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DaOpa's Units & Troops Database

Troop / Unit Database
Complete List of Units | Compare Troops - Chart List / Graphic List

Unit Search - By Faction

Compare Troops by Min/Max Dmg, CP, AR, DR, HP, Speed, Range, Morale ...

Ordered by Min/Max Dmg - CP - AR - DR - HP - Speed - Range - Morale
Wight Wight
CP: 6 Dmg: 50 - 65 Morale: 85
AR: 27 Range: 55 S / A: 1
DR: 31 Stamina: 90 Att / s: 0.5
HP: 1200 Speed: 9
Special: Chilling Winds - Flying units in target radius (25m) suffer -6% DR and -12% movement speed per Wight for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Crossbow
Armor: Leather

Phoenix Phoenix
CP: 6 Dmg: 70 - 120 Morale: 70
AR: 24 Range: 25 S / A: 1
DR: 31 Stamina: 100 Att / s: 0.25
HP: 1100 Speed: 9
Special: Ignite - Nearby troops (25m) are engulfed in flame taking 30-60 damage per Phoenix. Cooldown: 120 seconds.

Equipment 

Weapon: Charms
Armor: Wards

Ballista Ballista
CP: 13 Dmg: 300 - 500 Morale: 60
AR: 22 Range: 120 S / A: 1
DR: 28 Stamina: 100 Att / s: 0.25
HP: 1625 Speed: 4
Special: Gore - Units in target radius (10m) suffer -50% movement speed for 20 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Diabolist Diabolist
CP: 3 Dmg: 15 - 20 Morale: 75
AR: 22 Range: 35 S / A: 1
DR: 20 Stamina: 100 Att / s: 0.75
HP: 750 Speed: 7
Special: Balefire - Units in target radius (15m) suffer 18-27 damage per Diabolist. Cooldown: 90 seconds.

Equipment 

Weapon: Staff
Armor: Cloth

Trebuchet Trebuchet
CP: 17 Dmg: 225 - 400 Morale: 55
AR: 10 Range: 120 S / A: 1
DR: 28 Stamina: 100 Att / s: 0.25
HP: 2000 Speed: 3
Special: (passive) - Trebuchets have +1500% AR and do an additional +225% damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Bone Wagon Bone Wagon
CP: 6 Dmg: 45 - 65 Morale: 75
AR: 24 Range: 40 S / A: 1
DR: 31 Stamina: 100 Att / s: 0.5
HP: 1100 Speed: 9
Special: (passive) Bone Wagons have a +100% AR, +100% damage, and +50% DR against mounted units.

Equipment 

Weapon: Gun
Armor: Plating

Covered Ram Covered Ram
CP: 13 Dmg: 35 - 125 Morale: 80
AR: 10 Range: 1 S / A: 1
DR: 33 Stamina: 100 Att / s: 0.25
HP: 3500 Speed: 5
Special: (passive) Covered Rams have +600% AR, +250% DR and do +500% damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Orc Archers Orc Archers
CP: 2 Dmg: 15 - 30 Morale: 65
AR: 20 Range: 60 S / A: 1
DR: 23 Stamina: 75 Att / s: 0.5
HP: 425 Speed: 7
Special: Siege (passive) - +75% damage and +150% AR against walls, buildings, and machines.

Equipment 

Weapon: Bows
Armor: Leather

Orc Snipers Orc Snipers
CP: 2 Dmg: 25 - 40 Morale: 70
AR: 28 Range: 80 S / A: 1
DR: 24 Stamina: 90 Att / s: 0.25
HP: 350 Speed: 7
Special: Kill Shot - Unit gains +200% AR and does +400% damage for 5 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Gun
Armor: Chainmail

Siege Drill Siege Drill
CP: 13 Dmg: 50 - 100 Morale: 100
AR: 28 Range: 1 S / A: 1
DR: 34 Stamina: 190 Att / s: 0.5
HP: 4500 Speed: 6
Special: (passive) Unit has +500% AR, +250% DR, and does an additional +175% damage against walls, buildings, and machines.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Eagle Riders Eagle Riders
CP: 6 Dmg: 35 - 55 Morale: 55
AR: 38 Range: 55 S / A: 1
DR: 26 Stamina: 90 Att / s: 0.5
HP: 850 Speed: 13
Special: Eagle's Cry - Nearby friendly units (30m) gain 5% AR and +10 morale per Eagle Rider for 30 seconds. Cooldown: 180 seconds.

Equipment 

Weapon: Bows
Armor: Cloth

Giant Bowmen Giant Bowmen
CP: 3 Dmg: 10 - 45 Morale: 65
AR: 23 Range: 70 S / A: 1
DR: 25 Stamina: 100 Att / s: 0.5
HP: 625 Speed: 7
Special: Defensive Fire - Target Friendly units gains +4% DR per Giant Bowman for 30 seconds. Cooldown: 90 seconds

Equipment 

Weapon: Bows
Armor: Leather

Orc Infantry Orc Infantry
CP: 1 Dmg: 9 - 17 Morale: 70
AR: 21 Range: 1 S / A: 1
DR: 24 Stamina: 150 Att / s: 0.5
HP: 300 Speed: 6
Special: Frezny - Attacks do an additional +4% damage and +1 morale for each orc in the unit for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Sword
Armor: Chainmail

Dark Elf Magi Dark Elf Magi
CP: 1 Dmg: 7 - 12 Morale: 50
AR: 25 Range: 35 S / A: 1
DR: 20 Stamina: 70 Att / s: 0.5
HP: 300 Speed: 6
Special: Dark Aura - Enemies in target radius (15m) suffer 4-6 damage and are stunned 1 second per Magi. Cooldown 120 seconds

Equipment 

Weapon: Staff
Armor: Cloth

Elven Archers Elven Archers
CP: 1 Dmg: 7 - 14 Morale: 55
AR: 28 Range: 65 S / A: 1
DR: 20 Stamina: 75 Att / s: 0.5
HP: 225 Speed: 9
Special: Adrenaline - Unit gains +100% movement and +15% attack speed for 15 seconds. Cooldown: 45 seconds.

Equipment 

Weapon: Bows
Armor: Leather

Heavy Lancers Heavy Lancers
CP: 2 Dmg: 15 - 30 Morale: 75
AR: 21 Range: 1 S / A: 1
DR: 27 Stamina: 140 Att / s: 0.5
HP: 500 Speed: 9
Special: Trample (passive) - Unit attacks enemy infantry with a +75% AR and +150% damage.

Equipment 

Weapon: Lances
Armor: Platemail

Human Archers Human Archers
CP: 1 Dmg: 5 - 15 Morale: 45
AR: 18 Range: 65 S / A: 1
DR: 16 Stamina: 75 Att / s: 0.5
HP: 250 Speed: 6
Special: (passive) Human Archers have a +75% AR and +100% damage against flying units.

Equipment 

Weapon: Bows
Armor: Leather

Human Clerics Human Clerics
CP: 2 Dmg: 15 - 30 Morale: 65
AR: 28 Range: 1 S / A: 1
DR: 25 Stamina: 170 Att / s: 0.75
HP: 375 Speed: 7
Special: Healing Aura - Friendly troops in target radius (20m) heal 40-60 hit point per cleric in unit. Cooldown: 90 seconds

Equipment 

Weapon: Maces
Armor: Chainmail

Human Knights Human Knights
CP: 2 Dmg: 10 - 33 Morale: 70
AR: 22 Range: 1 S / A: 1
DR: 28 Stamina: 140 Att / s: 0.5
HP: 425 Speed: 11
Special: For Gory - Unit gains +500% DR for 20 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Sword
Armor: Platemail

Human Pikemen Human Pikemen
CP: 1 Dmg: 5 - 17 Morale: 60
AR: 18 Range: 1 S / A: 1
DR: 19 Stamina: 150 Att / s: 0.5
HP: 280 Speed: 6
Special: (passive) Pikemen have a +100% AR, +100% damage, and +75% DR against mounted units.

Equipment 

Weapon: Spears
Armor: Leather

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