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topleft icon Patch Notes and Known Issues 12-11 topright icon
Posted on 11 December 2007 at 17:40:45 by Magi.-- - Tabula Rasa FanSite News

Tabula Rasa� Patch Notes


Patch Notes and Known Issues 12-11


December 11, 2007


 

New operations:


  • Now Open: Fault Lever (Level 50)

    Explore the depths of Thunderhead Fault, an enormous natural rift that
    bisects Ligo Thunderhead, and infiltrate the Bane facility known as
    �Fault Lever.� The installation maintains and controls four giant
    Fault Hammers inside the rift. These Bane machines are designed to
    harness the fault�s tectonic energy and use it to create and control
    massive earthquakes, disrupting AFS operations in the area. It must be
    shut down at all costs!



Holiday


Festive Seasonal Holiday Observance Flora have been placed in the following
Secularly Oriented Locations:


  • Wilderness � Twin Pillars Outpost

  • Divide � Foreas Base

  • Palisades � Cumbria Research

  • Plateau � Fort Defiance

  • Pools � Snake Pit

  • Marshes � Paludos

  • Plains � Irendas Penal Colony

  • Incline � Plains Post

  • Mires � Baylor Base

  • Crucible � Fort Intrepid (near wormhole)

  • Thunderhead � Thunderhead Base

  • Ashen Desert � Shadow�s Edge Post

  • Howling Maw � Gangus Outpost

  • Abyss � Tantalus Base

  • Descent � Fort Virgil




You may find Secular Head Dressing placed underneath the Festive Seasonal
Holiday Observance Flora as well. Seasons Greetings from the AFS.


Portable Waypoints! Get in and out of danger quickly by
accessing your own waypoint!



    • One-Way Personal Waypoint


      • Allows access to local waypoint network for the person who deploys
        it



    • Two-Way Personal Waypoint


      • Allows two-way access to local waypoint network for the person who
        deploys it



    • Portable Waypoint


      • Allows two-way access to local waypoint network for the entire
        squad of the person who deploys it





Adrenaline Boosters

  • Mmmmm Caffeine! These boosters instantly add 100% adrenaline to your
    character. This amount may be lower depending on character level and
    booster level


Armor Chargers

  • Great for beefing up your character during battle. These consumables
    recharge your characters armor over time.


Power Chargers

  • Increases your character�s Power over time.


General:



  • Every character has had their skill points reset so that they may make
    adjustments to these skills based on game changes.

  • Added a ton of tweaks to Pravus audio.

  • Updated the range for auto-looting to make it a bit easier to auto-loot
    some creatures.

  • Performance/stability enhancements.

  • You can now buy and sell items from/to other players via Military
    Surplus. At this stage you should be able to browse existing sales, make a
    purchase, and place an item for sale.

    Military Surplus Vendor Locations:


       
    • Wilderness: Twin Pillars

    • Palisades: Cumbria Research

    • Plateau: Fort Defiance

    • Plains: Irendas Colony

    • Thunderhead: Thunderhead Base




Skills/Abilities:


  • Rage ability changed: Now fast-cast

  • Rage Pump Descriptions:

       
    • Pump 1: 30% damage self buff

    • Pump 2: 30% damage buff w/squad members

    • Pump 3: 40% damage self buff + 10% resist bonuses

    • Pump 4: 40% damage buff w/squad members

    • Pump 5: 50% damage buff w/squad members + 10% resist bonuses





  • Changed Self Destruct to correctly trigger on any ability or weapon
    attack hit taken (previously it was just weapon attacks.)
  • The Engineer�s flame bot attack radius has been reduced.

  • Corrected an issue causing Engineer created shield bots to out-damage
    offensive bots.
  • Leech is gone replaced with Viral Conversion

       
    • Viral Damage can be applied in a more varied fashion. Each pump
      allows the medic to convert damage done on a target from virulent into
      a different damage type.

    • Consumes Power to activate.

    • Consumes Programmable Micromech.

    • The user targets self or an ally

    • Effect adds a buff to the ally:

    • Ally gains health when doing damage with weapons

    • Effect has a limited duration

    • Viral Conversion Pump Descriptions:

         
      • Pump 1: Physical

      • Pump 2: Sonic

      • Pump 3: Ice

      • Pump 4: Fire

      • Pump 5: EMP







  • Frighten is replaced by Cure:

       
    • This ability removes debuffs of any type from the Biotechnician and
      their group. Starting at pump level 3, this ability resuscitates
      fallen comrades.

    • Requires Power to activate

    • Resuscitation works on any friendly unit, but removal of debuffs
      only works on group members.

    • Cure Pump Descriptions:

         
      • Pump 1: Remove debuffs from single target

      • Pump 2: AoE version of pump 1 affecting squad mates

      • Pump 3: Resurrect with reduced death penalty and full health

      • Pump 4: Remove debuffs from target and block debuffs for short
        amount of time

      • Pump 5: AoE version resurrects with reduced death penalty and
        full health (removes debuffs of all in range as well)





  • Insanity has been changed to Mind Control

       
    • Player alters target organic creature's mind in a variety of ways.
      Each pump level changes the way in which a creature is altered.

    • Consumes Power to activate

    • Targets a single enemy

    • Clears target�s "aggro" list

    • At the end of duration, the ability makes the target add the Medic
      back to the top of the aggro list.

    • Mind Control Pump Descriptions:

         
      • Pump 1 - Frighten: Target flees

      • Pump 2 - Confusion: Target attacks anything and everything,
        randomly switching targets

      • Pump 3 - Subversion: Target attacks what were friendly units

           
        • Makes it hostile to its own faction

        • Adds hate for its own allies in a radius around it


         
      • Pump 4 - Enslavement: Target attacks anything attacking the
        player or anything the player attacks, does not follow the player
        after combat, but does go into wander mode.

      • Pump 5 - Infectious: Infectious. Every time the Mind Controled
        creature damages something, it has a percentage chance to add the
        Pump 2 version of the Debuff.






    Lifeforce Funnel has been changed to Reconstruction

       
    • The Biotechnician uses the power of Logos to directly heal and
      affect the body.

    • It requires Power to activate

    • The ability creates an AoE healing / effect wave around the user

    • The effect has a limited duration

    • This is an area-of-effect ability

    • Reconstruction Pump Descriptions:



      • Pump 1: Heals health in an AoE, damages enemies small amount

      • Pump 2: Heals in an AoE, Damages in an AoE, slight spirit buff
        to allies and spirit debuff to enemies

      • Pump 3: Adds to the overall health pool of the targets, reduces
        the health pool of enemies. (Keeps the same ratio when cast and
        when it wears off)

      • Pump 4: Heal over time and adds a DoT to enemies

      • Pump 5: Adds an adrenaline rush (adrenaline added to pool) with
        healing: damages enemies large amount and reduces adrenaline





  • Resuscitate is gone and replaced with: Disease



    • The Medic can use this ability to cause serious attribute harm to
      opponents.

    • Consumes Power to activate

    • Only works on hostile or neutral targets.

    • Disease Pump Descriptions:



      • Pump 1: Spirit debuff

      • Pump 2: Body debuff

      • Pump 3: Mind debuff

      • Pump 4: No regen for health or power

      • Pump 5: Healing will not work on target except for debuff
        removal � armor or health





  • Injection gun now only fires at 50m or less.

  • Critical Damage changed to a 1.5x multiplier from 2.0x; PVP crits remain
    at 1.25x.


Items:



  • Item Rarity (green, blue, purple) has new effects on equipment:

       
    • Green: Weapons do +20% damage and have +20% durability, armor
      absorbs 20% more damage, items sell for 2x as much to shopkeepers and
      cost 2x as much to repair

    • Blue: +40% damage / durability / absorption, 5x sellback and repair
      costs

    • Purple: +60% damage / durability / absorption, 10x sellback and
      repair costs



  • The names for EMP damage RPG Launchers from levels 20 to 30 have been
    corrected from �EMP RPG Launcher� to �Pulse RPG Launcher�.

  • The name for the Fire damage Leech Gun at level 24 has been corrected
    from �Pyrogenic Leech Gun� to �Incendiary Leech Gun�.

  • The names for EMP damage Pistols from levels 5 to 30 have been corrected
    from �EMP Pistol� to �Pulse Pistol�.

  • The names for EMP damage Rifles from levels 6 to 26 have been corrected
    from �EMP Rifle� to �Pulse Rifle�.

  • The name for the EMP damage Staff at level 30 has been corrected from
    �EMP Staff� to �Pulse Staff�.

  • The name for the Ice damage Staff at level 30 has been corrected from
    �Ice Staff� to �Cryogenic Staff�.

  • The name for the Physical damage Staff at level 30 has been corrected
    from �Staff� to �Kinetic Staff�.


Creatures:



  • Atta Soldier spit is now considered virulent damage and is a direct
    damage attack rather than a dot.

  • Atta harvesters will now call for assistance from nearby soldiers when
    attacked.

  • Atta harvesters are now able to debuff your resistance to physical
    damage with a powerful pheromone if you get too close.

  • Atta soldiers can now throw rocks at distant targets.

  • Infected Forean is now immune to Virulent damage.

  • The Mad Bomber of Retread caves should display correctly now.

  • Brann on Incline should no longer turn on each other in combat.

  • Increased Health and damage for all tesla coils in Palisades.

  • Increased Health for all forcefields in Palisades.

  • Atta Soldiers have had their hitpoints reduced significantly.

  • Warden Bots and Reconstructor bots are now immune to virulent damage.

  • Non-boss flaregasher creatures on battlefield maps will do less damage
    than before.

  • Flaregasher bosses will now do more damage with their melee attack than
    minions.

  • Flaregashers in instances will now do more damage with their melee
    attack than battlefield map versions.

  • Atta harvesters will now call for protection from any nearby Atta
    soldiers when agitated.

  • Atta harvesters will now emit a powerful pheromone which will reduce
    your resistance to physical damage.

  • Atta harvesters and soldiers will now have a chance to knockdown ranged
    targets with thrown rocks.

  • Treelurkers are now faster and more aggressive

  • Miasma: Coalesce AE damage reduced from a combined total of 200 to ~140
    (Cold + Sonic), based on QA playtest feedback.

  • Miasma: Hitpoints on minion variants doubled based on recently
    introduced reduced chance to phase out. Hitpoints of bosses increased
    slightly.

  • Thrax Lieutenant boss of Quasso station is no longer charmable.

  • Thrax Sharpshooters in Torden Mires will no longer have the white boss
    glow effect.

  • Some Thrax now use the Rage ability.

  • The Stalker�s charged energy attack wave will no longer have a few
    second delay before applying damage.

  • The Ojasa Defender in the Ojasa Atta Hive is now more frenzied in his
    attacks.

  • The damage output of Juggernaughts has been moderately increased.


Areas and missions:



  • Devils Den tweaks and polish.

  • Broken Egg Clusters fixed.

  • Devil's Den Egg Clusters should now give proper credit when destroyed
    for Devil's Strike.

  • Valverde Howling Maw: Mission �Tootin� One�s Horn� � Fixed a
    bug where players would be given two dialogue windows even after making
    their dialogue choice.

  • Ligo Ashen Desert: Mission �Ashen Desert Targets of Opportunity� �
    Added an objective that requires players to collect all logos on the map.

  • Ligo Ashen Desert: Mission �Ashen Desert Targets of Opportunity� �
    Added an objective that indicates to players whether they have completed
    all objectives of the mission.

  • Valverde Howling Maw: Mission �Hallowed Ruins� � Fixed a
    directional typo in the objective for this mission.

  • Valverde Howling Maw: Mission �Infection Connection� � Fixed a bug
    that allowed players to take this mission even after completing
    �Surgical Strike�.

  • Torden Plains: Brann Water Refinery: Mission �Diffusing the
    Situation� � Players that fail this mission can now return to the
    Mission giver to retake it. This restores the detonators and allows the
    players to try again without resetting the instance.

  • Valverde Howling Maw: Instance Entrance Marker added for Cuthah Base on
    the Overhead map of Howling Maw.

  • Valverde Howling Maw: Instance Cuthah Base � Fixed a bug where certain
    NPCs in this instance were not appearing to have a orange glow in the
    targeting window.

  • Concordia Wilderness: Mission �Conscientious Objector � Part Two�
    � The rewards for this mission have been adjusted slightly.

  • Concordia Wilderness: Mission �Quarantine� � The rewards for this
    mission have been changed to modification recipes.

  • Concordia Wilderness: Mission �Rendezvous At the LZ� � The rewards
    for this mission have been adjusted slightly.

  • Concordia Wilderness: Mission �The Dead Live� � The rewards for
    this mission have been adjusted slightly.

  • Control Points for Wilderness, Divide, Palisades, Plains, Incline, and
    Mires now have Bane attacks at a more frequent interval.

  • Control Points for Abyss, Plateau, Pools, Marshes, Descent, Howling Maw,
    Crucible, Ashen Desert, and Thunderhead now have Bane attacks at a more
    frequent interval.

  • Plateau �Targets of Opportunity� has a new visible objective upon
    acceptance to better help them track their progress.

  • Torden Incline Badlands CP now has bane boss defender(s)/attacker(s).

  • Torden Incline Ortho CP now has bane boss defender(s)/attacker(s).

  • Pools Retread CP now has bane boss defender(s)/attacker(s).

  • Torden Mires Iapx CP now has bane boss defender(s)/attacker(s).

  • Atta soldier HP has been reduced by 33%.

  • All Torden control points should now have at least one (and in some
    cases multiple) named bane boss defender and attacker.

  • Howling Maw: Targets of Opportunity � The objective to kill 500 Thrax
    has been reduced to 300 Thrax.

  • Howling Maw: Targets of Opportunity � A new objective has been added
    that tells players when they have completed all objectives.

  • Ligo Ashen Desert: Targets of Opportunity � A new objective has been
    added that tells players when they have completed all objectives.

  • Torden: Plains: Mission: Targets of Opportunity � added new objective
    �Complete all 9 Targets of Opportunity.�

  • Added new, un-hidden objective to Crucible ToO, �Complete All 10
    Targets of Opportunity.�

  • Added new, un-hidden objective to Abyss ToO, �Complete All 10 Targets
    of Opportunity.�

  • Fixed Broken escorts for mission Conscientious Objector.

  • Fixed Broken escort for mission Stainless Steel Bloodhound.

  • Removed Logos requirement for exiting Logos area on Pools.

  • Fixed repawning Boss in Devils Den.

  • Palisades - Added many new missions.

  • Torden Abyss � Mission Prototype: Rewards have been added to this
    mission.

  • Ligo Ashen Desert � Mission Gas Shortages: Fixed a bug that prevented
    players from completing the mission if they got disconnected between
    setting a bomb and receiving credit.

  • Ligo Ashen Desert � Mission The Strongest Link: Linkers around the
    Bane Conscription Control Point now properly give player kill credit.

  • Ligo Ashen Desert � Mission The Strongest Link: The kill requirement
    of Linkers has been increased from 10 to 15.

  • Ligo Crucible Chaukas Robotics Facility � Mission Factory
    Fortification: Rewards have been added to this mission.

  • Valverde � Plateau Instance: Maligo Base � fixed issue where players
    were unable to move after teleporting to the 2nd floor of the map.

  • Valverde � Plateau Mission: �One Way Trip� � added player
    messages to final mission objective in instance: Maligo Base in order to
    remind players how much time they have left to complete the objective.

  • Instance: Ojasa Atta Hive, the Ojasa Defender did not fight back enough.

  • Quasso Station: Treasure Chest could be used more then once or not at
    all.

  • Fixed Escort to Remote Station 3 to be more group friendly.


UI:



  • Reality Ripper will now show the radius around you effected by the
    ripper when targeting the ability.


Bug Fixes:



  • Valverde Howling Maw: Mission Low Fidelity � Fixed a bug that
    prevented players from completing the escort part of the mission.

  • Ligo Crucible: Mission Targets of Opportunity � Fixed a bug where the
    Complete all Operations objective was not registering.

  • Mission: �Operation Termination� (Torden Plains) � fixed broken
    mission, players can now place GPS beacon to move on to final objective.

  • Mission: �Itching Powder� (Torden Plains) � Detonators are now
    mission only items

  • Rewards for 125 missions have had their item enhancements evaluated.
    Duplicate enhancements have been changed or removed.

  • Torden: Plains: Mission: Interception: � Fixed dialogue error that
    occurred upon mission completion.

  • Forean prisoners in Caves of Donn and P�reo Das no longer have healing
    pads or field repair tools.

  • Fluxite Mines: Fixed text error in state of flux mission. 16997 Mission:
    Targets of Opportunity (Pools): "Collect All Logos" objective
    not unlockable.

  • Map : Arieki : Torden : Incline : Tesla Coils around the Badlands
    Control Point do not attack targets.

  • Wilderness �Orders From High Command� will no longer break when two
    players attempt to make different branching choices simultaneously.

  • Wilderness �Targets of Opportunity� has a new visible objective upon
    acceptance, instructing the player to �Complete All 12 Wilderness
    Targets of Opportunity,� to better help them track their progress.

  • FIXED: Audio: Game sounds still play while minimized.

  • Spy: Ability: Polymorph: Using Poly after attacking with any sword
    crashes client.

  • Crash: Crashing to desktop when going in or out of Polymorph.

  • The help button on the �esc� menu is now enabled and functioning.

  • Renaming a tab that has a name longer than can fit in the tab will no
    longer crash the client.

  • Control Scheme in the keybindings tab of the options menu now display a
    tooltip when moused over.

  • Added a text length limit to the text entry boxes for /bug and /petition
    (you should no longer be able to type more text than can fit.)

  • Fixed bug where players can access Bane controlled waypoints.

  • Fixed a problem where rocket launchers wouldn�t splash damage if the
    target was killed from (or before) the rocket hit.

  • Mission: Intercept and Exterminate (Incline): You should now be able to
    receive credit for killing the named boss, Priolja Midja Miaqo.

  • All Military Surplus NPCs should now be available.

  • Several crash bugs have been fixed.


Known Issues:


  • Mission: Mires Targets of Opportunity: Collecting all the logos on Mires
    will not complete the logos collection objective.


  • Map: Thunderhead: Mission: Targets of Opportunity: Veteran portion does
    not award title. This makes players unable to complete the Thunderhead ToO.

  • The tier 4 spy ability "magnesium flash" is not working
    correctly; enemies get flashed eyes, but they can still attack you up to,
    and including, 60 meters away while "blinded".

  • Staff is not currently getting a bonus to melee damage with each pump
    level. This is a bug. Both melee and ranged damage should increase with
    each pump of this skill.

  • Polymorph pump level 2 is not repairing Mechs or Turrets. This is a bug.

  • ATI 9800 Radeon Pro AGP card users may have sky distortion when graphics
    settings are on low.

  • Explosive Wave in PVP combat does not appear to do the correct amount of
    damage as per the tooltip text.

  • Exiting and re-entering an instance can cause you to disconnect from the
    server.

  • Some Exobiologist skills do not work correctly in PvP.

  • Mission: Fuel Lake Sabotage (Divide: Timora Mines Instance): It is hard
    to target the center fuel lake.

  • Ability: Engineer: Bot Construction: Repair bot is not repairing squad
    members.

  • If you die and obtain resurrect sickness, and then levelup at a trainer
    (to 5, 15, 30) , it will reduce your power and regenerateion rate stats
    until you change maps.

  • The Demolitionist is not receiving the +6 pump points at level 50 and
    the Engineer is not receiving the +4 Pump Points at level 30. All other
    classes are being awarded the correct amount of pump points.

  • Ranger Reinforcements are not doing melee damage.

  • For the mission Funeral Derge players are instructed to go to Fort
    Intrepid and kill a boss named Derge. The specified location is the Fort
    Intrepid CP, but Derge is not there when the Bane control the CP or when
    the AFS control the CP. Instead he spawns at 859 188 476 which is on top
    of a very tall wall.

  • Item: Adrenaline Booster: When used with full adrenaline the cooldown on
    the item is activate but item is not used


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