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DaOpa's Units & Troops Database

Troop / Unit Database
Complete List of Units | Compare Troops - Chart List / Graphic List

Unit Search - By Faction

Compare Troops by Min/Max Dmg, CP, AR, DR, HP, Speed, Range, Morale ...

Ordered by Min/Max Dmg - CP - AR - DR - HP - Speed5 - Range - Morale
Trebuchet Trebuchet
CP: 17 Dmg: 225 - 400 Morale: 55
AR: 10 Range: 120 S / A: 1
DR: 28 Stamina: 100 Att / s: 0.25
HP: 2000 Speed: 3
Special: (passive) - Trebuchets have +1500% AR and do an additional +225% damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Chersus Chersus
CP: 15 Dmg: 6 - 16 Morale: 100
AR: 30 Range: 40 S / A: 8
DR: 34 Stamina: 100 Att / s: 1
HP: 4500 Speed: 4
Special: Gaia's Call - Nearby friendly units (30m) gain +15% AR. Damage, and Attack Speed for 30 seconds. Cooldown: 150 seconds.

Equipment 

Weapon: Bows
Armor: Ward

Ballista Ballista
CP: 13 Dmg: 300 - 500 Morale: 60
AR: 22 Range: 120 S / A: 1
DR: 28 Stamina: 100 Att / s: 0.25
HP: 1625 Speed: 4
Special: Gore - Units in target radius (10m) suffer -50% movement speed for 20 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Catapult Catapult
CP: 13 Dmg: 125 - 175 Morale: 55
AR: 18 Range: 80 S / A: 3
DR: 28 Stamina: 100 Att / s: 0.25
HP: 1875 Speed: 4
Special: (passive) - Catapults have a +750% AR and do an additional +75 damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Cannon Cannon
CP: 6 Dmg: 30 - 70 Morale: 65
AR: 25 Range: 65 S / A: 3
DR: 25 Stamina: 120 Att / s: 0.25
HP: 1000 Speed: 5
Special: Sonic Charges - Infantry in target radius are stunned for 4 seconds per Cannon. Cooldown: 120 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Iron Tank Iron Tank
CP: 25 Dmg: 70 - 125 Morale: 80
AR: 35 Range: 60 S / A: 5
DR: 34 Stamina: 190 Att / s: 0.25
HP: 3800 Speed: 5
Special: Explosive Shot - Unit does an additional +100% damage for 25 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Covered Ram Covered Ram
CP: 13 Dmg: 35 - 125 Morale: 80
AR: 10 Range: 1 S / A: 1
DR: 33 Stamina: 100 Att / s: 0.25
HP: 3500 Speed: 5
Special: (passive) Covered Rams have +600% AR, +250% DR and do +500% damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Bronze Golem Bronze Golem
CP: 6 Dmg: 20 - 60 Morale: 150
AR: 23 Range: 1 S / A: 4
DR: 33 Stamina: 160 Att / s: 0.25
HP: 1500 Speed: 5
Special: Maim - Golem does an additional +250% damage for 30 seconds Cooldown: 90

Equipment 

Weapon: Charm
Armor: Ward

Juggernaught Juggernaught
CP: 20 Dmg: 15 - 22 Morale: 115
AR: 22 Range: 40 S / A: 7
DR: 34 Stamina: 100 Att / s: 0.75
HP: 4100 Speed: 5
Special: Dread - Nearby enemy units (35m) suffer -40 morale and -25% to attack and movement speed for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Bow
Armor: Plating

Dragon Slayers Dragon Slayers
CP: 15 Dmg: 75 - 110 Morale: 65
AR: 19 Range: 90 S / A: 3
DR: 25 Stamina: 190 Att / s: 0.25
HP: 2500 Speed: 5
Special: Dragon Slaying (passive) - Unit attacks with a +300% AR, +100% DR, and does an additional +125% damage vs. flying troops.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Flaming Catapult Flaming Catapult
CP: 15 Dmg: 75 - 150 Morale: 70
AR: 24 Range: 60 S / A: 5
DR: 30 Stamina: 100 Att / s: 0.25
HP: 2500 Speed: 5
Special: Rapid Fire - Flaming Catapults fire 50% faster for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Automatic Ballista Automatic Ballista
CP: 15 Dmg: 35 - 100 Morale: 65
AR: 23 Range: 85 S / A: 3
DR: 27 Stamina: 90 Att / s: 0.5
HP: 2000 Speed: 5
Special: Siege (passive) - Automatic Ballista has a +150% AR and does an additional +50 damage against infantry.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Dwarven Bombardiers Dwarven Bombardiers
CP: 2 Dmg: 35 - 65 Morale: 70
AR: 23 Range: 85 S / A: 1
DR: 25 Stamina: 90 Att / s: 0.25
HP: 425 Speed: 5
Special: Fire Powder - Attacks do an additional +75% damage for 15 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Leather

Dwarven Crossbowmen Dwarven Crossbowmen
CP: 2 Dmg: 35 - 55 Morale: 65
AR: 22 Range: 50 S / A: 2
DR: 24 Stamina: 110 Att / s: 0.25
HP: 425 Speed: 5
Special: Dwarven Chant - Friendly units in target radius (35m) gain +2 morale and heal 35-45 hitpoints per Crossbowman. Cooldown: 120 seconds.

Equipment 

Weapon: Crossbows
Armor: Chainmail

Ogre Magi Ogre Magi
CP: 3 Dmg: 10 - 22 Morale: 60
AR: 31 Range: 1 S / A: 2
DR: 23 Stamina: 95 Att / s: 0.5
HP: 550 Speed: 6
Special: Sunder - Units in target radius (15m) suffer 9-14 damage and -10% movement speed per Ogre Magi for 15 seconds. Cooldown: 60 seconds

Equipment 

Weapon: Staff
Armor: Cloth

Bone Golem Bone Golem
CP: 6 Dmg: 20 - 50 Morale: 150
AR: 23 Range: 1 S / A: 4
DR: 31 Stamina: 155 Att / s: 0.25
HP: 1000 Speed: 6
Special: Bone Shards - Nearby targeted enemies (15m) suffer 15-32 damage and -2 morale per Golem. Cooldown: 30 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Orc Pavises Orc Pavises
CP: 6 Dmg: 15 - 35 Morale: 70
AR: 26 Range: 45 S / A: 2
DR: 31 Stamina: 90 Att / s: 0.5
HP: 1300 Speed: 6
Special: Pavise Wall - Nearby units (35m) gain +10% DR and +5 morale per Pavise for 45 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Crossbow
Armor: Chainmail

Siege Drill Siege Drill
CP: 13 Dmg: 50 - 100 Morale: 100
AR: 28 Range: 1 S / A: 1
DR: 34 Stamina: 190 Att / s: 0.5
HP: 4500 Speed: 6
Special: (passive) Unit has +500% AR, +250% DR, and does an additional +175% damage against walls, buildings, and machines.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Orc Infantry Orc Infantry
CP: 1 Dmg: 9 - 17 Morale: 70
AR: 21 Range: 1 S / A: 1
DR: 24 Stamina: 150 Att / s: 0.5
HP: 300 Speed: 6
Special: Frezny - Attacks do an additional +4% damage and +1 morale for each orc in the unit for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Sword
Armor: Chainmail

Dark Elf Magi Dark Elf Magi
CP: 1 Dmg: 7 - 12 Morale: 50
AR: 25 Range: 35 S / A: 1
DR: 20 Stamina: 70 Att / s: 0.5
HP: 300 Speed: 6
Special: Dark Aura - Enemies in target radius (15m) suffer 4-6 damage and are stunned 1 second per Magi. Cooldown 120 seconds

Equipment 

Weapon: Staff
Armor: Cloth

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Records 1 to 20 of 135

 

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