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Development Discussion - Star Wars Galaxies - RSS News Feed



Re:Re:Re:GU16 Nym's Themepark

malone229 wrote:

Lasod wrote:

 

 

1 ding is stuck on the rock in teh doorway

2 annoying weed is under teh floor of the bazaar still clickable and useable

3 annoying weed is unclickable

 

 

i managed to fail this 3 conceuitive tiems in a row because i could not find a tall weed

check out the respawn tiems on the weeds that you need to collect two of - the other one is the yellow pod

bot of these have been difficult to find

 

difficult is ok - 3 fails at 12 midinght Pacific time is annoying

I saw Jaskell looking at that first one with the rock yesterday, maybe it'll finally get removed and we can drive vehicles through there.

I'll try but honestly I am not optimistic.




Re:Re:GU16 Nym's Themepark

sithcookies wrote:

I did the Prisoner Rescue mission and I am unable to complete it. I go back to Stuvany and she just asks me "Back already?

[IMG]http://i497.photobucket.com/albums/rr331/sithcookies/screenShot1042-1.jpg[/IMG]

Even though it shows that it was completed in my collections window.

[IMG]http://i497.photobucket.com/albums/rr331/sithcookies/screenShot1040.jpg[/IMG]

And I can still speak to the prisoner and rescue him/her again.

[IMG]http://i497.photobucket.com/albums/rr331/sithcookies/screenShot1039.jpg[/IMG]

Also, this quest appears twice in my journal, when I talked to Stuvany the first time after returning and trying to complete it, I was able to take it again even though I couldn't complete the first one. I deleted the second quest and tried to talk to her again and I am offered the quest again. The first one will not update when I talk to her.

I'll check this out.




Re:Re:Re:Re:Re:GU16 Nym's Themepark

darevsool wrote:

Jaskell wrote:

Halcyon-Draconis wrote:

Ki-Dimitri wrote:

It requires:

1 Blaster Rifle Barrel, and the optional scope/stock

Should not be "blaster rifle barrel" which is for energy weapons but "projectile rifle barrel."  If the schematic requires a blaster barrel it should either be changed to an energy weapon or change the barrel required to projectile.

It is supposed to be a blaster rifle. Does it say it is a projectile rifle somewhere?


Kinetic damage on the weapon is presumed to require projectile rifle barrel crafting component.

Same with Energy damage needing blaster rifle barrels

/facepalm




Re:Re:Re:Re:Re:Re:GU16 Nym's Themepark

Jeremonster wrote:

Jaskell wrote:

This forum thread is not to debate why or why not.


Where's that Forum Thread?

I actually thought of being a wise guy and starting one, but that topic never ends with a resolution. That is why I don't want to debate it here.




Re:Re:GU16 Nym's Themepark

Lasod wrote:

 

1 ding is stuck on the rock in teh doorway

2 annoying weed is under teh floor of the bazaar still clickable and useable

3 annoying weed is unclickable

 

 

i managed to fail this 3 conceuitive tiems in a row because i could not find a tall weed

check out the respawn tiems on the weeds that you need to collect two of - the other one is the yellow pod

bot of these have been difficult to find

 

difficult is ok - 3 fails at 12 midinght Pacific time is annoying

Fantastic details.  Thanks a lot!




Re:Re:Re:Re:GU16 Nym's Themepark

EclipceR wrote:

Jaskell wrote:

Wefi_Dasst wrote:

The Nyms rifle is No-trade and not deconstuctable

No Trade is intended. I've deconstructed 3 thus far. Lookign on to TC prime to double check.

Why? I just don't understand why we need more No Trade items at all? Every time items are flagged like this it reduces replayability. Deathtroopers being a prime example. You brought in content that was used for a month and forgotten. Had the items been tradable and had you pushed more content into it then perhaps it wouldn't be so dead.

I like the Jinkins J-1 RIfle thats for sure. I hope the other content is as nice. Just stop with the No Trade or at least add in No Trade Shared. AT THE VERY LEAST..

This forum thread is not to debate why or why not.




Re:Re:GU16 Nym's Themepark

darevsool wrote:

 

 

And the terminal in the lower left of the pic is the one that has the 'converse' option but it doesn't do anything

That is a side quest terminal to spawn a boss. I'll get that bugged.




Re:Re:Re:GU16 Nym's Themepark

Halcyon-Draconis wrote:

Ki-Dimitri wrote:

It requires:

1 Blaster Rifle Barrel, and the optional scope/stock

Should not be "blaster rifle barrel" which is for energy weapons but "projectile rifle barrel."  If the schematic requires a blaster barrel it should either be changed to an energy weapon or change the barrel required to projectile.

It is supposed to be a blaster rifle. Does it say it is a projectile rifle somewhere?




Re:Re:GU16 Nym's Themepark

darevsool wrote:

I think I'm stuck. 

I did the "meet the tatooine ambassador" outsite Nym's main hall.  I died, cloned at Nym's, made it back just to see Nym finishing it himself.  Went back in and got the reward (Nym's carbine...thank you...for those interested it is still tradeable).  Spoke with Nym again, and got the same quest speech again about meeting the ambasador outside at the landing terminal.

Thanks.




Chronicle System Salute! 03/12/2010

Chronicle System Salute!

 

Here is a list of Chronicle rankings for all servers for this week.

 

Click here to see more





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