* Built for Competition - After learning the game and building up your first
character, you may choose to test your skills in head-to-head competition or
guild warfare. The game is designed to reward player skill and teamwork, not
time spent playing, so you won't need to spend hundreds of hours leveling up
your character to compete.
* The game includes integrated support for guilds, with guild banners and halls, chat rooms and forums. Guilds can challenge other guilds to battle, compete for control of key parts of the world, and be ranked on a worldwide ladder.
* Unique Streaming Technology - ArenaNet's unique streaming technology forever eliminates the concept of patching a game. You don't have to wait a month for the next big patch to experience new content. Instead, the game constantly and intelligently streams new content to your computer in the background while you play. The world can change continually. This allows us to build a much more dynamic game world than any thathas existed before.
Master of arcane lore, the Elementalist calls down natural forces of unparalleled might to do her bidding.
Through a mixture of magic and personal charisma, the Mesmer casts spells to subvert the damage-dealing capabilities of others.
The servant of divine spirits, the Monk uses prayer to protect, preserve and restore the well-being of companions.
One who has learned to draw power from blood sacrifice and communion with death, the Necromancer relies on black magic and undead minions to aid in the battle.
An agile and wily survivor, the Ranger specializes in archery, stealth, scouting, and attunement to nature.
The mightiest of mighty, the bravest of the brave, the Warrior must have the strength and toughness to endure the rigors of combat.