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DaOpa's Units & Troops Database

Troop / Unit Database
Complete List of Units | Compare Troops - Chart List / Graphic List

Unit Search - By Faction

Compare Troops by Min/Max Dmg, CP, AR, DR, HP, Speed, Range, Morale ...

Ordered by Min/Max Dmg - CP5 - AR - DR - HP - Speed - Range - Morale
Dark Elf Magi Dark Elf Magi
CP: 1 Dmg: 7 - 12 Morale: 50
AR: 25 Range: 35 S / A: 1
DR: 20 Stamina: 70 Att / s: 0.5
HP: 300 Speed: 6
Special: Dark Aura - Enemies in target radius (15m) suffer 4-6 damage and are stunned 1 second per Magi. Cooldown 120 seconds

Equipment 

Weapon: Staff
Armor: Cloth

Dwarven Axemen Dwarven Axemen
CP: 1 Dmg: 5 - 16 Morale: 70
AR: 23 Range: 1 S / A: 1
DR: 23 Stamina: 175 Att / s: 0.5
HP: 325 Speed: 7
Special: Hardiness (passive) - +25% AR and +65% DR against ranged attackers.

Equipment 

Weapon: Axes
Armor: Chainmail

Elven Archers Elven Archers
CP: 1 Dmg: 7 - 14 Morale: 55
AR: 28 Range: 65 S / A: 1
DR: 20 Stamina: 75 Att / s: 0.5
HP: 225 Speed: 9
Special: Adrenaline - Unit gains +100% movement and +15% attack speed for 15 seconds. Cooldown: 45 seconds.

Equipment 

Weapon: Bows
Armor: Leather

Forsaken Warrior Forsaken Warrior
CP: 1 Dmg: 9 - 19 Morale: 85
AR: 19 Range: 1 S / A: 1
DR: 22 Stamina: 165 Att / s: 0.5
HP: 325 Speed: 7
Special: Regeneration - Each Forsaken Warrior gains 65 - 80 hit points. Cooldown: 60 seconds.

Equipment 

Weapon: Sword
Armor: Chainmail

Human Archers Human Archers
CP: 1 Dmg: 5 - 15 Morale: 45
AR: 18 Range: 65 S / A: 1
DR: 16 Stamina: 75 Att / s: 0.5
HP: 250 Speed: 6
Special: (passive) Human Archers have a +75% AR and +100% damage against flying units.

Equipment 

Weapon: Bows
Armor: Leather

Human Crossbowmen Human Crossbowmen
CP: 1 Dmg: 10 - 30 Morale: 55
AR: 22 Range: 60 S / A: 1
DR: 19 Stamina: 65 Att / s: 0.25
HP: 250 Speed: 6
Special: Long Flight - Unit gains +100% range and -10% AR for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Crossbows
Armor: Leather

Human Heavy Infantry Human Heavy Infantry
CP: 1 Dmg: 8 - 18 Morale: 70
AR: 19 Range: 1 S / A: 1
DR: 24 Stamina: 140 Att / s: 0.5
HP: 300 Speed: 6
Special: (passive) Heavy Infantry have a +100% AR, +25% DR, and +10 damage against machine units.

Equipment 

Weapon: Maces
Armor: Chainmail

Human Javelineers Human Javelineers
CP: 1 Dmg: 13 - 30 Morale: 60
AR: 20 Range: 45 S / A: 1
DR: 19 Stamina: 100 Att / s: 0.25
HP: 300 Speed: 7
Special: Disperse - Unit has +100% AR, +100% damage, and +50% DR against mounted units for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Spears
Armor: Leather

Human Light Infantry Human Light Infantry
CP: 1 Dmg: 7 - 17 Morale: 65
AR: 17 Range: 1 S / A: 1
DR: 21 Stamina: 165 Att / s: 0.5
HP: 285 Speed: 7
Special: Hold the Line - Friendly units in target radius (20m) gains +2% DR per Light Infantry for 30 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Maces
Armor: Leather

Human Mercenaries Human Mercenaries
CP: 1 Dmg: 7 - 15 Morale: 65
AR: 22 Range: 1 S / A: 1
DR: 22 Stamina: 150 Att / s: 0.5
HP: 280 Speed: 6
Special: Fightin' Dirty - Target enemy unit suffer -2% attack speed, -2% damage and -2% AR per Mercenary for 30 seconds. Cooldown: 45 seconds.

Equipment 

Weapon: Axes
Armor: Chainmail

Human Peasant Militia Human Peasant Militia
CP: 1 Dmg: 5 - 15 Morale: 30
AR: 4 Range: 1 S / A: 1
DR: 14 Stamina: 15 Att / s:
HP: 250 Speed: 6
Special:

Equipment 

Weapon:
Armor:

Human Pikemen Human Pikemen
CP: 1 Dmg: 5 - 17 Morale: 60
AR: 18 Range: 1 S / A: 1
DR: 19 Stamina: 150 Att / s: 0.5
HP: 280 Speed: 6
Special: (passive) Pikemen have a +100% AR, +100% damage, and +75% DR against mounted units.

Equipment 

Weapon: Spears
Armor: Leather

Human Spearmen Human Spearmen
CP: 1 Dmg: 5 - 17 Morale: 60
AR: 23 Range: 35 S / A: 1
DR: 19 Stamina: 130 Att / s: 0.5
HP: 275 Speed: 7
Special: Confusion - Ranged units in target radius suffer -2% AR, DR, and movement speed per Spearman for 30 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Spears
Armor: Leather

Human Swordmaidens Human Swordmaidens
CP: 1 Dmg: 7 - 13 Morale: 65
AR: 22 Range: 1 S / A: 1
DR: 25 Stamina: 145 Att / s: 0.5
HP: 275 Speed: 7
Special: Guiding Blade - Target enemy unit is stunned 1 second per sword maiden. Cooldown: 120 seconds.

Equipment 

Weapon: Swords
Armor: Chainmail

Orc Infantry Orc Infantry
CP: 1 Dmg: 9 - 17 Morale: 70
AR: 21 Range: 1 S / A: 1
DR: 24 Stamina: 150 Att / s: 0.5
HP: 300 Speed: 6
Special: Frezny - Attacks do an additional +4% damage and +1 morale for each orc in the unit for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Sword
Armor: Chainmail

Wood Spriggans Wood Spriggans
CP: 1 Dmg: 10 - 15 Morale: 40
AR: 30 Range: 1 S / A: 4
DR: 22 Stamina: 200 Att / s: 0.5
HP: 225 Speed: 8
Special: Thorns - Wood Spriggans sprout thorns which do an additional +75% damage for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Dark Elf Assassin Dark Elf Assassin
CP: 2 Dmg: 25 - 42 Morale: 85
AR: 32 Range: 1 S / A: 1
DR: 25 Stamina: 85 Att / s: 0.5
HP: 400 Speed: 8
Special: Stealth - Assassins are invisible, movement -50%. First attack guaranteed hit at 200% damage. Cooldown: 60 Seconds.

Equipment 

Weapon: Sword
Armor: Leather

Dark Elf Bowmen Dark Elf Bowmen
CP: 2 Dmg: 8 - 14 Morale: 55
AR: 23 Range: 65 S / A: 1
DR: 24 Stamina: 80 Att / s: 0.75
HP: 400 Speed: 7
Special: Raven's Claws - For 15 seconds all attacks do an additional +300% damage. Cooldown: 60 seconds.

Equipment 

Weapon: Bow
Armor: Leather

Dark Elf Shaman Dark Elf Shaman
CP: 2 Dmg: 5 - 20 Morale: 55
AR: 23 Range: 1 S / A: 1
DR: 24 Stamina: 75 Att / s: 0.75
HP: 400 Speed: 7
Special: Spirit Communion - Units in target radius (15m) gain 35-65 hit points per Shaman. Cooldown: 120 seconds.

Equipment 

Weapon: Staff
Armor: Cloth

Dark Elf Swordsmen Dark Elf Swordsmen
CP: 2 Dmg: 15 - 25 Morale: 60
AR: 26 Range: 1 S / A: 1
DR: 27 Stamina: 165 Att / s: 0.5
HP: 400 Speed: 7
Special: Dark Covenant - Dark Elf Swordsmen gain +50% AR and +50% speed for 30 seconds and heal 125-200 hitpoints. Cooldown: 90 seconds.

Equipment 

Weapon: Sword
Armor: Chainmail

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