The post processing (PP) system has been refactored. This has led to client performance improvements on all GPUs. In addition to giving our PP engine more horsepower, we have improved the bloom effect and consolidated options such as HDR and 'crepuscular rays’ into the PP system.
A new graph library has been developed and replaces the old market graphs, this makes visualizing data more interesting and interactive and will allow us to do more interesting things with data visualization in the future.
Science & Industry:
The blueprints for Command Burst charges are now for sale, allowing players to build the charges in anticipation of November's fleet boost revamp.
The Caedes and Rabisu Alliance Tournament prize ships have been added to the game. You can check this forum thread for their stats and bonuses. Follow the Alliance Tournament XIV weekends on CCP's official twitch channel (October 8/9 and 15/16) and watch live to see who is winning the prize ships!
Paste %LOCALAPPDATA%\CCP\EVE\ into the command window. This will open a file explorer where you should see a number of folders.
Find the suitable folder. The folder should be the the path to your exefile executable (for example "c_eve_sharedcache_tq_tranquility").
Open that folder and then "settings", then "Browser" (in our example, the path to that folder would be %LOCALAPPDATA%\CCP\EVE\c_eve_sharedcache_tq_tranquility\settings\Browser).
Locate a file called bookmarks.dat. This file contains your bookmarks.
Corrected a bug that would cause the booster explosion radius penalty to always apply.
All drones have had their sensors checked and calibrated, so that they now have their appropriate racial sensors.
Warp Disruption & Warp Scrambling now have different combat log messages.
Stargates would occasionally express their envy of dynamic objects by moving to a different position in their solar system after downtime. They have now been properly anchored and should remain firmly in their intended positions. "Pity the poor stargate, destined to remain forever immobile whilst faithfully sending ships towards locations that it can never know."
Activation of Clone Vat Bays no longer prevents tethering.
Prevented a situation where the wrong ship could sometimes be ejected in to space when undocking after rapidly switching ships.
Warp Disruptors and Warp Scramblers now have different graphical effects.
Fixed the visibility of eyebrows for certain colors.
Fixed an issue that would disable the autopilot under certain circumstances.
Unjammed the turret mounts on the Vehement so that they extend properly under siege mode.
Applied some grease to the wheels on the Vanquisher so that they turn again
Adjusted the 'Look at' camera distance for both cynosural & covert cynosural beacons.
Fixed an issue with Aura voiceover looping over spammed commands.
Fixed an issue with Aura's voice queueing instead of muting.
Hidden Display Adapters option for single display clients and Mac.
All ship tree ambient effects are correctly muted when the "Map & Ship Tree" audio slider is set to 0.
The AE-K Compact Drone Damage Amplifier now correctly drops from NPCs.
Improvements of several Russian translations to be clear, shorter and closer to the English original, e.g. "Shields" are not translated as «????» instead of «??????? ????», and "Damage" is now translated as «????» instead of «?????????? ????????».
"XL" and "Capital" when referring to a module or charge size are now consistently translated as «????????????».
The market categories, ship bonuses, skill names and skill descriptions have been fully reviewed and adapted to be consistent with the new terminology changes.
Resolved an inconsistency in the description of skills using "Notice" instead of "Note".
Removed a number of occurrences where double-spaces and other incorrect punctuation appear in descriptions.
Fixed a bug which sometimes caused a too high drone dps display in the fitting screen.
Made the market window more resilient against server lag and connection latency to prevent reloading the market data for an old item after having already selected a new one, which could have caused accidental purchases.
Keywords: Patch notes for YC118.9 release
Disabled Killmarks on Maulus hull being affected by ship's animations.
Sorted transparency on some PI structures.
Tweaked clipping on Nightmare, Oneiros and Exequror booster areas.
Welded some extra paneling to the Nidhoggur to stop potential explosive decompression in the bridge compartment.
Reduced camera stuttering when looking at fighters.
Removed persisting red line between fighter and destroyed target.
Added a missing effect to the Warp Disruption Field Generator.
Modified visibility of the Tactical Overlay and Fighters' Tactical Lines when hiding the UI.
Various skill and module descriptions were corrected and updated for the Russian client.
Daytrading skill name has been changed for the Russian client.
Ancillary repairers and boosters now received the correct falloff bonuses from appropriate ships.
The Show Info window of the "Interdiction Sphere Launcher I" now mentions that using this module is banned in empire space.
Citadel Service Modules can now be repackaged.
Importing and exporting fittings that include fighters now work correctly.
Setting a waypoint for the autopilot through the bookmark of a Citadel will now properly lead the autopilot to the Citadel and not only to the system.
Missions & NPCs:
A stray Serpentis structure inside the Guristas Refuge site has been replaced with the proper Guristas structure.
Science & Industry:
The name of the Leopard Blueprint has been corrected.
Inventing from the Medium Shield Maintenance Bot I blueprint now requires Caldari Encryption Methods rather than Gallente Encryption methods, bringing it in line with other shield repair drones.
The Void S BPO now requires the correct materials for copy operations.
Corrected an issue that had caused the Bowhead bonus to Ship Maintenance Bay capacity to stop appearing in the traits tab.
Serpentis capital ships have been added to the appropriate variations tabs.
Text and Descriptions:
Fixed a grammatical error in the log message received when you are jammed.
Corrected some minor spelling errors.
Removed a double space from "contracts assigned to you" text in the contracts start page.
Adding a missed space to the description of the Standup XL-Set Extinction Level Weapons Suite II.
Changed the description of remaining contract limits to indicate that the limit includes both public and corporate contracts.
Clarified the wording used for describing boss location in the fleet advert tooltips.
Fixed an issue where the system map would not retain scanner probe progress when closing and opening the system map in full screen.
Fixed an issue where the go-to-point navigation (Q by default) would show the distance at the edge of the circle and be obscured by the mouse cursor. Distance should now appear roughly in the middle of the line.
Fixed an issue where the docking and changing ship animations would be jerky in smaller ships.
Fixed an issue where the zoom buttons would obscure the percentage display for shield, armor, and hull if enabled.
Fixed an issue where a black bar would appear on the right of the screen when using UI scaling at 115% or 125%.
Fix an issue where the cursor would disappear when using go-to-point navigation.
Fixed an issue where long item names would be split incorrectly over multiple lines.
Fixed an issue where dragging a stack of items onto another stack in a hangar that did not have enough space would not show the 'Set Quantity' dialog.
Fixed an issue where occasionally the probe scanner would fail to load and anomalies or signatures.
Fixed an issue where looking at an object as the former look at target is destroyed resets your camera to your own ship.
Fixed an issue where changing ships could leave items from old ships appearing in the fitting window.
Fixed an issue where modules with heat damage would appear repaired after a failed repair attempt.
Fixed an issue where the hangar camera can become detached in the Super hangar.
Fixed an issue that caused inventory windows opened while in station to not be remembered the next time a player docks.
Tooltips for ancillary repairers and boosters now correctly show their repair/boost amount.
Remote Ancillary Repairers now show an icon on the receiving players HUD.
Corrected the text of the "Welcome to New Eden" opportunity to reflect the recent skill queue changes.
The bracket icons for some NPCs battlecruisers have been corrected.
The Blueprint for the Capital Remote Capacitor Transmitter II is now visible in its show info window.
HP in the fitting window will no longer overlaps with resistances.
Siege module DPS bonuses are now correctly represented in the fitting window.
The location option in the right click menu for orders is no longer greyed out.
Fixed an issue that would sometimes cause the first digit entered in a field in the multisell window to be lost.
The reprocessing window now correctly takes implants into account when calculating reprocessing yields.
Fixed a problem where the station selection list did not display for changing the station for setting up a remote market order, if it would have included Citadels (and it also works for Citadels now).
Saved Fittings now include any scripts contained in the ship's cargohold or loaded into its modules.
The damage resistance icons in the defense tab of the fitting screen are being displayed again properly.
Third Party Developers
A new remote UI resource has been added.
The "/characters/<characterID>/ui/openwindow/newmail/" resource allows developers to open a mail window in a client with pre-filled subject and body, and optionally a list of recipients.
The "/tournaments/<tournamentID>/series/<seriesID>/matches/<matchID>/static/" and "/tournaments/<tournamentID>/series/<seriesID>/matches/<matchID>/realtime/<frameID>/" resources have been re-enabled.
Keywords: Patch notes for YC118.8 release
Relocated spotlights in the Caldari and Minmatar hangars.
Remodulated Aura's voice algorithm so she can converse in multiple languages.
Repaired a gap in Gallente Frigate Incursus hull geometry.
Repositioned XL turret locator points on the Naglfar.
Various description typos and inconsistencies fixed for the Russian client
Capital Remote Energy Transfers now have 1000 m3 packaged size.
Corrected an issue that caused the Standup XL Energy Neutralizer module to not respect target signature radius.
Error messages generated when attempting to lock a pilot at the end of their safe logoff process have been adjusted to remove misleading mentions of GM action.
Missions & NPCs:
Corrected an issue that prevented capital ships from progressing beyond the first room of the True Power Provisional Headquarters incursion site.
Resolving an issue where completion of an Epic Arc would not award the Faction standings as expected.
Several issues with NPC electronic warfare effects have been fixed.
Science & Industry:
Corrected the Blueprint inputs for named XL Torpedo Launchers to use T1 Torpedo launchers instead of Cruise launchers.
Fixed an issue that prevented Thanatos warp disruption range bonuses from applying correctly to Siren support fighters.
The signature radius of the Antaeus II fighter has been corrected.
Structures & Deployables:
The Show Info window for Citadels now shows its location and owner in all appropriate locations.
Fixed capitalization of "Doomsday" in the traits tab for the show info window of Titans.
Removed extra space from the start of the XL Torpedo Launcher II Blueprint name.
Improved the description of the Networked Sensor Array.
The contract filter panel (below the list of contracts) is now properly marked with an arrow icon.
Error messages generated when attempting to lock a pilot at the end of their safe logoff process have been adjusted to remove misleading mentions of GMs when no GM action has taken place.
The estimated price of an item is now shown in the tooltip for the item in the market browser list.
It is no longer possible to open the multifit window for T3 cruisers (as it would result in broken ships).
Region, constellation and solar system descriptions will now display correctly in their respective Show Info windows where the geographic entity in question has a custom description.
Fixed some issues that caused wallet balance change pop-ups to appear in the wrong order.
Third Party Developers
The '/characters/<characterID>/ui/openwindow/ownerdetails/' resource has been added. POST requests to this resource will open an info window about the requested character, corporation, or alliance inside the client. This requires the 'remoteClientUI' scope.
The '/corporations/<corporationID>/structures/' resource now links to the '/structures/<structID>/' resource.
The Access-Control-Expose-Header response header now includes X-Deprecated.
Keywords: Patch notes for 118.7 release
Published Date: 2016-08-03T11:03:51Z
Last updated on 2016-08-03T11:03:51Z Author:
Patchnotes for 118.6 Release 1.9
Published on Tuesday, July 26th, 2016
Scene blackout should no longer occur with confirmation boxes/modal dialogue popups.
The icon path for Skiff Blueprint Copies has been restored.
Patchnotes for 118.6 Release 1.8
Published on Thursday, July 21st, 2016
Blueprint icon renders have been fixed. For this to take full effect, it requires you clicking the "Clear All Cache Files" button in the Reset Settings tab of the ESC menu.
Fixed grammatical errors for in-game video tutorials.
Patchnotes for 118.6 Release 1.7
Published on Tuesday, July 19th, 2016
Small changes and upgrades to backend systems.
Patchnotes for 118.6 Release 1.6
Published on Wednesday, July 13th, 2016
Service modules in Citadels are again consuming fuel correctly after server downtimes - this time without causing cancelled market orders.
Remnants of the previous scene no longer persist behind windows in Planetary Interaction view.
Market: Ranged buy orders in wormholes are no longer appearing in other systems.
Fixed an issue where some of the "Automatic Pay Settings" checkboxes in the wallet UI could sometimes show up as checked on the client, even though there were not actually set on the server. Options for "Market Fine" and "Broker Bill" were also removed because they are no longer used.
Patchnotes for 118.6 Release 1.5
Published on Thursday, July 7th, 2016
Missions & NPCs:
Removed a trigger in the Serpentis Shipyard and Research Facility that caused some loot to be destroyed if items were looted individually
Added loot to the Serpentis Battlecruiser located in the Shadow of the Serpent event sites
Features & Changes
Graphics and Video:
A video tutorial on the Scope Network is now available through the F12 help menu in game.
Patchnotes for 118.6 Release 1.4
Published on Wednesday, July 6th, 2016
Reverting a change from yesterday's patch, which caused the cancellation of some market orders in Citadels after downtime. Fuel consumption of Citadels is again incorrect (no consumption after downtime until some takes control).
Patchnotes for 118.6 Release 1.3
Published on Tuesday, July 5th, 2016
Introducing a setting called 'Dynamic Camera Movement' in the settings menu that allows you to enable or disable automatic camera movement, this will be a single setting that enables/disables all of the following:
Ship change animation
Animation when logging in to the game in space
Dynamic center offset
If you have the 'Dynamic Camera Movement' option enabled, the animations when logging in to space and undocking will not play if you use the tactical camera.
Service modules in Citadels are now correctly consuming fuel after server downtimes.
The Research Vault inside the Serpentis Shipyard & Research facility site has been moved away slightly from the Fortizar to ease colliding with it during orbiting maneuvers.
The text for the challenge "Keep Up The Pressure" has been altered, highlighting the site is completed by looting the Research Vault.
Scope Network Challenges which involve Frigates can now be updated/completed when piloting an Interceptor.
Fixed an issue which could cause the screen to go black when changing ships at a station.
Fixed an issue where the fitting screen 3D ship preview would not load properly while players are in the captains quarters.
Fixed an issue where Scope Network Challenges which have expired (mouse-over the yellow clock icon) would sometimes remain in the window until a client restart.
Minor UI fixes and formatting changes to the Scope Network window.
The Shadow of the Serpent reward containers can now be opened by non-English clients.
Ranged buy orders from non-public Citadels are now shown in the market order list, as they can fulfilled from stations in range.
It is now possible to re-customize a character in a Citadel with active Outside Structure view, without leading to a stuck client.
The Clone Bay window in a Citadel is now showing correctly if the local jump clone contains implants.
Patchnotes for 118.6 Release 1.2
Published on Thursday, June 30th, 2016
Features & Changes
Added toggles for combat log messages 'Ore Mined' and 'NPC Bounty'.
A Serpentis Guard NPC which isn't involved in the Shadow of the Serpent event has been renamed to Serpentis Patroller to avoid confusion.
The Pest Control challenge through the Scope Network can now be updated by killing more types of Sleeper vessels.
An exploit has been fixed, making New Eden a better place for everyone.
Fixed the jump out effect for jumping to cynos/using portals.
Scope Network Challenges will now update correctly for when the objective has been met. This affects all challenges.
Issues with the Planetary Interaction Info Panel failing to display properly have been resolved.
An issue with the Shadow of the Serpent event NPC's not displaying on the 'All' Overview tab has been fixed.
Patch notes for 118.6 Release 1.1
Published on Wednesday, June 29th, 2016
Fixed a bug which prevented creating contracts from the market deliveries hangar for corporations.
It is now again possible to use skill extractors remotely.
It is now possible to go back out of new character creation to the character select screen.
Ranged buy orders from Citadels are now shown correctly as available in stations and their price is correctly used for immediate sell orders.
It is now possible to set an autopilot destination for a market order, which is located in a Citadel.
The "Manage Autopilot Route" window works now also for Citadels as waypoints.
Patch notes for 118.6 Release
Published on Tuesday, June 28th, 2016
Added sounds for 'Loot All' and 'Cargo Full, Miner Deactivates'. These sounds are bound to the 'UI Interaction' advanced audio slider.
Long Range Heavy Fighters (Ametat, Termite, Antaeus, Gungnir) bomb ability now correctly scales with squadron size.
Warp Scramblers now stop Fighter MWDs and MJDs mid-cycle.
Changes to Networked Sensor Array:
The bonus to Scan Resolution now has a stacking penalty with sensor boosters
Bonus to Scan Resolution has been reduced to 500% (from 900%)
No longer gives a bonus to number of locked targets
Sensor strength bonuses now also apply to the Carrier's fighter squadrons
Fighters now have orbit ranges more appropriate to their weapons system (you can see this in Show Info)
General Light Fighters (Templar, Dragonfly, Firbolg, Einherji) have had their basic attack application stats increased and their heavy rocket salvo application & damage stats decreased. More details here.
Triage Mode now gives ECM Immunity.
Triage Mode's bonus to Sensor Dampener Resistance has been reduced (T1: 60%, T2: 70%).
Siege Mode now gives ECM Immunity.
Siege Module I has had its bonus to missile ROF increased to 80%.
Siege Mode's bonus to Weapon Disruption Resistance & Sensor Dampener Resistance has been reduced (T1: 60%, T2: 70%).
Naglfar now has 3 turret hard-points (and an extra high slot) and has lost its role bonus of +50% damage.
Naglfar has an additional +60 CPU and +80,000 PG.
XL Artillery power grid requirements have been reduced (T1: 162,500 > 125,000).
Void Bombs now respect Energy Warfare Resistance.
Void Bombs and Lockbreaker Bombs now give more verbose messages about their effects in the combat log.
Missiles now have the correct range when fired from large ships.
All Capital Shield Extenders now provide 10% less shield HP.
Bastion Module now gives ECM Immunity.
The missile damage formula has been simplified. Ln(drf) / Ln(5.5) has been reduced to a pre-calculated value. This change has no effect on game-play! More details here.
The Shadow of the Serpent event is now live and will run until August 9th. Engage with multiple new combat sites, roaming Serpentis and Angel Guards and a vast array of challenges via the Scope Network to unlock event rewards. Check out the dev blog Shadow of the Serpent: Signal the Dawn for more info!
Nine new Shadow of the Serpent sites can now be located in High, Low, Null and Wormhole space.
Engage with the Serpentis and Angel Cartel forces at these locations:
Serpentis Shipyard and Research Facility
Serpentis Mobilization Point
Angel Cartel Assembly Point
Serpentis Information Relay
Angel Cartel Research Bunker
Serpentis Transportation Facility
Angel Cartel Mining Outpost
Roaming Serpentis and Angel Cartel Guards have been sighted at asteroid belts and stargates in High, Low, Null and Wormhole space.
Different Fighter types now have individual default orbit ranges when attacking a target (The orbit was previously fixed at 5 km for all fighters).
Damaged drones are no longer being incapacitated at very low structure.
When fitting a ship from a saved fitting containing rigs, the rigs will now be either fitted or added to the cargo hold, depending on player's input when asked if rigs should be fitted (before rigs were either fitted or skipped).
Tactical Overlay Iteration:
Added cynosural field range overlay when you hover over your module
Added ship & Fighter orbit indicators
Added movement line to show your ships direction
Added velocity indicator for targets
Added new visual effects for logistic drone armor repair, triage mode, senor dampener, tracking disruptor and a black ops cyno beacon.
Added point lights to station hangar environments this makes use of a DirectX 11 only feature
Ship boosters will now cast a secondary light onto the ship's hull which is affected by the ships speed
All stargates have been given the latest treatment in physically based rendering.
Implants and Boosters:
Possession of both raw and refined Boosters is now legal in all empire space.
Boosters may now be included in all contracts
Manufacturing and reaction of combat boosters remains unchanged
Opportunities have been revamped, rewritten, and reordered.
Implemented ISK rewards for completing opportunities.
The Opportunities window and icons have been redesigned.
Starter system NPCs have been rebalanced:
Greatly increased hit points
Improved loot tables to better fit opportunities
Increased number of NPCs in starter system sites
Players who log out of the game while still being in the starting site will now log back into the site.
Reduced the cycle time and mining output of Civilian Miners.
Reducing packaged size of Fighter Support Units to 1000m3.
Added default orbit ranges to the Show-Info windows of Fighters.
Reduced the packaged volume of Large, Medium and Small freight containers to bring their ratios in line with the Giant and Enormous versions.
3 New Serpentis Pirate capitals have been introduced (more details here):
Structures & Deployables:
It's now possible to re-customize a character while being docked in a Citadel.
It's now possible to redeem items in Citadels.
It's now possible to trade items directly with other players in Citadels.
It's now possible to fit multiple repackaged ships at a time.
Added more information to the tooltips of tracking disruptors and guidance disruptors.
The number of possible overview tabs has been increased from 5 to 8.
The Scope Network is now online and can be viewed in your character select screen and Neocom.
Acting as a broker service between you and the major organizations of New Eden, you can now unlock multiple rewards by completing various challenges.
You will have four available challenges to complete at any given time and active challenges will be displayed in your Info Panel
Incomplete challenges will expire after 3 days and will be replaced with a new challenge
Some challenges have a limited completion time which starts as soon as that challenge is added to your Scope Network. These challenges will be displayed with a timer icon which displays the remaining time on a mouse hover
Challenge points will only last until the end of the event on August 9th
Changes have been made to the Sell window when it's in the immediate mode. It will now give more accurate feedback on whether an item can be sold immediately at the listed price, and give a visual warning if only a few of the items can be sold.
Additionally, when calculating total amounts, it will only include the items it estimates will sell immediately.
It's now possible to set destination to Citadels and autopilot there.
A list of accessible structures has been added to the right click menu in space, similar to the list for Stations, stargates, etc.
Citadels have been added to the system view of the new map.
Stations can now be dragged into the "Ship to" field when creating contracts.
The "Create Contract" window will now remember what option you last selected in the "Seach by" drop down.
'Ore Mined' and 'Bounty Payout' (due to NPC kill) added to combat log.
Added a transaction tooltip to the wallet button in the Neocom, and added settings for this tooltip to the wallet window.
Rewrote the message which displays when a miner deactivates due to cargo or ore hold being full.
Changed the color of the ISK value in the buy order window from red to white.
The wallet now auto-loads when opened.
Removed the first warning popup window when first talking to an agent as there is another popup which covers this functionality.
Added a cinematic camera sequence for docking and undocking. This can be canceled prematurely by moving the camera.
"View Contents" is now available for ships in a Citadel, while being docked in the Citadel.
The decay timer of Mobile Depots resets now also when only using the fitting service.
Fixed a bug, where the client failed to update positions in space after being podded to a Citadel and then undocking, which lead to desync, pixelated display, and failure to dock and jump.
It is now possible to unfit legacy rigs, which have an incorrect size for the ship.
Black Ops Bridging no longer breaks tether.
Activating a Jump Portal Generator module no longer breaks your active target locks.
Corrected the build requirements for the Hermes Compact Fighter Support Unit and the Sentient Fighter Support Unit.
Added market seeding of the Hermes Compact Fighter Support Unit blueprint.
If Station/stargate sentry guns in low-sec see a character incur a security-status penalty anywhere on the same grid, then the sentry guns will now be allowed to start shooting any of that character's fighters for the next 5 minutes (if the fighters come in sentry range during this period).
Warp Scramblers will now correctly stop fighter microwarpdrives from cycling.
Fighters will now properly respect their maximum lock range when attempting to lock a target. They will now also display a suitable error notification if the fighter is too far from its target when attempting to activate an ability that requires a lock.
Trade sessions are now correctly closed when an involved pilot logs off.
Fixed an issue with low-sec station/gate sentry guns where sometimes a ship could warp away whilst under sentry fire, but would then get attacked by sentry guns after arriving at a different station/gate.
Fixed an issue where a ship undocking from a Citadel would sometimes briefly appear at a different location in space before being correctly positioned at the undock point.
It is now possible to activate a PLEX while being docked in a Citadel.
It is now possible to use skill extractors and skill injectors in Citadels.
It is now possible to reprocess Rorquals and Titans in Citadels (just for the case that anybody would want to reprocess a Titan...).
It is now possible to setup buy orders with a range from a Citadel, without having the "Visibility" skill trained.
It is again no longer possible to salvage a wreck, if it contains too much loot to fit into a jettison container - to avoid destroying the content. This is not the case for Citadel wrecks (they spawn a special container in this case).
Fighters may now be loaded/launched in a Citadel without requiring skills (as they do not benefit from any skill-based bonuses). Ships will continue to enforce fighter skill requirements as normal.
The Cataclysmic Variable wormhole effect now correctly applies its bonuses to Ancillary Armor Repairers, Ancillary Remote Armor Repairers, and Ancillary Remote Shield Boosters.
Tethered ships will no longer emergency warp at client logoff, but will stay in place until the logoff timer expired (same as it works for Forcefields). Safety advise: Try to use safe logoff to avoid being bumped out of tethering range!
Bonuses on Bastion module now give correct bonuses to Large Hybrid falloff range.
Corrected the icon for the Dual Giga Beam Laser II.
Flipped the on-switch for the lower engine set on the Minmatar Cruiser Rupture and variants.
Repositioned the boosters on the Minmatar Destroyer Thrasher and variants.
Stabilized the display of shadows and removed dependence on the player's camera.
Recalibrated the science field of the Nestor to prevent the display of damage effects.
Improved the collision geometry on all Damaged Amarr Trading Posts.
Shifted the Doppler effect for boosters to eliminate audibility at extreme distances.
Attenuated jumpgate sounds at ranges above 150km.
Rerouted traffic around Upwell Citadel structures.
Reduced visible seam severity on the Amarr Freighter Providence and variants.
Adjusted the sail opacity of the Minmatar Fighter Bomber Tyrfing.
Tweaked the turret position reset protocol.
Modified the rendering of T3 Strategic Cruisers in the ship fitting window.
Fixed the display of character reflections in Minmatar Captains Quarters.
Modulated the appearance of the citadel invulnerability tether.
Altered the way Siege Warfare effects overlay with other visual effects.
Patched up a hole in the Amarr hangar.
Genolution implant set bonuses no longer apply to Nomad implants and vice versa.
Corrected refining amounts for Capital Shield Extenders and Capital Armor Plates.
Corrected building requirements for faction Capital Shield Extenders.
The Nova Fury XL Cruise Missile Blueprint no longer appears on the market.
Updated the descriptions of the fuel blocks to clearly state that they are used by Standup service modules in addition to starbases.
Description of Scorpion changed to update new name of ECM Burst Jammer.
Fixed group names of Shield Resistance Amplifiers to be the same as the market group.
All DUST 514 battle districts will have their owners unset. This will remove all the capture bonuses offered in faction warefare space, and any POS bonuses that were in effect.
Science & Industry:
The Cenobite II blueprint now requires the correct type of RAM: Starship Tech.
Changing skill requirements on EC-600 and EC-900 drones to be consistent with prerequisites skills.
Various "Required For" tabs for skill books have been updated to include the latest skill requirements for relevant modules.
The shortcuts for the Citadel Cargo Hold and the Ship Cargo Hold have been merged (they were both named "Cargo Hold").
The citadel cargo hold folder can now be opened in its own window.
Corrected the market group of the Capital Indefatigable Enduring Emergency Hull Energizer.
The show info window for the "Micro Jump Drive Operation" skill no longer displays an empty entry in the "Required For" tab at level 3.
Removed several unused groups from the overview settings tab preset options.
Structure browser: Services, which are always available in Citadels like "Fitting", are now properly marked as available in the section "My Structures".
Structure browser: Service icons now have a tooltip showing the tax, cost, etc of that service.
Fixed a broken text string for "Jumps in the last hour" in the new map.
The "Move HQ here" button does no longer show in Citadels, as it is not possible to move a corporation HQ to a Citadel.
The right-click menu for wallet transactions in Citadels has been fixed.
Removed references to the now defunct "Fighter Settings: toggle attack and follow" shortcut from the Shortcuts menu.
The Standup Guided Bomb Launcher I description now correctly states that it may be fit to all sizes of Citadels.
Removed an extra space from the name of the "Abandoned Battlefield" landmark.
The "Required For" tab of the Drones skill now displays the correct levels of the skill required for different drones, instead of indication that only level 1 is required.
Various minor spelling and grammar fixes.
Removed reference and link to Evelopedia from Planetary Interaction info window.
The wallet balance is now updating correctly after paying brokers fee for setting up market orders.
A warning pop-up is now displayed when trying to create a sell order for a price which is more than 50% below the market average.
It is now possible to open more than one corporation hangar in separate window in a Citadel.
Separate inventory windows are no longer being closed when switching from outside view to hangar view in a Citadel.
Corrected a missing line break in the description of the light fighters.
Adding Signature Radius Reduction to Evasive Maneuvers stats.
The requirements tab has been removed from all rigs and a section has been added to their description to indicate which skill reduces their drawback (where applicable).
A warning message is now displayed, when failing to undock from a Citadel because of overburdened CPU or powergrid.
Trying to apply a saved fitting to a different ship type fails now with an info message, to prevent fitting the wrong ship accidentally.
Empty fitting slots are now retained correctly, when text-importing fittings from EFT and Pyfa.
Additional unsupported items in a saved fittings are now displayed properly with a warning header.
Saved fittings can include fighters again.
It is now possible to make remote buy order through the advanced view when viewing a sell order in a Citadel.
The Planetary Interaction menu is no longer broken when opening PI while having control of a Citadel.
The sell window detects now correctly, if a buy order is not available due to being in a Citadel. Those buy orders (for example region-wide buy orders) are now also no longer marked as green in the details view of the market window.
Disabled station services in outposts show again as disabled in the station panel.
It is no longer possible to get the UI locked by shift-dragging multiple stacks onto another stack.
The "Fitting Management" window can now be added to the Neocom.
Camera: fixed an issue which could cause the FOV to become extreme after jumps, causing a fishbowl effect.
Tactical camera: Fixed camera not being properly centered on gates when jumping.
The inventory window is now displaying items correctly after transferring them from a ship fleet hangar to the item hangar of a Citadel while having no corp roles.
The Ammo hold of a Citadel is now updating correctly while auto-reloading missiles, without having corp hangar roles.
A text issue in the mission "After The Seven (4 of 5)" has been fixed.
A misleading error message when trying to fit an active ship to an active ship has been fixed
The show info window for Antimatter Charge S is no longer displaying the Tactical Hybrid S Blueprint in the industry tab.
Added a note about fitting compatibility to the description many capital modules.
ECM Drones now respect ECM Immunity properly.
When attempting to accept the application of a pilot who still has roles in their previous corporation, you are no longer informed of the specific roles they have.
Keywords: Patch notes for 118.6 release
Market orders in the all orders resource are now sorted by order ID
/types/<typeID:integerType>/ is now /inventory/types/<typeID:integerType>
/types/ is now /inventory/types/
Removed "motd" from the root API
Added "id" to the market group "parentGroup" attribute
The root API is now just version 5; all previous versions have been deleted
"serviceStatus" in the root API is now just a string value and not a dictionary of "server", "eve", and "dust" values
"userCounts" is now "userCount" and a single integer value instead of a dictionary of "eve" and "dust"
Removed every CREST resource that only dealt with DUST and not used by third-party developers for EVE
The character resource (/characters/<characterID:integerType>/) v3 no longer exists and a new v4 has been added
The "navigation" resource (/characters/<characterID:characterIdType>/navigation/waypoints/) for setting waypoints has moved to /characters/<characterID:characterIdType>/ui/autopilot/waypoints/
The waypoints link is now found under character -> ui -> waypoints along with showMarketDetails and showContract
Links to characters that used to include the capsuleer link no longer do as that resource has been removed
Fixed an issue with some types throwing an internal server error due to graphic IDs
The market history resource has changed from /market/<regionID:integerType>/types/<typeID:integerType>/history/ to /market/<regionID:integerType>/history/ and now takes a "type" parameter exactly the same way the market buy or sell order resources do
Regions now link to the market history resource
Patch notes for May 2016 Release 1.4
Published on Wednesday, June 8th, 2016
Fixed edge-cases of wormhole distortions being coloured red.
Patch notes for May 2016 Release 1.3
Published on Tuesday, June 7th, 2016
A few small improvements to make New Eden a better place for everyone.
Patch notes for May 2016 Release 1.2
Published on Friday, June 3rd, 2016
Fixed an issue where the camera would break when jumping through a wormhole with tactical camera enabled.
Patch notes for May 2016 Release 1.1
Published on Thursday, June 2nd, 2016
The bonuses from some Citadel reprocessing rigs will no longer require a character to have assumed control of the citadel since the last downtime in order to work correctly.
Corrected an issue that was causing the industry window to break if a tactical ammo blueprint was in an active research job.
Icons for wormholes now travel faster and as such will no longer be colour-shifted to the red end of the spectrum.
The Sensor Overlay should now always display locations (such as bookmarks, anomalies) after changing between different view states.
Fixed an issue with the market not showing data in space after using it in a Citadel and filtering to only show orders in the Citadel.
Patch notes for May 2016 Release
Published on Tuesday, May 31st, 2016
Features & Changes
‘Ligature’ Integrated Analyzer blueprint can now be looted in Data site Info Shard and Com Tower containers.
‘Zeugma’ Integrated Analyzer blueprint can now be looted in Data site Mainframe and Databank containers.
Construction work has now been completed on the Upwell Consortiums five Astrahus citadels.
Updated Nebulae backdrops to use the YUV color space to remove compression artifacts.
‘Ligature’ Integrated Analyzer and its blueprint have been added to the Market.
‘Zeugma’ Integrated Analyzer and its blueprint have been added to the Market.
Two new 'multi-analyzer' modules have been added which can open both Relic and Data site containers.
Their blueprints can be found in Data sites and their stats are as follows:
‘Ligature’ Integrated Analyzer exploration module
Volume: 5 m3
Activation Cost: 20 GJ
Structure Hitpoints: 40
Optimal Range: 5000 m
Activation Time / Duration: 10 seconds
Virus Coherence: 20
Virus Strength: 20
Virus Utility Element Slots: 1
Access Difficulty Bonus: 5%
Tech Level: 1
CPU usage: 25
‘Zeugma’ Integrated Analyzer exploration module
Volume: 5 m3
Activation Cost: 20 GJ
Structure Hitpoints: 40
Optimal Range: 6000 m
Activation Time / Duration: 10 seconds
Virus Coherence: 40
Virus Strength: 30
Virus Utility Element Slots: 1
Access Difficulty Bonus: 7%
Tech Level: 2
CPU usage: 30
DUST514 items will no longer appear in the market.
Skill points trained in the racial Force Auxilliary skills have been reimbursed. Further details are available here.
Right-click pan has been introduced
The functionality to change the field-of-view zoom with CTRL+mouse wheel has been removed
The 'old' camera has been disabled
Moved the following window commands from 'General' to 'Window' in shortcuts section of ESC menu:
Close Active Window
Close All Windows
Minimize Active Window
Minimize/Maximize All Windows
Renamed 'Minimize All Windows' shortcut to 'Minimize/Maximize All Windows' and now it also maximizes all minimized windows.
Allowing combat shortcuts to work on d-scan results.
Ships with very little hull HP remaining will no longer gain small amounts of hull HP when jumping through gates.
Ejecting from a ship with very little hull HP remaining may once again cause that ship to explode instead of causing the ship to gain small amounts of hull HP.
The Standup Target painter, Sensor Dampener and Weapon Disruptor modules no longer appear as if they can use scripts in the fitting UI.
Changed Gnosis Blueprint Volume to 0.01.
It is no longer possible to load T2 ammunition into guns without having trained the appropriate skill.
Empty T3 cruisers in space can now be probed down correctly.
Fighters are now affected by Micro Jump Field Generators.
It is no longer possible to disable auto-repeat on entosis links - as it needs to run for more than one cycle to have any effect.
Ships can no longer use "Safe Logoff" whilst they have fighters deployed in space.
Wormhole effects are now applied correctly when undocking from a Citadel.
Fixed issue with Starbase Energy Neutralizing Batteries ignoring Energy Warfare Resistance.
Energy Neutralizers for sub-capitals are no longer penalized by the signature radius of the target.
It is no longer possible to give any commands to fighters (except Recall) while the commanding ship is in a forcefield.
Fixed several issues with tethering.
Corrected an issue with the 3d preview of ship SKINs.
Reignited the engines of the Gallente Supercarrier Nyx.
Retailored the display of Physically Simulated Cloth and Hair on in station avatars.
To aid finding the Starbase Ion Field Projection Batteries in Patriotic Measures (5 of 5), we have removed some nebula decorations.
Sansha Watch NPC spawn issues have been resolved.
Fixed an issue where combat shortcuts would not work on d-scan brackets.
Fixed an issue where after jumping a gate in a tactical destroyer the modules would refresh and slide into view.
Removed reference and link to EVElopedia from Loyalty Points Voucher info window.
It is again possible to right-click outpost entries in the corporation window under "Home" - "Details".
The attribute tab for Warfare Links has no longer a separate entry for Titans, but groups them together with the other allowed ship classes.
The inventory index tree is now updating correctly when moving containers between corporation hangar divisions.
The drone window no longer displays very damaged drones with a too long red bar for the armor damage.
Fixed an issue where the tracking camera could be used when jumping through stargates which would result in the camera breaking.
Fixed an issue where the safe log off dialog would not respect the 'Offset Interface With Camera' option.
Fixed an issue where 'Look At' with the tactical camera could zoom in too close on an object.
Fixed an issue where using 'Look At' twice on the same object in tactical camera would not work properly.
Fixed an issue where zooming out with the free tactical camera as far as possible would move the camera unexpectedly.
Fixed an issue where the attached camera in tactical mode would move with every little ship movement for example weaving with manual controls.
Fixed an issue where the camera zoom level would not be correct during the cloaking phase after jumping a stargate.
Automatic pay settings display correctly and can be configured for corporations that are in alliances.
Left-clicking the ship while having both the ship and fighters selected will now unselect the fighters to improve consistency.
It is now possible to open the Ammo Hold of a Citadel while controlling a Citadel through the icon in the fitting screen.
The deliveries hangar in Citadels can now be opened in its own window.
The context menu for market entries in Citadels does now include the options for the location / solar system.
Undocking from a Citadel will now display appropriate warnings (Crimewatch, Contraband, ...) and will close appropriate windows (Clone window, reprocessing window).
Improved the notification for failing to add items, which cannot be traded on the market, to the Multibuy window.
When an item in the Multibuy window is no longer available at the shown price, the item is being re-added to the Multibuy window more reliably after failing to be bought.
The icon for drone bay / fighter bay in the fitting screen is now updating correctly when switching between ships with drones and carriers with open fitting screen.
Fixed a problem with importing ship fittings from clipboard including a Small Compact Pb-Acid Cap Battery.
Importing a fitting from clipboard will now allow including ice products like Strontium Clathrates.
The fitting management tool will no longer unfit subsystems from T3 cruisers, without being able to replace them with new subsystems. This was leading to missing subsystems and broken ships.
Fixed an issue where the ship model could move in the fitting window when warping around.
Fixed improper usage of CamelCase in the description of the High Speed Maneuvering skill.
Corrected excess double spacing in many ship descriptions.
Corrected description of the Omnidirectional Tracking Enhancer II.
Fixed the description of the skills Sensor Linking and Long Distance Jamming.
Keywords: Patch notes for May 2016 release
104341810504721.0May 2016 release2016-05-31
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