DaOpa's Age of Conan FanSite Logo Logo right
      date time 
topleft icon Age Of Conan topright icon

Under Dev

Lastest News
FanSite News

IRC Chat

Combos / Skills


New Players

Concept Art

Age of Conan fansite news RSS Feed
topleft icon Game Portals topright icon
bullet icon Full List
bullet icon Age Of Conan
bullet icon Ashen Empires
bullet icon Eve-online
bullet icon Guild Wars
bullet icon Saga
bullet icon Star Wars Galaxies
bullet icon World of Warcraft
topleft icon Personal topright icon
bullet icon Login
bullet icon Sign up
topleft icon
Search Minimize
topright icon
topleft icon
Web counters Minimize
topright icon
Top Day267,323
topleft icon Forum - DaOpa's Age of Conan FanSite topright icon
  > DaOpa's Tabula Rasa Forum
    > General Disussion
      > Group/Squad Improvements
Last Visit:01 July 2005 at 01:00:00Login | Top 10 Posters
topleft icon Group/Squad Improvements topright icon
1 Author Message

feeling icon
Expert Expert

10 November 2007

Last Visit:
01 July 2005
-N/A- -N/A-
Status:Anonymous - Offline
Posted on 16 November 2007 at 03:31:40 
Its often hard to pick up a squad. The community is fairly friendly and happy to form up a quick adhoc squad to take down a major boss or complete a tricky mission. That is IF they see the invite you send them. The interface cant pickup an invite clearly. Sure it not intrusive enough to jump up on to your screen mid combat but we shouldnt have to really work at noticing we have one either.

I would suggest that the invitiation icon message becomes more demanding and an audio be produced that repeats to advise that there si something on the interface that needs your attention, trade requests have the same issue, if I was not on skype with my mates they wwould never know I had requested a trade with them....

So few MMOs really encourage groupping, its either essential or unnessecary. I WOWed to 52 with my lock without needing to group at all bar instances. Why I couldnt do that on a local game I dont know?

Group development
Also more encouragement should be given to get players to group. For instance the gaining of combat benifits for cohesive squads, as the more they fight together the better they will interact with each other, I would suggest that after 5 mins they all gain a 5% bonus to damage and every 30 mins it raises another feature, to a max of 20%, stats could be XP, Tool use, armour, regen, damage etc. This would last as long as two players are grouped, others may come and go but if two stay grouped the beniftis keep attributing.

Class benifits for long term groups
You could even put in mile stones for players in your friends lists of clan, when you group with them for "x" number of hours you raise certain stats on yourself when they are with you, this could be governed by the class your ally is, Biotech = health or regen, Sap= Armour, Comm= dmg Ranger=crit .

Marker for long term grouped players
To keep things like this simple, you can marker a player your effected by when you reach a milestone, say 2 consecutive hours of being in the same squad gives them a flag. You are told you can friend them and if you do you start the timer on cooperation XP, if you group of an hour you gain coop xp for that player. When you get XP coop you can spend it on raiseing skills, attributes or group enhancements.

Hey its long term in thinking but it would add a really good dynamic to the game.

We need to be able to let the characters interact directly with each other, build bonds or create fueds, you could reverse these bonuses by having fueds with players therefore gaining bonuses when PVPing them or what ever (though that would work better on a clan level as there would be alot of PVPers to keep records of stats of). the marker for this could be if you are fragged by the same player X number of times you get a marker and every time you now kill that char you gain vengernce XP. it would also help balance out PVP, you keep getting eaten by "x" then you gain more abilities in PVP to use agains 'X'.

Buddy system would be if you had a certain number of slots that you could add players too that would be old training buddies that you trained with in the early days. Levels would bring on new buddy slots and you can add your mates to to further develop your abiliteis, having these buddies in your group would enhance certain stats.

Gotta stop thinking..... chopping off fingers now!!!!
Go Top
Profile - Anonymous

feeling icon
Rookie Rookie

06 November 2007

Last Visit:
25 November 2007
Australia Australia
Status:ooiittee - Offline
Posted on 16 November 2007 at 03:32:42 
Sorry my post above.
Go Top
Profile - ooiittee


topleft icon Advertisement topright icon
topleft icon
Online Minimize
topright icon
Staff Staff | Members | Guests | Male | Female
topleft icon
Accounts Minimize
topright icon
Members : 3890
-Active : -Active :3740
-Non active : -Non active :119

Random User
topleft icon topright icon
Bookmark and Share
 © Ellatha.com 2002-2018 - Contact Site Owner - Ellatha@Hotmail.com
Terms of Service  - Privacy Notice  - Copyright Notice