 Rank 2  Your nonexplosive heavy guns now do +15% damage.
 Rank 3  Your nonexplosive heavy guns now do +20% damage.
 Pain Train
 Rank 1  Damage and stagger enemies by sprinting into them with Power Armor.
 Rank 2  Deal more damage by sprinting into enemies with Power Armor.
 Rank 3  Deal even more damage by sprinting into enemies with Power Armor.
 Master Gladiator
 Rank 1  Your onehanded melee weapons now do +10% damage.
 Rank 2  Your onehanded melee weapons now do +15% damage.
 Rank 3  Your onehanded melee weapons now do +20% damage.
 Master Shotgunner
 Rank 1  Your shotguns now do +10% damage.
 Rank 2  Your shotguns now do +15% damage.
 Rank 3  Your shotguns now do +20% damage.
 Master Slugger
 Rank 1  Your twohanded melee weapons now do +10% damage.
 Rank 2  Your twohanded melee weapons now do +15% damage.
 Rank 3  Your twohanded melee weapons now do +20% damage.
 Master Heavy Gunner
 Rank 1  Your nonexplosive heavy guns now do +10% damage.
 Rank 2  Your nonexplosive heavy guns now do +15% damage.
 Rank 3  Your nonexplosive heavy guns now do +20% damage.
 Batteries Included
 Rank 1  Energy weapon ammo weighs 30% less.
 Rank 2  Energy weapon ammo weighs 60% less.
 Rank 3  Energy weapon ammo weighs 90% less.
ThruHiker  This is now a Agility Perk
Rank 1  Food and drink weights are reduced by 30%.
Rank 2  Food and drink weights are reduced by 60%.
Rank 3  Food and drink weights are reduced by 90%.
Perception Perk Card List
 Concentrated Fire
 Rank 1  V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
 Rank 2  V.A.T.S. targets limbs. Focus fire to gain more accuracy and damage per shot
 Rank 3  V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot
 Butcher's Bounty
 Rank 1  40% chance to find an extra meat when you "Search" an animal corpse.
 Rank 2  60% chance to find an extra meat when you "Search" an animal corpse.
 Rank 3  80% chance to find an extra meat when you "Search" an animal corpse.
 Green Thumb
 Rank 1  Reap twice as much when harvesting flora.
Rank 1  You have a 25% chance to reap twice as much when harvesting flora.
Rank 2  You have a 50% chance to reap twice as much when harvesting flora.
Rank 3  You have a 75% chance to reap twice as much when harvesting flora.
 Picklock
 Rank 1  Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
 Crack Shot
 Rank 1  All pistols now have 10% more range and more accuracy when sighted.
 Rank 2  All pistols now have 20% more range and more accuracy when sighted.
 Rank 3  All pistols now have 30% more range and more accuracy when sighted.
 Rifleman
 Rank 1  Your nonautomatic rifles now do +10% damage.
 Rank 2  Your nonautomatic rifles now do +15% damage.
 Rank 3  Your nonautomatic rifles now do +20% damage.
 Skeet Shooter
 Rank 1  Your shotguns have improved accuracy and spread.
 Rank 2  Your shotguns have even better accuracy and spread.
 Rank 3  Your shotguns have excellent accuracy and spread.
 Pannapictagraphist
 Rank 1  You hear directional audio when in range of a Magazine.
 Exterminator
 Rank 1  Your attacks ignore 25% armor of any insect.
 Rank 2  Your attacks ignore 50% armor of any insect.
 Rank 3  Your attacks ignore 75% armor of any insect.
 Commando
 Rank 1  Basic combat training means automatic rifles do +10% damage.
 Rank 2  Basic combat training means automatic rifles do +15% damage.
 Rank 3  Basic combat training means automatic rifles do +20% damage.
 PerceptiBobble
 Rank 1  You hear directional audio when in range of a Bobblehead.
 Ground Pounder
 Rank 1  Automatic rifles reload 10% faster and have excellent hip fire accuracy.
 Rank 2  Automatic rifles reload 20% faster and have excellent hip fire accuracy.
 Rank 3  Automatic rifles reload 30% faster and have excellent hip fire accuracy.
 Expert Picklock
 Rank 1  Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
 Expert Rifleman
 Rank 1  Your nonautomatic rifles now do +10% damage.
 Rank 2  Your nonautomatic rifles now do +15% damage.
 Rank 3  Your nonautomatic rifles now do +20% damage.
 Fortune Finder
 Rank 1  You hear directional audio when in range of a Caps Stash.
 Night Person
 Rank 1  Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m.
 Rank 2  Gain +2 INT and +2 PER between the hours of 6:00 p.m. and 6:00 a.m.
 Rank 3  Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.
 Expert Commando
 Rank 1  Rigorous combat training means automatic rifles do +10% damage.
 Rank 2  Rigorous combat training means automatic rifles do +15% damage.
 Rank 3  Rigorous combat training means automatic rifles do +20% damage.
 Awareness
 Rank 1  You can view a target's specific damage resistances in V.A.T.S.
 Sniper
 Rank 1  Gain improved control and hold your breath 25% longer while aiming scopes.
 Rank 2  Gain improved control and hold your breath 50% longer while aiming scopes.
 Rank 3  Gain improved control and hold your breath 75% longer while aiming scopes.
 Refractor
 Rank 1  Gain +10 Energy Resistance.
 Rank 2  Gain +20 Energy Resistance.
 Rank 3  Gain +30 Energy Resistance.
 Rank 4  Gain +40 Energy Resistance.
 Glow Sight
 Rank 1  Deal +20% damage to Glowing Enemies.
 Rank 2  Deal +40% damage to Glowing Enemies.
 Rank 3  Deal +60% damage to Glowing Enemies.
 Grenadier
 Rank 1  Your explosives detonate with a 50% larger radius.
 Rank 2  Your explosives detonate with twice the radius.
 Fire In The Hole
 Rank 1  See a throwing arc when tossing thrown weapons, and they fly 15% further.
 Rank 2  See a throwing arc when tossing thrown weapons, and they fly 30% further.
 Rank 3  See a throwing arc when tossing thrown weapons, and they fly 50% further.
 Master Picklock
 Rank 1  Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
 Master Rifleman
 Rank 1  Your nonautomatic rifles now do +10% damage.
 Rank 2  Your nonautomatic rifles now do +15% damage.
 Rank 3  Your nonautomatic rifles now do +20% damage.
 Master Commando
 Rank 1  Rigorous combat training means automatic rifles do +10% damage.
 Rank 2  Rigorous combat training means automatic rifles do +15% damage.
 Rank 3  Rigorous combat training means automatic rifles do +20% damage.
 Night Eyes
 Rank 1  Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.
 Long Shot
 Rank 1  Your rifles have 10% more range and more accuracy when sighted.
 Rank 2  Your rifles have 20% more range and even more accuracy when sighted.
 Rank 3  Your rifles have 30% more range and excellent accuracy when sighted.
 Locksmith
 Rank 1  You can craft Level 1 locks for your C.A.M.P. or workshop. (Plans required).
 Rank 2  You can craft Level 2 locks for your C.A.M.P. or workshop. (Plans required).
 Rank 3  You can craft Level 3 locks for your C.A.M.P. or workshop. (Plans required).
 Tank Killer
 Rank 1  Your rifles ignore 12% armor and have a 3% chance to stagger.
 Rank 2  Your rifles ignore 24% armor and have a 6% chance to stagger.
 Rank 3  Your rifles ignore 36% armor and have a 9% chance to stagger.
Endurance Perk Card List
 Aquaboy  Aquagirl
 Rank 1  You no longer take Rad damage from swimming and can breathe underwater.
 Lead Belly
 Rank 1  You take 30% less radiation from eating or drinking.
 Rank 2  You take 60% less radiation from eating or drinking.
 Rank 3  You take no radiation from eating or drinking.
 Dromedary
 Rank 1  All drinks quench thirst by an additional 25%.
 Rank 2  All drinks quench thirst by an additional 50%.
 Rank 3  All drinks quench thirst by an additional 75%.
 Iron Stomach
 Rank 1  Your chance to catch a disease from food is reduced by 30%.
 Rank 2  Your chance to catch a disease from food is reduced by 60%.
 Rank 3  Your chance to catch a disease from food is reduced by 90%.
 Slow Metabolizer
 Rank 1  All food satisfies hunger by and additional 25%.
 Rank 2  All food satisfies hunger by and additional 50%.
 Rank 3  All food satisfies hunger by and additional 75%.
 Thirst Quencher
 Rank 1  Drinking any liquid has a 30% reduced chance to cause Disease.
 Rank 2  Drinking any liquid has a 60% reduced chance to cause Disease.
 Rank 3  Drinking any liquid has a 90% reduced chance to cause Disease.
 Good Doggy
 Rank 1  Eating dog food is now three times as beneficial.
 Natural Resistance
 Rank 1  You are 30% less likely to catch a disease from the environment.
 Rank 2  You are 60% less likely to catch a disease from the environment.
 Rank 3  You are 90% less likely to catch a disease from the environment.
 Hydro Fix
 Rank 1  Chems generate 50% less thirst.
 Rank 2  Chems no longer generate thirst.
 Rejuvenated
 Rank 1  You gain increased benefit from being Well Red or Well Hydrated.
 Rank 2  You gain much increased benefit from being Well Red or Well Hydrated.
 Cola Nut
 Rank 1  NukaCola products are now twice as beneficial.
 Rank 2  NukaCola products are now three times as beneficial.
 Cannibal
 Rank 1  Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
 Rank 2  Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger.
 Rank 3  Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger.
 Vaccinated
 Rank 1  Chance of catching a disease from creatures is reduced by 30%.
 Rank 2  Chance of catching a disease from creatures is reduced by 60%.
 Rank 3  Chance of catching a disease from creatures is reduced by 90%.
 Munchy Resistance
 Rank 1  Using chems induces 50% less hunger.
 Rank 2  Chems now never induces hunger.
 Homebody
 Rank 1  Gain gradual health regeneration while in your camp or workshop.
 Rank 2  Gain improved health and limb regeneration while in your camp or workshop.
 Adamantium Skeleton
 Rank 1  Your limb damage is now reduced by 30%.
 Rank 2  Your limb damage is now reduced by 60%.
 Rank 3  Your limb damage is completely eliminated.
 Solar Powered
 Rank 1  Gain +1 STR and +1 END between the hours of 6:00 a.m. and 6:00 p.m.
 Rank 2  Gain +1 STR and +1 END between the hours of 6:00 a.m. and 6:00 p.m.
 Rank 3  Gain +1 STR and +1 END between the hours of 6:00 a.m. and 6:00 p.m.
 Chem Fiend
 Rank 1  Any chems you take last 30% longer.
 Rank 2  Any chems you take last 60% longer.
 Rank 3  Any chems you take last 100% longer.
 Fireproof
 Rank 1  Immediately gain +20 Fire Resistance.
 Rank 2  Immediately gain +40 Fire Resistance.
 Rank 3  Immediately gain +60 Fire Resistance.
 Ironclad
 Rank 1  Gain 10 Damage and Energy Resistance while not wearing Power Armor.
 Rank 2  Gain 20 Damage and Energy Resistance while not wearing Power Armor.
 Rank 3  Gain 30 Damage and Energy Resistance while not wearing Power Armor.
 Rank 4  Gain 40 Damage and Energy Resistance while not wearing Power Armor.
 Rank 5  Gain 50 Damage and Energy Resistance while not wearing Power Armor.
 Nocturnal Fortitude
 Rank 1  Gain +20 to max Health while between the hours of 6 p.m. and 6 a.m.
 Rank 2  Gain +40 to max Health while between the hours of 6 p.m. and 6 a.m.
 Revenant
 Rank 1  Gain a +25% damage bonus for 2 minutes when a player revives you.
 Rank 1  Gain a +50% damage bonus for 2 minutes when a player revives you.
 Rad Resistant
 Rank 1  +10 Radiation Resistance.
 Rank 2  +20 Radiation Resistance.
 Rank 3  +30 Radiation Resistance.
 Rank 4  +40 Radiation Resistance.
 Radicool
 Rank 1  The greater your Rads, the greater your Strength (max +5 STR)!
 All Night Long
 Rank 1  You suffer 20% less from hunger and thirst.
 Rank 2  You suffer 40% less from hunger and thirst.
 Rank 3  You suffer 60% less from hunger and thirst.
 Chem Resistant
 Rank 1  You're half as likely to get addicted when consuming Chems.
 Rank 2  You gain complete immunity to chem addiction.
 Sun Kissed
 Rank 1  Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
 Rank 2  Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
 Photosynthetic
 Rank 1  Gain Health regen between the hours of 6 a.m. and 6 p.m.
 Rank 2  Gain improved Health regen between the hours of 6 a.m. and 6 p.m.
 Professional Drinker
 Rank 3  There's no chance you'll get addicted to alcohol.
 Lifegiver
 Rank 1  Gain a total of +15 to your maximum Health.
 Rank 2  Gain a total of +30 to your maximum Health.
 Rank 3  Gain a total of +45 to your maximum Health.
Charisma Perk Card List
 Inspirational
 Rank 1  When you are on a team, gain 5% more XP.
 Rank 2  When you are on a team, gain 10% more XP.
 Rank 3  When you are on a team, gain 15% more XP.
 Happy Camper
 Rank 1  Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
 Rank 2  Hunger and thirst grow 80% more slowly when in camp or in a team workshop.
 Lone Wanderer
 Rank 1  When adventuring alone, take 10% less damage and gain 10% AP regen.
 Rank 2  When adventuring alone, take 15% less damage and gain 20% AP regen.
 Rank 3  When adventuring alone, take 20% less damage and gain 30% AP regen.
 Bodyguards
 Rank 1  Gain 6 Damage & Energy Resist (max 1 for each teammate, excluding you.
 Rank 2  Gain 8 Damage & Energy Resist (max 24) for each teammate, excluding you.
 Rank 3  Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you.
 Rank 4  Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you.
 Hard Bargain
 Rank 1  Buying and selling prices at vendors are better.
 Rank 2  Buying and selling prices at vendors are even better.
 Rank 3  Buying and selling prices at vendors are now much better.
 E.M.T.
 Rank 1  Players you revive come back with health regen for 15 seconds.
 Rank 1  Players you revive come back with improved health regen for 30 seconds.
 Rank 1  Players you revive come back with high health regen for 60 seconds.
 Bloodsucker
 Rank 1  Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
 Rank 2  Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more.
 Rank 3  Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more
 Magnetic Personality
 Rank 1  Give 1 Charisma for each teammate, excluding yourself.
 Rank 2  Give 2 Charisma for each teammate, excluding yourself
 Field Surgeon
 Rank 1  Stimpaks and RadAway will now work much more quickly.
 HappyGoLucky
 Rank 1  Your Luck is increased by 2 while under the influence of alcohol.
 Rank 2  Your Luck is increased by 3 while under the influence of alcohol.
 Injector
 Rank 1  Players you revive have +6 Action Point regen for 10 minutes.
 Rank 2  Players you revive have +12 Action Point regen for 10 minutes.
 Rank 3  Players you revive have +18 Action Point regen for 10 minutes.
 Team Medic
 Rank 1  Your stimpaks now also heal nearby teammates for half the normal strength.
 Rank 2  Your stimpaks now also heal nearby teammates for 75% of normal strength.
 Rank 3  Your stimpaks now also heal nearby teammates for their full strength.
 Quack Surgeon
 Rank 1  Revive other players with liquor!
 Party Girl  Party Boy
 Rank 1  The effects of alcohol are doubled.
 Rank 2  The effects of alcohol are tripled.
 Travel Agent
 Rank 1  You pay 30% fewer Caps when Fast Traveling.
 Healing Hands
 Rank 1  Players you revive are cured of all Rads.
 Animal Friend
 Rank 1  Aim your gun at any Animal below your level for a 25% chance to pacify it.
 Rank 2  Aim your gun at any Animal below your level for a 50% chance to pacify it.
 Rank 3  Aim your gun at any Animal below your level for a 75% chance to pacify it.
 Overly Generous
 Rank 1  Rads increase your chance to inflict 25 Rads with melee attacks!
 Rank 2  Rads increase your chance to inflict 50 Rads with melee attacks!
 AntiEpidemic
 Your disease cures have a 50% chance to cure a disease on nearby teammates.
 Your disease cures always cure a disease from nearby teammates too.
 Spiritual Healer
 Rank 1  You regenerate health for 5 seconds after reviving another player.
 Rank 2  You regenerate more health for 7 seconds after reviving another player.
 Rank 3  You regenerate even more health for 10 seconds after reviving another player.
 Squad Maneuver
 Rank 1  Run 10% faster when part of a team.
 Rank 2  Run 20% faster when part of a team.
 Philanthropist
 Rank 1  Restore some of your teams hunger and thirst when you eat or drink.
 Rank 2  Restore more of your team's hunger and thirst when you eat or drink.
 Rank 3  Restore much more of your team's hunger and thirst when you eat or drink.
 Suppressor
 Rank 1  Reduce your target's damage output by 10% for 2 seconds after you attack.
 Rank 2  Reduce your target's damage output by 20% for 2 seconds after you attack.
 Rank 3  Reduce your target's damage output by 30% for 2 seconds after you attack.
 Strange In Numbers
 Rank 1  Positive mutation effects are +25% stronger if teammates are mutated too.
 Tenderizer
 Rank 1  Make your target receive 5% more damage for 5 seconds after you attack.
 Rank 2  Make your target receive 6% more damage for 7 seconds after you attack.
 Rank 3  Make your target receive 7% more damage for 10 seconds after you attack.
 Friendly Fire
 Rank 1  Teammates hit by your flame weapons regen health briefly (no Molotov).
 Rank 2  Teammates hit by your flame weapons regen more health briefly (no Molotov).
 Rank 3  Teammates hit by your flame weapons regen even more health (no Molotov).
 Wasteland Whisperer
 Rank 1  Aim your gun at a creature below your level for a 25% chance to pacify it.
 Rank 2  Aim your gun at a creature below your level for a 50% chance to pacify it.
 Rank 3  Aim your gun at a creature below your level for a 75% chance to pacify it.
 Outlaw
 Rank 1  Your maximum Bounty timer is reduced by 20%.
 Rank 2  Your maximum Bounty timer is reduced by 40%.
 Rank 3  Your maximum Bounty timer is reduced by 60%.
Intelligence Perk Card List
 First Aid
 Rank 1  Stimpack restore 15% more lost Health.
 Rank 2  Stimpack restore 30% more lost Health.
 Rank 3  Stimpack restore 45% more lost Health.
 Hacker
 Gain +1 hacking skill, and terminal lockout time is reduced.
 Licensed Plumber
 Rank 1  Your pipe weapons break 30% more slowly and are cheaper to repair.
 Rank 2  Your pipe weapons break 60% more slowly and are cheaper to repair.
 Rank 3  Your pipe weapons break 90% more slowly and are cheaper to repair.
 Pharmacist
 Rank 1  RadAway removes 30% more radiation.
 Rank 2  RadAway removes 60% more radiation.
 Rank 3  RadAway removes twice as much radiation.
 Makeshift Warrior
 Rank 1  Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required)
 Rank 2  Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (Plans required)
 Rank 3  Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required)
 Rank 4  Melee weapons break 40% slower and you can craft Tier 4 melee weapons. (Plans required)
 Rank 5  Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required)
 Demolition Expert
 Rank 1  Your explosives do +20% damage.
 Rank 2  Your explosives do +40% damage.
 Rank 3  Your explosives do +60% damage.
 Rank 4  Your explosives do +80% damage.
 Rank 5  Your explosives do +100% damage.
 Gunsmith
 Rank 1  Guns break 10% slower and you can craft Tier 1 guns. (Plans required)
 Rank 2  Guns break 20% slower and you can craft Tier 2 guns. (Plans required)
 Rank 3  Guns break 30% slower and you can craft Tier 3 guns. (Plans required)
 Rank 4  Guns break 40% slower and you can craft Tier 4 guns. (Plans required)
 Rank 5  Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
 Scrapper
 Rank 1  Obtain more components when you scrap weapons and armor.
 Contractor
 Rank 1  Crafting workshop items now costs 25% fewer materials.
 Rank 2  Crafting workshop items now costs 50% fewer materials.
 Science
 Rank 1  You can now craft energy guns. (Plans required)
 Rank 2  You can craft Rank 1 energy gun mods. (Plans required)
 Expert Hacker
 Gain +1 hacking skill, and terminal lockout time is reduced.
 Fix It Good
 Rank 1  You can repair armor and Power Armor to 130% of normal maximum condition.
 Rank 2  You can repair armor and Power Armor to 160% of normal maximum condition.
 Rank 3  You can repair armor and Power Armor to 200% of normal maximum condition.
 Science Expert
 Rank 1  You can craft Rank 2 energy gun mods. (Plans required)
 Rank 2  Crafting energy guns now costs fewer materials.
 Chemist
 Rank 1  You get double the quantity when you craft chems!
 Stabilized
 Rank 1  In Power Armor, heavy guns gain more accuracy and ignore 15% armor.
 Rank 2  In Power Armor, heavy guns gain even more accuracy and ignore 30% armor.
 Rank 3  In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
 Master Hacker
 Gain +1 hacking skill, and terminal lockout time is reduced.
 Weapon Artisan
 Rank 1  You can repair any weapon to 130% of normal maximum condition.
 Rank 2  You can repair any weapon to 160% of normal maximum condition.
 Rank 3  You can repair any weapon to 200% of normal maximum condition.
 Power Smith
 Rank 1  You can now craft advanced Power Armor mods. (Plans required)
 Rank 2  Crafting Power Armor now costs fewer materials.
 Rank 3  Your crafted Power Armor now has improved durability.
 Science Master
 Rank 1  You can craft Rank 3 energy gun mods. (Plans required)
 Rank 2  Your crafted energy guns have improved durability.
 Power Patcher
 Rank 1  Your Power Armor breaks 20% more slowly and is cheaper to repair.
 Rank 2  Your Power Armor breaks 40% more slowly and is cheaper to repair.
 Rank 3  Your Power Armor breaks 60% more slowly and is cheaper to repair.
 Nerd Rage!
 Rank 1  While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen.
 Rank 2  While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen.
 Rank 3  While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
 Portable Power
 Rank 1  All Power Armor parts and chassis weights are reduced by 25%.
 Rank 2  All Power Armor parts and chassis weights are reduced by 50%.
 Rank 3  All Power Armor parts and chassis weights are reduced by 75%.
 Power User
 Rank 1  Fusion Cores now last 20% longer.
 Rank 2  Fusion Cores now last 40% longer.
 Rank 3  Fusion Cores now last 60% longer.
 Rank 4  Fusion Cores now last 80% longer.
 Rank 5  Fusion Cores duration is now doubled.
 Exotic Weapons
 Rank 1  You can now craft crossbows, black powder guns, and more! (Plans required)
 Rank 2  You can now craft Rank 1 exotic weapon mods. (Plans required)
 Exotic Weapons Expert
 Rank 1  You can craft Rank 2 exotic weapon mods. (Plans required)
 Rank 2  Crafting exotic weapons now costs fewer materials.
 Exotic Weapons Master
 Rank 1  You can craft Rank 3 exotic weapon mods. (Plans required)
 Rank 2  Your crafted exotic weapons have improved durability.
 Grease Monkey
 Rank 1  Workshop items are 30% cheaper to repair.
 Robotics Expert
 Rank 1  Robotics Expert Hack an enemy robot for a 50% chance to pacify it.
 Rank 2  Robotics Expert Hack an enemy robot for a 50% chance to pacify it.
 Rank 3  Robotics Expert Hack an enemy robot for a 75% chance to pacify it.
 Wrecking Ball
 Rank 1  You deal +40% damage to workshop objects.
 Rank 2  You deal +80% damage to workshop objects.
 Rank 3  You deal +120% damage to workshop objects.
Agility Perk Card List
 Action Boy / Girl
 Rank 1  Action Points regenerate 15% faster.
 Rank 2  Action Points regenerate 30% faster.
 Rank 3  Action Points regenerate 45% faster.
 Born Survivor
 Rank 1  Falling below 20% health will automatically use a Stimpack, once every 20s.
 Rank 2  Falling below 30% health will automatically use a Stimpack, once every 20s.
 Rank 3  Falling below 40% health will automatically use a Stimpack, once every 20s.
 Gun Runner
 Rank 1  Your running speed is increased by 10% when you have a pistol equipped.
 Rank 2  Your running speed is increased by 20% when you have a pistol equipped.
 Moving Target
 Rank 1  Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
 Rank 2  Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor)
 Rank 3  Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)
 Gunslinger
 Rank 1  Your nonautomatic pistols now do +10% damage.
 Rank 2  Your nonautomatic pistols now do +15% damage.
 Rank 3  Your nonautomatic pistols now do +20% damage.
 ThruHiker
 Rank 1  Food and drink weights are reduced by 30%.
 Rank 2  Food and drink weights are reduced by 60%.
 Rank 3  Food and drink weights are reduced by 90%.
 Dead Man Sprinting
 Rank 1  Sprint 10% faster at increased AP cost when your health is below 40%.
 Rank 2  Sprint 20% faster at increased AP cost when your health is below 50%.
 Packin' Light
 Rank 1  Your pistols weigh 25% less.
 Rank 2  Your pistols weigh 50% less.
 Rank 3  Your pistols weigh 75% less.
 Guerrilla
 Rank 1  Your automatic pistols now do +10% damage.
 Rank 2  Your automatic pistols now do +15% damage.
 Rank 3  Your automatic pistols now do +20% damage.
 Marathoner
 Rank 1  Sprinting consumes 20% fewer Action Points.
 Rank 2  Sprinting consumes 30% fewer Action Points.
 Rank 3  Sprinting consumes 40% fewer Action Points.
 Ninja
 Rank 1  Sneak attacks with melee weapons do 2.3x normal damage
 Rank 2  Sneak attacks with melee weapons do 2.6x normal damage
 Rank 3  Sneak attacks with melee weapons do 3x normal damage
 Evasive
 Rank 1  Each AGI point adds +1 Damage and Energy Resist (max 15). (No Power Armor)
 Rank 2  Each AGI point adds +2 Damage and Energy Resist (max 30). (No Power Armor)
 Rank 3  Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)
 Modern Renegade
 Rank 1  Gain Pistol hip fire accuracy and a 2% chance to cripple a limb.
 Rank 2  Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb.
 Rank 3  Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb.
 Home Defense
 Rank 1  You can craft and disarm better traps and craft better turrets. (Plans required)
 Rank 2  You can craft and disarm advanced traps and craft advanced turrets. (Plans required)
 Rank 3  You can craft and disarm expert traps and craft expert turrets. (Plans required)
 Expert Gunslinger
 Rank 1  Your nonautomatic pistols now do +10% damage.
 Rank 2  Your nonautomatic pistols now do +15% damage.
 Rank 3  Your nonautomatic pistols now do +20% damage.
 Expert Guerrilla
 Rank 1  Your automatic pistols now do +10% damage.
 Rank 2  Your automatic pistols now do +15% damage.
 Rank 3  Your automatic pistols now do +20% damage.
 Covert Operative
 Rank 1  Your ranged sneak attacks deal 2.3x normal damage.
 Rank 2  Your ranged sneak attacks deal 2.5x normal damage.
 Enforcer
 Rank 1  Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.
 Rank 2  Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb.
 Rank 3  Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.
 Goat Legs
 Rank 1  Take 40% less damage from falling.
 Rank 2  Take 80% less damage from falling.
 Ammosmith
 Rank 1  Produce 40% more rounds when crafting ammunition.
 Rank 2  Produce 80% more rounds when crafting ammunition.
 Escape Artist
 Rank 1  Sneak to lose enemies, and running no longer affects stealth.
 White Knight
 Rank 1  Your armor breaks 30% more slowly and is cheaper to repair.
 Rank 2  Your armor breaks 60% more slowly and is cheaper to repair.
 Rank 3  Your armor breaks 90% more slowly and is cheaper to repair.
 Master Guerrilla
 Rank 1  Your automatic pistols now do +10% damage.
 Rank 2  Your automatic pistols now do +15% damage.
 Rank 3  Your automatic pistols now do +20% damage.
 Dodgy
 Rank 1  Avoid 10% of incoming damage at the cost of 30 Action Points per hit.
 Rank 2  Avoid 20% of incoming damage at the cost of 30 Action Points per hit.
 Rank 3  Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
 Secret Agent
 Rank 1  Stealth Boys last twice as long.
 Rank 2  Stealth Boys last three times as long!
 Rank 3  Stealth Boys last four times as long!
 Adrenaline
 Rank 1  Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.
 Rank 2  Gain +7% (max 42%) damage for 30s per kill. Duration refreshes with kills.
 Rank 3  Gain +8% (max 48%) damage for 30s per kill. Duration refreshes with kills.
 Rank 4  Gain +9% (max 54%) damage for 30s per kill. Duration refreshes with kills.
 Rank 5  Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
 GunFu
 Rank 1  V.A.T.S. swaps target on kill with +10% damage to your next target.
 Rank 2  V.A.T.S. swaps target on kill with +10% then 20% damage to your next 2 targets.
 Rank 3  V.A.T.S. swaps target on kill with +10%, 20% then 30% damage to your next 3 targets.
 Mister Sandman
 Rank 1  At night your silenced weapons do an additional 25% sneak attack damage.
 Rank 2  At night your silenced weapons do an additional 50% sneak attack damage.
 Master Gunslinger
 Rank 1  Your nonautomatic pistols now do +10% damage.
 Rank 2  Your nonautomatic pistols now do +15% damage.
 Rank 3  Your nonautomatic pistols now do +20% damage.
 Light Footed
 Rank 1  While sneaking, you never trigger mines or floorbased traps.
 Sneak
 Rank 1  You are 25% harder to detect while sneaking.
 Rank 2  You are 50% harder to detect while sneaking.
 Rank 3  You are 75% harder to detect while sneaking.
Luck Perk Card List
 Pharma Farma
 Rank 1  40% chance to find extra first aid Chems when you "Search" a chem container.
 Rank 2  60% chance to find extra first aid Chems when you "Search" a chem container.
 Rank 3  80% chance to find extra first aid Chems when you "Search" a chem container.
 Scrounger
 Rank 1  40% chance to find extra ammo when you "Search" an ammo container.
 Rank 2  60% chance to find extra ammo when you "Search" an ammo container.
 Rank 3  80% chance to find extra ammo when you "Search" an ammo container.
 Serendipity
 Rank 1  While below 30% health, gain a 15% chance to avoid damage.
 Rank 2  While below 30% health, gain a 30% chance to avoid damage.
 Rank 3  While below 30% health, gain a 45% chance to avoid damage.
 Can Do!
 Rank 1  40% chance to find an extra canned good when you "Search" a food container.
 Rank 2  60% chance to find an extra canned good when you "Search" a food container.
 Rank 3  80% chance to find an extra canned good when you "Search" a food container.
 Good with Salt
 Rank 1  Food in your inventory will spoil 30% more slowly.
 Rank 2  Food in your inventory will spoil 60% more slowly.
 Rank 3  Food in your inventory will spoil 90% more slowly.
 Junk Shield
 Rank 1  Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor)
 Rank 2  Carry junk to gain up to 20 Damage and Energy Resistance. (No Power Armor)
 Rank 3  Carry junk to gain up to 30 Damage and Energy Resistance. (No Power Armor)
 Mystery Meat
 Rank 1  Stimpaks may generate edible meat. Higher Rads improve the chance.
 Rank 2  Stimpaks generate more edible meat. Higher Rads improve the chance.
 Rank 3  Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
 Luck of The Draw
 Rank 1  Slight chance your weapon will repair itself when hitting an enemy.
 Rank 2  Chance your weapon will repair itself even more when hitting an enemy.
 Rank 3  Chance your weapon will greatly repair itself when hitting an enemy.
 Cap Collector
 Rank 1  You have a chance to find more bottle caps when opening a caps stash.
 Rank 2  You have a better chance to find more bottle caps when opening a caps stash.
 Rank 3  You always find more bottle caps when opening a caps stash.
 Woodchucker
 Rank 1  Collect twice as much when harvesting wood.
 Curator
 Rank 1  The benefits of bobbleheads and magazines last twice as long.
 Psychopath
 Rank 1  Any kill in V.A.T.S. has a 5% chance to refill your Critical Meter.
 Rank 2  Any kill in V.A.T.S. has a 10% chance to refill your Critical Meter.
 Rank 3  Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter.
 Dry Nurse
 Rank 1  You have a 50% chance to keep your Stimpak when you revive another player.
 Lucky Break
 Rank 1  Slight chance your equipped armor will repair itself when struck.
 Rank 2  Chance your equipped armor will repair itself even more when struck.
 Rank 3  Chance your equipped armor will greatly repair itself when struck.
 Mysterious Stranger
 Rank 1  The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
 Rank 2  The Mysterious Stranger appears more often when using V.A.T.S.
 Rank 3  The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
 Last Laugh
 Rank 1  You drop a live grenade from your inventory when you die.
 Four Leaf Clover
 Rank 1  Each hit in V.A.T.S. has a chance to fill your critical meter.
 Rank 2  Each hit in V.A.T.S. has a better chance to fill your critical meter.
 Rank 3  Each hit in V.A.T.S. has an excellent chance to fill your critical meter.
 Starched Genes
 Rank 1  Less chance for you to mutate from rads or for Radaway to cure mutations.
 Rank 2  You will never mutate from rads and Radaway will never cure mutations.
 One Gun Army
 Rank 1  Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb.
 Rank 2  Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb.
 Rank 3  Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.
 Storm Chaser
 Rank 1  Gain health regeneration while outside during rain or Rad Storms.
 Rank 2  Gain high health regeneration while outside during rain or Rad Storms.
 Tormentor
 Rank 1  Your rifle attacks have a 5% chance of crippling a limb.
 Rank 2  Your rifle attacks have a 10% chance of crippling a limb.
 Rank 3  Your rifle attacks have a 15% chance of crippling a limb.
 Ricochet
 Rank 1  Gain a 6% chance to deflect back some of enemies' ranged damage. (No PvP)
 Rank 2  Gain a 12% chance to deflect back some of enemies' ranged damage. (No PvP)
 Rank 3  Gain a 18% chance to deflect back some of enemies' ranged damage. (No PvP)
 Quick Hands
 Rank 1  Quick Hands Gain a 6% chance to instantly reload when your clip is empty.
 Rank 2  Quick Hands Gain a 12% chance to instantly reload when your clip is empty.
 Rank 3  Quick Hands Gain a 18% chance to instantly reload when your clip is empty.
 Bloody Mess
 Rank 1  5% bonus damage means enemies may explode into a gory red paste.
 Rank 2  10% bonus damage means enemies may explode into a gory red paste.
 Rank 3  15% bonus damage means enemies may explode into a gory red paste.
 Critical Savvy
 Rank 1  Critical Hits now only consume 85% of your critical meter.
 Rank 2  Critical Hits now only consume 70% of your critical meter.
 Rank 3  Critical Hits now only consume 55% of your critical meter.
 Class Freak
 Rank 1  The negative effects of your mutations are reduced by 25%.
 Rank 2  The negative effects of your mutations are reduced by 50%.
 Rank 3  The negative effects of your mutations are reduced by 75%.
 Better Criticals
 Rank 1  V.A.T.S. criticals now do +20% damage.
 Rank 2  V.A.T.S. criticals now do +30% damage.
 Rank 3  V.A.T.S. criticals now do +40% damage.
 Mysterious Savior
 Rank 1  A Mysterious Savior will occasionally appear to revive you when downed.
 Rank 2  A Mysterious Savior will more frequently appear to revive you when downed.
 Rank 3  The Mysterious Savior will regularly appear to revive you when downed.
 Super Duper
 Rank 1  When you craft anything, there is a 10% chance you'll get double results!
 Rank 2  When you craft anything, there is a 20% chance you'll get double results!
 Rank 3  When you craft anything, there is a 30% chance you'll get double results!
 Grim Reaper's Sprint
 Rank 1  Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
 Rank 2  Any kill in V.A.T.S. has a 25% chance to restore all Action Points.
 Rank 3  Any kill in V.A.T.S. has a 35% chance to restore all Action Points.



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