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topleft icon Saga FanSite ~ Troops / Units Database topright icon

DaOpa's Units & Troops Database

Troop / Unit Database
Complete List of Units | Compare Troops - Chart List / Graphic List

Unit Search - By Faction

Compare Troops by Min/Max Dmg, CP, AR, DR, HP, Speed, Range, Morale ...

Ordered by Min/Max Dmg - CP - AR5 - DR - HP - Speed - Range - Morale
Human Peasant Militia Human Peasant Militia
CP: 1 Dmg: 5 - 15 Morale: 30
AR: 4 Range: 1 S / A: 1
DR: 14 Stamina: 15 Att / s:
HP: 250 Speed: 6
Special:

Equipment 

Weapon:
Armor:

Trebuchet Trebuchet
CP: 17 Dmg: 225 - 400 Morale: 55
AR: 10 Range: 120 S / A: 1
DR: 28 Stamina: 100 Att / s: 0.25
HP: 2000 Speed: 3
Special: (passive) - Trebuchets have +1500% AR and do an additional +225% damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Covered Ram Covered Ram
CP: 13 Dmg: 35 - 125 Morale: 80
AR: 10 Range: 1 S / A: 1
DR: 33 Stamina: 100 Att / s: 0.25
HP: 3500 Speed: 5
Special: (passive) Covered Rams have +600% AR, +250% DR and do +500% damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Human Light Infantry Human Light Infantry
CP: 1 Dmg: 7 - 17 Morale: 65
AR: 17 Range: 1 S / A: 1
DR: 21 Stamina: 165 Att / s: 0.5
HP: 285 Speed: 7
Special: Hold the Line - Friendly units in target radius (20m) gains +2% DR per Light Infantry for 30 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Maces
Armor: Leather

Catapult Catapult
CP: 13 Dmg: 125 - 175 Morale: 55
AR: 18 Range: 80 S / A: 3
DR: 28 Stamina: 100 Att / s: 0.25
HP: 1875 Speed: 4
Special: (passive) - Catapults have a +750% AR and do an additional +75 damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Human Archers Human Archers
CP: 1 Dmg: 5 - 15 Morale: 45
AR: 18 Range: 65 S / A: 1
DR: 16 Stamina: 75 Att / s: 0.5
HP: 250 Speed: 6
Special: (passive) Human Archers have a +75% AR and +100% damage against flying units.

Equipment 

Weapon: Bows
Armor: Leather

Human Pikemen Human Pikemen
CP: 1 Dmg: 5 - 17 Morale: 60
AR: 18 Range: 1 S / A: 1
DR: 19 Stamina: 150 Att / s: 0.5
HP: 280 Speed: 6
Special: (passive) Pikemen have a +100% AR, +100% damage, and +75% DR against mounted units.

Equipment 

Weapon: Spears
Armor: Leather

Dragon Slayers Dragon Slayers
CP: 15 Dmg: 75 - 110 Morale: 65
AR: 19 Range: 90 S / A: 3
DR: 25 Stamina: 190 Att / s: 0.25
HP: 2500 Speed: 5
Special: Dragon Slaying (passive) - Unit attacks with a +300% AR, +100% DR, and does an additional +125% damage vs. flying troops.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Forsaken Warrior Forsaken Warrior
CP: 1 Dmg: 9 - 19 Morale: 85
AR: 19 Range: 1 S / A: 1
DR: 22 Stamina: 165 Att / s: 0.5
HP: 325 Speed: 7
Special: Regeneration - Each Forsaken Warrior gains 65 - 80 hit points. Cooldown: 60 seconds.

Equipment 

Weapon: Sword
Armor: Chainmail

Human Heavy Infantry Human Heavy Infantry
CP: 1 Dmg: 8 - 18 Morale: 70
AR: 19 Range: 1 S / A: 1
DR: 24 Stamina: 140 Att / s: 0.5
HP: 300 Speed: 6
Special: (passive) Heavy Infantry have a +100% AR, +25% DR, and +10 damage against machine units.

Equipment 

Weapon: Maces
Armor: Chainmail

Orc Archers Orc Archers
CP: 2 Dmg: 15 - 30 Morale: 65
AR: 20 Range: 60 S / A: 1
DR: 23 Stamina: 75 Att / s: 0.5
HP: 425 Speed: 7
Special: Siege (passive) - +75% damage and +150% AR against walls, buildings, and machines.

Equipment 

Weapon: Bows
Armor: Leather

Wood Giants Wood Giants
CP: 3 Dmg: 15 - 40 Morale: 65
AR: 20 Range: 1 S / A: 3
DR: 25 Stamina: 165 Att / s: 0.25
HP: 675 Speed: 9
Special: Root Snare - Troops in a large radius (25m) are slowed down 10% per Giant for 60 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Maces
Armor: Leather

Undead Reaper Undead Reaper
CP: 2 Dmg: 11 - 33 Morale: 80
AR: 20 Range: 1 S / A: 1
DR: 27 Stamina: 140 Att / s: 0.5
HP: 450 Speed: 9
Special: Dripping Wounds - Target unit suffers -50% DR for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Axe
Armor: Platemail

Giant Spearmen Giant Spearmen
CP: 3 Dmg: 20 - 45 Morale: 70
AR: 20 Range: 35 S / A: 1
DR: 25 Stamina: 100 Att / s: 0.5
HP: 650 Speed: 7
Special: Rain of Spears - Unit attack 50% faster for 30 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Spear
Armor: Platemail

Elven Saboteurs Elven Saboteurs
CP: 2 Dmg: 20 - 35 Morale: 60
AR: 20 Range: 1 S / A: 1
DR: 27 Stamina: 150 Att / s: 0.5
HP: 400 Speed: 8
Special: (passive) Unit gains a +100% AR, +50% DR and does +150% damage against walls, buildings, and machines.

Equipment 

Weapon: Maces
Armor: Leather

Orc Crossbowmen Orc Crossbowmen
CP: 2 Dmg: 35 - 55 Morale: 65
AR: 20 Range: 50 S / A: 1
DR: 24 Stamina: 80 Att / s: 0.25
HP: 450 Speed: 6
Special: Target Practice (passive) - Unit gains +100% AR and 100% damage against flying units.

Equipment 

Weapon: Crossbow
Armor: Chainmail

Armored Behemoth Armored Behemoth
CP: 15 Dmg: 20 - 70 Morale: 80
AR: 20 Range: 3 S / A: 4
DR: 36 Stamina: 165 Att / s: 0.5
HP: 4200 Speed: 9
Special: (passive) - Armored Behemoths have a +100% AR, +100% damage, and +15% DR bonus vs. machines."

Equipment 

Weapon: Charm
Armor: Ward

Human Javelineers Human Javelineers
CP: 1 Dmg: 13 - 30 Morale: 60
AR: 20 Range: 45 S / A: 1
DR: 19 Stamina: 100 Att / s: 0.25
HP: 300 Speed: 7
Special: Disperse - Unit has +100% AR, +100% damage, and +50% DR against mounted units for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Spears
Armor: Leather

Orc Infantry Orc Infantry
CP: 1 Dmg: 9 - 17 Morale: 70
AR: 21 Range: 1 S / A: 1
DR: 24 Stamina: 150 Att / s: 0.5
HP: 300 Speed: 6
Special: Frezny - Attacks do an additional +4% damage and +1 morale for each orc in the unit for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Sword
Armor: Chainmail

Heavy Lancers Heavy Lancers
CP: 2 Dmg: 15 - 30 Morale: 75
AR: 21 Range: 1 S / A: 1
DR: 27 Stamina: 140 Att / s: 0.5
HP: 500 Speed: 9
Special: Trample (passive) - Unit attacks enemy infantry with a +75% AR and +150% damage.

Equipment 

Weapon: Lances
Armor: Platemail

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