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Tabula Rasa - Databases, Logos, Enemies, Maps, Locations, NPCs Databases

Abilities & Skills | Armor | Boss NPCs | Enemies | Crafting / Component
Logos Locations | Maps | Missions | NPCs | Weapons

Class Skills - Biotechnician


Bio Augmentation Icon  Bio Augmentation 
Utilize Micromech and Logos to enhance the natural potentials of a target. Each pump level increases a different attribute. No target may be under the effect of more than one verison of Bio Augmentation at a time. 

Level 1
Attribute: Health
Buff Strength: +50%
Duration: 4 min

Power Cost: 100
Medical Grade Micromech: 4 

Level 2
Attribute: Power
Buff Strength: +50%
Duration: 4 min

Power Cost: 100
Medical Grade Micromech: 4 

Level 3
Attribute: Body
Buff Strength: +50%
Duration: 4 min

Power Cost: 100
Medical Grade Micromech: 4 

Level 4
Attribute: Mind
Buff Strength: +50%
Duration: 4 min

Power Cost: 100
Medical Grade Micromech: 4 

Level 5
Attribute: Spirit
Buff Strength: +50%
Duration: 4 min

Power Cost: 100
Medical Grade Micromech: 4 

Required Logos
Enhance  Friend  Power   


Bio Body Armor Icon  Bio Body Armor 
Each level of skill improves the natural health regeneration rate of the wearer and nearby squadmates. Total regeneration improvements is based on the number of pieces of Bio Body Armor worn. 

Level 1
Health Regeneration Bonus: +1% Per Piece Worn
Regeneration Bonus Radius: 2m 

Level 2
Health Regeneration Bonus: +2% Per Piece Worn
Regeneration Bonus Radius: 4m 

Level 3
Health Regeneration Bonus: +3% Per Piece Worn
Regeneration Bonus Radius: 8m 

Level 4
Health Regeneration Bonus: +4% Per Piece Worn
Regeneration Bonus Radius: 16m 

Level 5
Health Regeneration Bonus: +5% Per Piece Worn
Regeneration Bonus Radius: 32m 

Required Logos
       


Cure Icon  Cure 
This Logos ability offers various ways to remove negative effects from you and your squadmates, and resuscitate recently deceased allies. 

Level 1
Removes Negative Effect

Power Cost: 20 

Level 2
Removes Negative Effect from Squadmates
Radius: 15m

Power Cost: 40 

Level 3
Single Target
Resuscitation Penalty: 50%
Range: 60m

Power Cost: 60 

Level 4
Single Target, Removes Effect & Temp Protection
Range: 60m
Duration: 25s

Power Cost: 80 

Level 5
Group Resuscitation, removes effects
Radius: 10m

Power Cost: 100 

Required Logos
Enhance  Heal  Control   


Injection Gun Icon  Injection Gun 
Allows the use of Injection Guns, which introduce toxins directly into opponents' bodies. These weapons are extremely deadly, but slow-acting. Each skill level above Novice offers a 10% increase in damage. At Expert levels, gains an incremental ability to completely bypass targets armor. 

Level 1
Damage Bonus: 0% 

Level 2
Damage Bonus: 10% 

Level 3
Damage Bonus: 20%
Armor Penetration: 10% 

Level 4
Damage Bonus: 30%
Armor Penetration: 25% 

Level 5
Damage Bonus: 40%
Armor Penetration: 50% 

Required Logos
       


Reconstruction Icon  Reconstruction 
Utilize Logos to siphon health from enemies in a radius while also healing and buffing yourself and nearby squadmates. Each pump level offers different variations of the Reconstruction effect. 

Level 1
Healing: Very High
Damage: Medium
Radius: 15m

Power Cost: 50 

Level 2
Healing: Moderate
Damage: Slight
Duration: 15s
Radius: 15m

Power Cost: 60 

Level 3
Healing: Very High
Spirit Buff: 30%
Spirit Debuff: 30%
Damage: Medium
Duration: 20 sec
Radius: 15m

Power Cost: 70 

Level 4
Healing: Moderate
Damage: Medium
Ally Adrenaline Boost: Slight
Enemy Adrenaline Drain: Slight
Duration: 15s
Radius: 15m

Power Cost: 80 

Level 5
Ally Health Modification: +30%
Enemy Health Modification: -30%
Radius: 15m
Duration: 60s

Power Cost: 100 

Required Logos
Area  Give  Heal   


 

Richard Garriott's Tabula Rasa game content and materials are trademarks and copyrights of NCsoft Corporation and its Licensors and used with permission. All rights reserved

 
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