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DaOpa's Units & Troops Database

Troop / Unit Database
Complete List of Units | Compare Troops - Chart List / Graphic List

Unit Search - By Faction

Compare Troops by Min/Max Dmg, CP, AR, DR, HP, Speed, Range, Morale ...

Ordered by Min/Max Dmg - CP - AR - DR - HP - Speed - Range - Morale
Human Peasant Militia Human Peasant Militia
CP: 1 Dmg: 5 - 15 Morale: 30
AR: 4 Range: 1 S / A: 1
DR: 14 Stamina: 15 Att / s:
HP: 250 Speed: 6
Special:

Equipment 

Weapon:
Armor:

Human Crossbowmen Human Crossbowmen
CP: 1 Dmg: 10 - 30 Morale: 55
AR: 22 Range: 60 S / A: 1
DR: 19 Stamina: 65 Att / s: 0.25
HP: 250 Speed: 6
Special: Long Flight - Unit gains +100% range and -10% AR for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Crossbows
Armor: Leather

Dark Elf Magi Dark Elf Magi
CP: 1 Dmg: 7 - 12 Morale: 50
AR: 25 Range: 35 S / A: 1
DR: 20 Stamina: 70 Att / s: 0.5
HP: 300 Speed: 6
Special: Dark Aura - Enemies in target radius (15m) suffer 4-6 damage and are stunned 1 second per Magi. Cooldown 120 seconds

Equipment 

Weapon: Staff
Armor: Cloth

Treants Treants
CP: 6 Dmg: 30 - 50 Morale: 75
AR: 25 Range: 75 S / A: 3
DR: 27 Stamina: 75 Att / s: 0.25
HP: 1200 Speed: 8
Special: Boulder Toss - Treants throw larger rocks which do an additional +150% damage for 15 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Charms
Armor: Wards

Orc Archers Orc Archers
CP: 2 Dmg: 15 - 30 Morale: 65
AR: 20 Range: 60 S / A: 1
DR: 23 Stamina: 75 Att / s: 0.5
HP: 425 Speed: 7
Special: Siege (passive) - +75% damage and +150% AR against walls, buildings, and machines.

Equipment 

Weapon: Bows
Armor: Leather

Elven Archers Elven Archers
CP: 1 Dmg: 7 - 14 Morale: 55
AR: 28 Range: 65 S / A: 1
DR: 20 Stamina: 75 Att / s: 0.5
HP: 225 Speed: 9
Special: Adrenaline - Unit gains +100% movement and +15% attack speed for 15 seconds. Cooldown: 45 seconds.

Equipment 

Weapon: Bows
Armor: Leather

Human Archers Human Archers
CP: 1 Dmg: 5 - 15 Morale: 45
AR: 18 Range: 65 S / A: 1
DR: 16 Stamina: 75 Att / s: 0.5
HP: 250 Speed: 6
Special: (passive) Human Archers have a +75% AR and +100% damage against flying units.

Equipment 

Weapon: Bows
Armor: Leather

Dark Elf Shaman Dark Elf Shaman
CP: 2 Dmg: 5 - 20 Morale: 55
AR: 23 Range: 1 S / A: 1
DR: 24 Stamina: 75 Att / s: 0.75
HP: 400 Speed: 7
Special: Spirit Communion - Units in target radius (15m) gain 35-65 hit points per Shaman. Cooldown: 120 seconds.

Equipment 

Weapon: Staff
Armor: Cloth

Undead Archer Undead Archer
CP: 2 Dmg: 15 - 30 Morale: 80
AR: 23 Range: 65 S / A: 1
DR: 25 Stamina: 80 Att / s: 0.5
HP: 350 Speed: 7
Special: Fell Shot - Target unit suffers 5-7 damage and -4% movement speed per Archer for 30 seconds. Cooldown 60 seconds.

Equipment 

Weapon: Bow
Armor: Leather

Dark Elf Bowmen Dark Elf Bowmen
CP: 2 Dmg: 8 - 14 Morale: 55
AR: 23 Range: 65 S / A: 1
DR: 24 Stamina: 80 Att / s: 0.75
HP: 400 Speed: 7
Special: Raven's Claws - For 15 seconds all attacks do an additional +300% damage. Cooldown: 60 seconds.

Equipment 

Weapon: Bow
Armor: Leather

Orc Crossbowmen Orc Crossbowmen
CP: 2 Dmg: 35 - 55 Morale: 65
AR: 20 Range: 50 S / A: 1
DR: 24 Stamina: 80 Att / s: 0.25
HP: 450 Speed: 6
Special: Target Practice (passive) - Unit gains +100% AR and 100% damage against flying units.

Equipment 

Weapon: Crossbow
Armor: Chainmail

Treant Warriors Treant Warriors
CP: 6 Dmg: 42 - 70 Morale: 90
AR: 36 Range: 1 S / A: 3
DR: 27 Stamina: 85 Att / s: 0.25
HP: 1500 Speed: 9
Special: Take Root - Treant Warriors are Immobile, Gain 1000% DR, and Heal 500-750 HP for 45 seconds. Cooldown: 120 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Dark Elf Assassin Dark Elf Assassin
CP: 2 Dmg: 25 - 42 Morale: 85
AR: 32 Range: 1 S / A: 1
DR: 25 Stamina: 85 Att / s: 0.5
HP: 400 Speed: 8
Special: Stealth - Assassins are invisible, movement -50%. First attack guaranteed hit at 200% damage. Cooldown: 60 Seconds.

Equipment 

Weapon: Sword
Armor: Leather

Wight Wight
CP: 6 Dmg: 50 - 65 Morale: 85
AR: 27 Range: 55 S / A: 1
DR: 31 Stamina: 90 Att / s: 0.5
HP: 1200 Speed: 9
Special: Chilling Winds - Flying units in target radius (25m) suffer -6% DR and -12% movement speed per Wight for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Crossbow
Armor: Leather

Orc Pavises Orc Pavises
CP: 6 Dmg: 15 - 35 Morale: 70
AR: 26 Range: 45 S / A: 2
DR: 31 Stamina: 90 Att / s: 0.5
HP: 1300 Speed: 6
Special: Pavise Wall - Nearby units (35m) gain +10% DR and +5 morale per Pavise for 45 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Crossbow
Armor: Chainmail

Orc Snipers Orc Snipers
CP: 2 Dmg: 25 - 40 Morale: 70
AR: 28 Range: 80 S / A: 1
DR: 24 Stamina: 90 Att / s: 0.25
HP: 350 Speed: 7
Special: Kill Shot - Unit gains +200% AR and does +400% damage for 5 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Gun
Armor: Chainmail

Eagle Riders Eagle Riders
CP: 6 Dmg: 35 - 55 Morale: 55
AR: 38 Range: 55 S / A: 1
DR: 26 Stamina: 90 Att / s: 0.5
HP: 850 Speed: 13
Special: Eagle's Cry - Nearby friendly units (30m) gain 5% AR and +10 morale per Eagle Rider for 30 seconds. Cooldown: 180 seconds.

Equipment 

Weapon: Bows
Armor: Cloth

Green Dragon Green Dragon
CP: 25 Dmg: 75 - 125 Morale: 90
AR: 30 Range: 15 S / A: 6
DR: 29 Stamina: 90 Att / s: 0.25
HP: 3300 Speed: 11
Special: Spit Acid - Targetted units (20m) suffer 75-250 damage and -10 morale. Cooldown: 120 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Stone Giants Stone Giants
CP: 3 Dmg: 15 - 35 Morale: 70
AR: 23 Range: 35 S / A: 3
DR: 26 Stamina: 90 Att / s: 0.25
HP: 625 Speed: 7
Special: Stomp - Nearby enemy troops (10m) take 15-20 damage per and -3 morale per Stone Giant. Cooldown: 90 seconds.

Equipment 

Weapon: Charm
Armor: Leather

Shadow Dragon Shadow Dragon
CP: 25 Dmg: 75 - 90 Morale: 125
AR: 30 Range: 15 S / A: 4
DR: 35 Stamina: 90 Att / s: 0.5
HP: 3600 Speed: 8
Special: Immolate - Shadow Dragon gains 400-800 hit points and suffers -25% AR for 30 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Charm
Armor: Ward

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