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Tabula Rasa - Databases, Logos, Enemies, Maps, Locations, NPCs Databases

Abilities & Skills | Armor | Boss NPCs | Enemies | Crafting / Component
Logos Locations | Maps | Missions | NPCs | Weapons

Class Skills - Demolitionist


Controlled Fission Icon  Controlled Fission 
After a ten-second delay, causes an explosion that inflicts enormous damage to everything over a wide area (extremely deadly)Requires only a modest power investment and Spore Micromechs 

Level 1
Damage Rating: Medium High
Explosion Radius: 10m

Power Cost: 40
Spore Micromech: 2 

Level 2
Damage Rating: High
Explosion Radius: 12m

Power Cost: 50
Spore Micromech: 4 

Level 3
Damage Rating: Very High
Explosion Radius: 14m

Power Cost: 50
Spore Micromech: 6 

Level 4
Damage Rating: Extreme
Explosion Radius: 16m

Power Cost: 60
Spore Micromech: 8 

Level 5
Damage Rating: Enormous
Explosion Radius: 20m

Power Cost: 80
Spore Micromech: 10 

Required Logos
Damage  Enemy  Container  Trap 


Explosive Nanites Icon  Explosive Nanites 
Coats the target with explosive micromech. Thereafter, each attack the target suffers causes some of the micromech to explode, doing some secondary damage. Each successive secondary attack wears away the micromech until its gone. After 30 seconds, any of the coating remain deactivates. 

Level 1
Damage Rating: Slight
Maximum Explosions: 5

Power Cost: 60
Spore Micromech: 5 

Level 2
Damage Rating: Low
Maximum Explosions: 7

Power Cost: 80
Spore Micromech: 7 

Level 3
Damage Rating: Medium Low
Maximum Explosions: 9

Power Cost: 100
Spore Micromech: 9 

Level 4
Damage Rating: Medium
Maximum Explosions: 12

Power Cost: 130
Spore Micromech: 12 

Level 5
Damage Rating: High
Maximum Explosions: 15

Power Cost: 160
Spore Micromech: 15 

Required Logos
Enemy  Damage  Enhance  Many 


Explosive Wave Icon  Explosive Wave 
Signature Ability. Causes significant damage to enemies in a large radius around the user. 

Level 1
Damage: Extreme
Damage Type: Electric
Radius: 25m

Adrenaline Cost: 100%

Requires 100% Adrenaline to activate 

Level 2
 

Level 3
 

Level 4
 

Level 5
 

Required Logos
Vortex  Damage  Destruction  Death 


Reality Ripper Icon  Reality Ripper 
Deploys a bomb that upon detonation, draws enemies into a tight area and holds them until it is destroyedWeapons Grade Micromechs are required to use Reality Ripper 

Level 1
Damage: Slight
Duration: 5 sec
Radius: 10m

Power Cost: 40
Weapons Grade Micromech: 1br> 

Level 2
Damage: Slight
Duration: 10 sec
Radius: 12m

Power Cost: 60
Weapons Grade Micromech: 2 

Level 3
Damage: Slight
Duration: 15 sec
Radius: 14m

Power Cost: 80
Weapons Grade Micromech: 3 

Level 4
Damage: Slight
Duration: 20 sec
Radius: 16m

Power Cost: 100
Weapons Grade Micromech: 4 

Level 5
Damage: Slight
Duration: 25 sec
Radius: 18m

Power Cost: 125
Weapons Grade Micromech: 5 

Required Logos
Movement  Backwards  Damage  Area 


Self Destruct Icon  Self Destruct 
When this ability is activated, your current location will be remembered and you become a walking bomb. When you are next damaged by an enemy, you will detonate, doing heavy damage to all enemies nearby. The explosion will harm you, but you will simultaneously teleport back to your previously remembered location. 

Level 1
Damage: Medium High
Radius: 10m
Maximum Duration: 30 sec

Power Cost: 50
Weapon Grade Micromech: 1 

Level 2
Damage: High
Radius: 15m
Maximum Duration: 30 sec

Power Cost: 75
Weapon Grade Micromech: 1 

Level 3
Damage: Very High
Radius: 20m
Maximum Duration: 30 sec

Power Cost: 100
Weapon Grade Micromech: 1 

Level 4
Damage: Extreme
Radius: 25m
Maximum Duration: 30 sec

Power Cost: 125
Weapon Grade Micromech: 1 

Level 5
Damage: Enormous
Radius: 30m
Maximum Duration: 30 sec

Power Cost: 150
Weapon Grade Micromech: 1 

Required Logos
Teleport  Trap  Self  Damage 


 

Richard Garriott's Tabula Rasa game content and materials are trademarks and copyrights of NCsoft Corporation and its Licensors and used with permission. All rights reserved

 
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