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Tabula Rasa - Databases, Logos, Enemies, Maps, Locations, NPCs Databases

Abilities & Skills | Armor | Boss NPCs | Enemies | Crafting / Component
Logos Locations | Maps | Missions | NPCs | Weapons

Class Skills - Ranger


Fire Support Icon  Fire Support 
HQ has tactical weapons such as various bombs and ion cannons on hand and ready for a Ranger to call into use. By using micro-mech, the Ranger can flag areas or specific enemies with beacons to be the targets of these weapons. Once a beacon is in place, a delay occurs while the weapons are prepped and teleported through logos to the target. 

Level 1
Physical Damage: Very High
Range: 60m
Explosion Radius: 15m
Bomb Count: 1
Delay: 2.5 seconds

Power Cost: 30
Weapons Grade Micromech: 1 

Level 2
Physical Damage: Medium
Range: 60m
Beam Radius: 1m
Delay: 5 seconds
Stun Duration: 4 seconds

Power Cost: 60
Weapons Grade Micromech: 2 

Level 3
Physical Damage: Very High
Range: 60m
Explosion Radius: 15m
Bomb Count: 2
Target Zone Width: 25m
Delay: 2.5 seconds

Power Cost: 90
Weapons Grade Micromech: 3 

Level 4
Physical Damage: Medium
Range: 60m
Beam Radius: 3m
Delay: 5 seconds
Stun Duration: 6 seconds

Power Cost: 120
Weapons Grade Micromech: 4 

Level 5
Incendiary Damage: Low
Range: 60m
Burn Radius: 10m
Bomb Count: 1
Burn Duration: 10 seconds
Delay: 2.5 seconds

Power Cost: 150
Weapons Grade Micromech: 5 

Required Logos
Communication  Area  Damage   


Net Gun Icon  Net Gun 
Allows the use of Net Gun Weapons. Net Guns entrap opponents, slowing or stopping their movement, while dealing out steady damage to them. Each skill level grants a +10% bonus to Net Gun damage. 

Level 1
Damage Bonus: 0% 

Level 2
Damage Bonus: 10% 

Level 3
Damage Bonus: 20% 

Level 4
Damage Bonus: 30% 

Level 5
Damage Bonus: 40% 

Required Logos
       


Spotter Icon  Spotter 
Tap into the Waypoint Network and open a gate, bringing an ally on to the battlefield to provide combat support. Once the ability's energy is expended the ally will return to base. While active, this Spotter will enhance your Radar by negating the effects of enemy Stealth technologies. Spending more skill points will add to all spotters ability to see enemy stealthers. 

Level 1
Ally Type: Pistoleer
Detect Stealth: 15m
Duration: 2 min
Reuse Delay: 15 sec

Power Cost: 75 

Level 2
Ally Type: Rifleman
Detect Stealth: 30m
Duration: 2 min
Reuse Delay: 15 sec

Power Cost: 100 

Level 3
Ally Type: Medic
Detect Stealth: 45m
Duration: 2 min
Reuse Delay: 15 sec

Power Cost: 125 

Level 4
Ally Type: Grenadier
Detect Stealth: 60m
Duration: 2 min
Reuse Delay: 15 sec

Power Cost: 150 

Level 5
Ally Type: Chaingunner
Detect Stealth: 75m
Duration: 2 min
Reuse Delay: 15 sec

Power Cost: 175 

Required Logos
Friend  Summon  Here   


Stealth Icon  Stealth 
Allows the use of Stealth Body Armor. Stealth Body Armor makes the wearer harder to detect at range. This semi-invisibility is improved with better training and is based on the number of pieces of Stealth Body Armor worn.

Damage Absorption Rating: Good
Damage Bleed-Through: Very High
Body Armor Recharge Rate: Average 

Level 1
Stealth Bonus: 2% per piece worn

Radar Signature Reduction: 4% per piece worn 

Level 2
Stealth Bonus: 4% per piece worn

Radar Signature Reduction: 8% per piece worn 

Level 3
Stealth Bonus: 6% per piece worn

Radar Signature Reduction: 12% per piece worn 

Level 4
Stealth Bonus: 8% per piece worn

Radar Signature Reduction: 16% per piece worn 

Level 5
Stealth Bonus: 10% per piece worn

Radar Signature Reduction: 20% per piece worn 

Required Logos
       


Tactical Evasion Icon  Tactical Evasion 
Utilize Logos and Micromech to avoid damage by blinding close range enemies, creating a smokescreen, or teleporting a previously marked safe location. 

Level 1
Radius: 10m
Duration: 5 sec
Target: Self

Activation Time: 1.2 sec
Cooldown Time: 15 sec

Power Cost: 40
Consumer Grade Micromech: 3 

Level 2
Radius: 5m
Duration: 10 sec
Damage Reduction: 30%

Activation Time: 1.2 sec
Cooldown Time: 15 sec

Power Cost: 45
Consumer Grade Micromech: 4 

Level 3
Radius: 20m
Duration: 5 sec
Target: Self

Activation Time: 1.2 sec
Cooldown Time: 15 sec

Power Cost: 50
Consumer Grade Micromech: 5 

Level 4
Radius: 10m
Duration: 10 sec
Damage Reduction: 60%

Activation Time: 1.2 sec
Cooldown Time: 15 sec

Power Cost: 55
Consumer Grade Micromech: 6 

Level 5
Retreat Time: 60s

Activation Time: 1.2 sec
Cooldown Time: 15 sec

Power Cost: 100
Consumer Grade Micromech: 10 

Required Logos
Area  Defeat  Chaos   


 

Richard Garriott's Tabula Rasa game content and materials are trademarks and copyrights of NCsoft Corporation and its Licensors and used with permission. All rights reserved

 
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