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topleft icon Saga FanSite ~ Troops / Units Database topright icon

DaOpa's Units & Troops Database

Troop / Unit Database
Complete List of Units | Compare Troops - Chart List / Graphic List

Unit Search - By Faction

Compare Troops by Min/Max Dmg, CP, AR, DR, HP, Speed, Range, Morale ...

Ordered by Min/Max Dmg - CP - AR - DR - HP - Speed - Range - Morale5
Human Peasant Militia Human Peasant Militia
CP: 1 Dmg: 5 - 15 Morale: 30
AR: 4 Range: 1 S / A: 1
DR: 14 Stamina: 15 Att / s:
HP: 250 Speed: 6
Special:

Equipment 

Weapon:
Armor:

Wood Spriggans Wood Spriggans
CP: 1 Dmg: 10 - 15 Morale: 40
AR: 30 Range: 1 S / A: 4
DR: 22 Stamina: 200 Att / s: 0.5
HP: 225 Speed: 8
Special: Thorns - Wood Spriggans sprout thorns which do an additional +75% damage for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Human Archers Human Archers
CP: 1 Dmg: 5 - 15 Morale: 45
AR: 18 Range: 65 S / A: 1
DR: 16 Stamina: 75 Att / s: 0.5
HP: 250 Speed: 6
Special: (passive) Human Archers have a +75% AR and +100% damage against flying units.

Equipment 

Weapon: Bows
Armor: Leather

Dark Elf Summoners Dark Elf Summoners
CP: 6 Dmg: 45 - 75 Morale: 45
AR: 28 Range: 35 S / A: 1
DR: 24 Stamina: 120 Att / s: 0.5
HP: 550 Speed: 7
Special: Summon - Each troop summons a Daemon or Minor Daemon which remains for up to 120 seconds. Cooldown: 300 seconds.

Equipment 

Weapon: Staff
Armor: Cloth

Dark Elf Magi Dark Elf Magi
CP: 1 Dmg: 7 - 12 Morale: 50
AR: 25 Range: 35 S / A: 1
DR: 20 Stamina: 70 Att / s: 0.5
HP: 300 Speed: 6
Special: Dark Aura - Enemies in target radius (15m) suffer 4-6 damage and are stunned 1 second per Magi. Cooldown 120 seconds

Equipment 

Weapon: Staff
Armor: Cloth

Catapult Catapult
CP: 13 Dmg: 125 - 175 Morale: 55
AR: 18 Range: 80 S / A: 3
DR: 28 Stamina: 100 Att / s: 0.25
HP: 1875 Speed: 4
Special: (passive) - Catapults have a +750% AR and do an additional +75 damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Trebuchet Trebuchet
CP: 17 Dmg: 225 - 400 Morale: 55
AR: 10 Range: 120 S / A: 1
DR: 28 Stamina: 100 Att / s: 0.25
HP: 2000 Speed: 3
Special: (passive) - Trebuchets have +1500% AR and do an additional +225% damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Elven Druid Elven Druid
CP: 3 Dmg: 10 - 25 Morale: 55
AR: 23 Range: 35 S / A: 2
DR: 25 Stamina: 95 Att / s: 0.5
HP: 575 Speed: 9
Special: Refreshing Aura - Friendly troops in target radius (20m) heal 55-95 hit points and +2 morale per druid in unit. Cooldown: 90 seconds.

Equipment 

Weapon: Charm
Armor: Cloth

Eagle Riders Eagle Riders
CP: 6 Dmg: 35 - 55 Morale: 55
AR: 38 Range: 55 S / A: 1
DR: 26 Stamina: 90 Att / s: 0.5
HP: 850 Speed: 13
Special: Eagle's Cry - Nearby friendly units (30m) gain 5% AR and +10 morale per Eagle Rider for 30 seconds. Cooldown: 180 seconds.

Equipment 

Weapon: Bows
Armor: Cloth

Elven Archers Elven Archers
CP: 1 Dmg: 7 - 14 Morale: 55
AR: 28 Range: 65 S / A: 1
DR: 20 Stamina: 75 Att / s: 0.5
HP: 225 Speed: 9
Special: Adrenaline - Unit gains +100% movement and +15% attack speed for 15 seconds. Cooldown: 45 seconds.

Equipment 

Weapon: Bows
Armor: Leather

Dark Elf Bowmen Dark Elf Bowmen
CP: 2 Dmg: 8 - 14 Morale: 55
AR: 23 Range: 65 S / A: 1
DR: 24 Stamina: 80 Att / s: 0.75
HP: 400 Speed: 7
Special: Raven's Claws - For 15 seconds all attacks do an additional +300% damage. Cooldown: 60 seconds.

Equipment 

Weapon: Bow
Armor: Leather

Dark Elf Shaman Dark Elf Shaman
CP: 2 Dmg: 5 - 20 Morale: 55
AR: 23 Range: 1 S / A: 1
DR: 24 Stamina: 75 Att / s: 0.75
HP: 400 Speed: 7
Special: Spirit Communion - Units in target radius (15m) gain 35-65 hit points per Shaman. Cooldown: 120 seconds.

Equipment 

Weapon: Staff
Armor: Cloth

Elven Longbowmen Elven Longbowmen
CP: 2 Dmg: 13 - 20 Morale: 55
AR: 37 Range: 80 S / A: 1
DR: 23 Stamina: 95 Att / s: 0.5
HP: 350 Speed: 8
Special: Sure Shot - For 30 seconds each attack is made at +150% AR and does +35% damage. Cooldown: 60 seconds.

Equipment 

Weapon: Bows
Armor: Chainmail

Human Crossbowmen Human Crossbowmen
CP: 1 Dmg: 10 - 30 Morale: 55
AR: 22 Range: 60 S / A: 1
DR: 19 Stamina: 65 Att / s: 0.25
HP: 250 Speed: 6
Special: Long Flight - Unit gains +100% range and -10% AR for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Crossbows
Armor: Leather

Dark Elf Raven Riders Dark Elf Raven Riders
CP: 6 Dmg: 13 - 25 Morale: 55
AR: 27 Range: 45 S / A: 2
DR: 25 Stamina: 90 Att / s: 0.75
HP: 1000 Speed: 11
Special: Flaming Arrows - For 30 seconds each attack does an additional +100% damage. Cooldown: 60 seconds

Equipment 

Weapon: Bow
Armor: Chainmail

Human Cavalry Archers Human Cavalry Archers
CP: 2 Dmg: 10 - 25 Morale: 55
AR: 26 Range: 50 S / A: 1
DR: 25 Stamina: 110 Att / s: 0.5
HP: 400 Speed: 13
Special: Evasion - Unit gains +25% DR and +50% movement speed for 15 seconds. Cooldown: 120 seconds.

Equipment 

Weapon: Bows
Armor: Chainmail

Elven Sabretooth Riders Elven Sabretooth Riders
CP: 2 Dmg: 10 - 22 Morale: 55
AR: 25 Range: 1 S / A: 1
DR: 24 Stamina: 165 Att / s: 0.75
HP: 450 Speed: 14
Special: Scent of Blood - Unit gains 50% movement speed and +25% AR for 30 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Spears
Armor: Leather

Ballista Ballista
CP: 13 Dmg: 300 - 500 Morale: 60
AR: 22 Range: 120 S / A: 1
DR: 28 Stamina: 100 Att / s: 0.25
HP: 1625 Speed: 4
Special: Gore - Units in target radius (10m) suffer -50% movement speed for 20 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Ogre Magi Ogre Magi
CP: 3 Dmg: 10 - 22 Morale: 60
AR: 31 Range: 1 S / A: 2
DR: 23 Stamina: 95 Att / s: 0.5
HP: 550 Speed: 6
Special: Sunder - Units in target radius (15m) suffer 9-14 damage and -10% movement speed per Ogre Magi for 15 seconds. Cooldown: 60 seconds

Equipment 

Weapon: Staff
Armor: Cloth

Necromancer Necromancer
CP: 6 Dmg: 23 - 45 Morale: 60
AR: 23 Range: 35 S / A: 2
DR: 24 Stamina: 100 Att / s: 0.5
HP: 950 Speed: 7
Special: Mending - Friendly troops in target radius (25m) heal 185-225 hit points per Necromancer. Cooldown: 120 seconds.

Equipment 

Weapon: Staff
Armor: Cloth

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