Posted on 26 April 2007 at 21:00:13 by Magi.
Lockingpicking 1 to 375 Powerlvl Guide
Q: How do I raise my max lockpicking skill?
A: You will gain five points of max lockpicking per level, to a (current)maximum of 350
Q: How do I lockpick?
A: First you'll need to learn the skill at your rogue trainer. This becomesavailable at lvl 16. You will require a set of thieves tools, which you canpurchase, but the rogue trainer should send you on a quest line that willrequire you to practice lockpicking, and along this quest line an NPC willprovide you with a set of tools for free. Once you've learnt the skill it will(in common with every other skill in the game) appear in your skill/spell book(bound to the P key by default) under the general tab. You might want to dragand drop this button to your action bar, to save having to open your skill bookevery time you want to use it.
There are three ways to actually pick a lock. In the case of locked footlockers,chests, strongboxes et al (i.e. those not currently in your inventory) you cansimply right click on the box and you will, dependant on your skill (see below),automatically pick the lock. In the case of junkboxes and lockboxes, you willneed to click your lockpick button, then click on the box in your inventory.Dependant on your skill (again), the box will be unlocked and you can rightclick it to retrieve it's contents. The third method is only applicable whenpicking lockboxes and junkboxes carried by other players. Usual procedure, andgenerally best practice, is for the other character to open a trade window anddrop their locked box into the 'will not be trade' slot. There will be some textbeneath the box indicating that the box is locked. Click your lockpick actionbutton again, and click the box. The text will change to 'pick lock'. Now allyou have to do is both click the 'trade' button et voila, the box is now picked.
On to the tool-tip and skill dependancy. When you mouse-over a locked box,either in world or in your inventory, a tool-tip dialog will open displaying thename of the box, e.g. waterlogged footlocker, with the word 'locked' underneathit if the box is (you saw this coming) locked. 'Locked' will be coloured in ascheme that should now be fairly familiar to you. If it's red, you're not goingto be able to open it; you don't have sufficient skill. If it's orange then goodnews; not only can you open it, you'll gain a lockpicking point for doing so. Goyou. There's a slender chance you'll fail to open the lock but, in that event,just persevere; you'll get it eventually. If it's yellow, then don't lose heart;you might still gain a lockpicking point. If it's green, your chance of gaininga skill point just nose-dived, but you'll be able to liberate the contents soall is not lost. Grey, no skill point, but you get to liberate the contents (ifit was your box) and feel that deep sense of satisfaction at a job well done.
Q: Where do I train my lockpicking?
A: The short and dirty answer is 'everywhere'. Not descriptive enough? Then Ishall go into more detail. You might want to get a coffee.
As stated in the paragraph above, different boxes have different skill levels;be they lockboxes, footlockers, strongboxes, junkboxes or whatever. The trick isto find the appropriate boxes for your level and skill in lockpicking.
For the Alliance, the first 75 levels of lockpicking are a cakewalk. At lvl 16you'll be sent on a quest to Lakeshire. There a dwarf will send you up toAthler's Mill to retrieve an item from a locked box. When you first arrive there(be wary of spiders, orcs, gnolls and wandering Horde on the way) you'll findthe box in question, surrounded by an arc of smaller boxes. The quest box willbe 'red' and therefore unlockable by you, but fret not, the other boxes will bewithin your range. Position yourself properly and you should be within range topick three, maybe four at a time. The respawn time on the boxes is super low, soby the time you've finished picking box the first box should have repopped.Continue in this fashion until you reach skill lvl 75-100; they should all havegone grey now.
For the Horde you'll be pleased to note there's a similar situation. Your questwill send you to a ship off the Merchant Coast, south of Ratchet. In common withthe Alliance quest, there are a number of boxes with short respawn times inclose proximity to one another. Same directions apply.
The following levels can be approached in several ways.
My personal favourite is pickpocketing. All humanoid mobs, with the exception ofthe more 'bestial' worgen, yetis and the like, can be pickpocketed for cash andother items. Amongst those other items are vendor trash, occasional potions and(you saw this coming too) junkboxes. If you're pickpocketing mobs of roughlyequivalent level to yourself, these boxes will likely be in the difficulty rangefor you to pick and improve your lockpicking skill. Here's a quick run down ofvarious junkboxes, for the curious or those who just let their lockpicking slideand need to grind it back up:
Battered Junkboxes - lvl 20-30 mobs - Skill 50 to 125
Worn Junkboxes - lvl 30-40 mobs - Skill 75 to 150
Sturdy Junkboxes - lvl 40-50 mobs - Skill 175 to 250
Heavy Junkboxes - lvl 50-60 mobs - Skill 250 to 300
N.B. All skill levels, here and later in this guide, are predicated on theassumption that different boxes change difficulty level at 25 points per level,and as such are approximations. As far as I've been able to test this the theoryseems born out. Corrections welcome
Although the drop rate may not seem amazing, over the course of a day's grindyou should pick up sufficient boxes to stay on top of your skill.
If this fails, talk to your class trainer. In that first dialogue window, you'llsee the option 'Where can I go to improve my lockpicking?'. I'm in two mindsabout this. On the one hand I can see how it's useful, on the other I recentlyhad the trainer try to send me to Searing Gorge to lockpick boxes in the SlagPit (I was around level 43 at the time). My feeling is that you can use thisadvice as a helpful guide, but it's not always practical, and is more often thannot a little irritating unless you have access to water-breathing potions, as anumber of the boxes are underwater, usually with a few aggressive mobs nearbythat have to be vanquished before you can pick them. Personally, I found that alittle irritating.
Anyway, on to the numbers:
Hillsbrad Foothills - Skill 95 to 160- Durnholde Keep
Redridge Mountains - Skill 90 to 165 - Lake Everstill
Ashenvale Forest - Skill 75 to 150 - Zoram Strand
Stonetalon Mountains - Skill 115 to 190 - Windershear Crag
Wetlands - Skill 90 to 165 - Murloc Camps, Inland
Wetlands - Skill 110 to 185 - Murloc Camps, Coastal
Desolace - Skill 150 to 225 - Sar'Theris Strand (off northwestern coast)
Badlands - Skill 175 to 250 - Angor Fortress
Badlands - Skill 200 to 275 - Angor Fortress
Swamp of Sorrows - Skill 175 to 250 - Pool of Tears
Searing Gorge - Skill 200 to 275 - Slag Pit
Searing Gorge - Skill 225 to 300 - Slag Pit
Tanaris - Skill 225 to 300 - Lost Rigger Cove
Azshara - Skill 235 to 300 - Bay of Storms
Eastern Plaguelands - Skill 250 to 305 - Tyr's Hand
Zangarmarsh - Skill 305 to 350 - Feralfen Village (Note: These will becomeyellow at 310, so I suggest skilling up to 325 and then go to Nagrand)
Nagrand - 325 to 350 - Kil'sorrow Fortress
N.B. Once again, numbers predicated upon 25 skill points per level; use as aguide only.
You'll also encounter doors on your travels. These can be used to increaselockpicking skill, but be aware that they all have cooldown timers on them, i.e.you will only be able to gain a skill point from them every twenty-plus minutes.Skill required:
Gnomeregan - Skill Req 150 - Workshop Door
Scarlet Monastery - Skill Req 175 - Armoury and Cathedral
Scholomance - Skill Req 285
Stratholme Gates - Skill Req 300
Blackrock Depths - Skill Req 250 - Doors and Shadowforge
Searing Gorge - Skill Req 225 - Gate
Dire Maul Doors - Skill Req 300
Of course, it's worth noting that instances are general full of humanoid mobs,so one routine would be to pick the door on any of the above, then stealtharound pickpocketing everything in sight (with judicious use of distract),lockpick everything you've found outside the instance, reset it, repeat asnecessary.
Once you reach skill level 200 or so, another tactic becomes viable;advertising. Across the course of their travels, your fellow adventures mayhappen across lockboxes which they, lacking your particular skills, will findthemselves unable to open (excluding blacksmiths, who can make skeleton keys;it's worth noting those are an expendable reagent though, so they might requireyour assistance anyway). Travel to any capital city (usually Ironforge orOrgrimmar, where the greatest number of players tend to congregate) andadvertise your lockpicking expertise via the trade channel, accessible by typing/2 (default setting) in your chat dialog, followed by your message. I say thisbecomes viable at 200 because by then you can open a majority of the commonestboxes, as follows:
Heavy Bronze Lockbox - Skill 25 to 100
Ornate Bronze Lockbox - Skill 50 to 125
Iron Lockbox - Skill 70 to 145
Strong Iron Lockbox - Skill 125 to 200
Steel Lockbox - Skill 175 to 250
Reinforced Steel Lockbox - Skill 225 to 300
Mithril Lockbox - Skill 225 to 300
Thorium Lockbox - Skill 225 to 300
Eternium Lockbox - Skill 225 to 300
Reinforced Locked Chest - Skill 250 to 300
You might want to specify in your message which level of lockboxyou can open, for example:
Lockpicking all boxes up to Steel Lockbox, Ironforge AH Bridge
Would provide a clear message. It's polite to relate your geographical locationto prevent wasting other player's time. You might consider making this into amacro, to save having to type it out each time but beware; repeatedly spammingthe trade or other lines will annoy other players and may result in disciplinaryaction from the GMs.
Q. Are there any items I can use to improve my lockpicking?
A. At present, I can only find one item to improve your lockpicking skill; DarkLeather Gloves.
These are listed as improving your lockpicking skill slightly, which appears toequate to a +5 skill buff. Not great, but whilst leveling lockpicking at lowlevels it can help with those boxes that are so tantalisingly close to being inrange.
As an aside, two professions offer items that supplant the lockpicking skillaltogether. Blacksmiths gain access to skeleton keys, whilst engineers cancreate seaforium charges to blow locks open. It's worth noting, however, thatboth of these things are reagents, and consumed in the process of opening thelock; especially irksome in the case of seaforium charges, which requirecomponents that may not be readily available to the engineer.
Anyway, that's all I have for now. I hope this information is useful. Anycorrections or additional information may be submitted in the usual fashion.