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Tabula Rasa - Databases, Logos, Enemies, Maps, Locations, NPCs Databases

Abilities & Skills | Armor | Boss NPCs | Enemies | Crafting / Component
Logos Locations | Maps | Missions | NPCs | Weapons

Class Skills - Grenadier


Concussive Wave Icon  Concussive Wave 
Signature Ability. Creates a large wave of force which damages all enemies in a large radius around the user, knocks them away, and stuns them. 

Level 1
Damage: Extreme
Knockback: 20m
Stun Duration: 10 sec
Radius: 25m

Adrenaline Cost: 100%

Requires 100% Adrenaline to activate 

Level 2
 

Level 3
 

Level 4
 

Level 5
 

Required Logos
Vortex  Movement  Backwards  Around 


Propellant Guns Icon  Propellant Guns 
Allows the use of Propellant Guns (Flame Thrower) weapons. These weapons spread flame, cryogenic gas, noxious fumes and other deadly effects into a cone in front of the user. Each skill level above Novice grants a 10% bonus to damage with these weapons. At Expert level, gain the ability to more rapidly cool the weapon. 

Level 1
Weapon Damage Bonus: 0% 

Level 2
Weapon Damage Bonus: 10% 

Level 3
Weapon Damage Bonus: 20%
Heat Dissipation Bonus: 50% 

Level 4
Weapon Damage Bonus: 30%
Heat Dissipation Bonus: 75% 

Level 5
Weapon Damage Bonus: 40%
Heat Dissipation Bonus: 100% 

Required Logos
       


Sacrifice Icon  Sacrifice 
This Logos ability puts a large weapon damage buff on the user while at the same time damaging the user's health and makng it impossible to regain Health by any means. Higher pump levels grant larger damage bonuses, and cost more Power to activate. Does not interfere with Body Armor repair or regeneration. 

Level 1
Damage Bonus: 30%
Self Damage Rate: 1% of Max Health per second

Power Cost: 20 

Level 2
Damage Bonus: 35%
Self Damage Rate: 1% of Max Health per second

Power Cost: 40 

Level 3
Damage Bonus: 40%
Self Damage Rate: 2% of Max Health per second

Power Cost: 60 

Level 4
Damage Bonus: 45%
Self Damage Rate: 2% of Max Health per second

Power Cost: 80 

Level 5
Damage Bonus: 50%
Self Damage Rate: 2% of Max Health per second

Power Cost: 100 

Required Logos
Self  Damage  Heal  Friend 


Scatterbombs Icon  Scatterbombs 
Fling Micromech explosives outward in a radius. The bombs do very high Sonic damage and may knock opponents down. 

Level 1
Damage: Medium
Damage Type: Physical
Radius: 5m

Power Cost: 50
Consumer Grade Micromech: 1 

Level 2
Damage: Medium High
Damage Type: Ice
Radius: 5m

Power Cost: 75
Consumer Grade Micromech: 2 

Level 3
Damage: High
Damage Type: Laser
Radius: 5m

Power Cost: 100
Consumer Grade Micromech: 3 

Level 4
Damage: Very High
Damage Type: Electric
Radius: 5m

Power Cost: 125
Consumer Grade Micromech: 4 

Level 5
Damage: Extreme
Damage Type: Virulent
Radius: 5m

Power Cost: 150
Consumer Grade Micromech: 5 

Required Logos
Machine  Chaos  Damage  Area 


Tectonic Strike Icon  Tectonic Strike 
Use micromech explosives to create a tectonic shock originating at the user's feet and radiating outwards in a cone effect for 20 meters. Deals heavy damage to all targets within the cone of effect. 

Level 1
Physical Damage: Medium

Power Cost: 60
Weapons Grade Micromech: 1 

Level 2
Physical Damage: Medium-High

Power Cost: 80
Weapons Grade Micromech: 1 

Level 3
Physical Damage: High

Power Cost: 100
Weapons Grade Micromech: 2 

Level 4
Physical Damage: Very High

Power Cost: 125
Weapons Grade Micromech: 2 

Level 5
Physical Damage: Extreme

Power Cost: 150
Weapons Grade Micromech: 3 

Required Logos
Movement  Ground  Area  Damage 


 

Richard Garriott's Tabula Rasa game content and materials are trademarks and copyrights of NCsoft Corporation and its Licensors and used with permission. All rights reserved

 

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