DaOpa's EVE-Online FanSite Logo Logo right
     
topleft icon Eve-online topright icon
Main

News
Dev Blog
Patch Notes
FanSite News

Live Broadcast
HD Stream

Videos
PVP
Fleet Battles
DaOpa YT Vids

Databases
LP Stores DB
PI DB
T3 Ships DB
Wormholes
WH Systems

Directory
Index
EVE Store

Forums
General
Guides & Info
EVE DB
Open Topics

Static Corp
Board of Directors
Recruits
Forum

eve online fansite news RSS Feed
topleft icon Game Portals topright icon
Full List
bullet icon Age Of Conan
bullet icon Ashen Empires
bullet icon Eve-online
bullet icon Guild Wars
bullet icon Saga
bullet icon Star Wars Galaxies
bullet icon World of Warcraft
topleft icon Personal topright icon
bullet icon Login
bullet icon Sign up
topleft icon
Search Minimize
topright icon
topleft icon
Web counters Minimize
topright icon
HitsVisitors
Today59,50949,219
Yesterday69,96958,012
Top Day267,323
(11/03/13)
255,979
(11/03/13)
Total254,565,085212,565,371
topleft icon News topright icon

Patch Notes - Eve-Online FanSite


www.eveonline.com - Patch Notes
Source: http://community.eveonline.com/news/patch-notes/
Last updated on 2017-08-21T23:57:34Z

Source: http://community.eveonline.com/news/patch-notes/patch-notes-for-august-2017-release/

Patch notes for August 2017 release


Published Date: 2017-08-21T10:24:35Z
Last updated on 2017-08-21T10:24:35Z
Author: CCP Phantom
ID #:91272585

Patch notes for August 2017 release 1.2
Released on Monday, August 21st, 2017

Gameplay:

  • Insuring a ship for a corporation is no longer possible with the Junior Accountant role - it requires the Accountant role now.
  • It is no longer possible to set the medical clone to an Upwell structure in wormhole space through the option to move it to a corporation office once a year.

User Interface:

  • Fixed an issue where changing ships after performing a scan could break the ability to scan.
  • Fixed an issue where changing ships would reset scan progress.
  • Fixed an issue where 100% scanned signatures would remain in the probe scanner window if the site expired when the player was not in the same system.
  • Fixed dragging of solar systems into chat so that it creates a link.
  • Fixed an issue where some rare modules could not be right-clicked in the HUD if they were damaged.
  • Fixed an issue with Fitting Simulation where the combination of switching the mode of a Tactical Destroyer and overheating a Microwarpdrive lead to ludicrous speed.
  • Improved the experience of trying to open an outdated Tech 3 cruiser fitting with old subsystems.

 


Patch notes for August 2017 release 1.1
Released on Thursday, August 17th, 2017

Defect Fixes

PvE:

  • Fixed Lowsec instances of Lucky Clash not counting towards challenge completion
  • Added Strategic Cruiser SKINs to Superior Exoplanets Hunter Reward Crates

User Interface:

  • Resolved edge cases of UI not updating in Agency challenges.
  • Fixed an issue when the wrong type name was being displayed for the currently active ship when displaying ship restrictions for a dungeon.
  • The destination for a moon survey probe is no longer displayed, if the destination is out of range.

 


Patch notes for August 2017 release
Released on Wednesday, August 16th, 2017

Features & Changes

Balancing:

  • Balance changes have been made to certain structure weapon systems:
    • Structure Guided Bombs
      • Reduce the rate of fire of the Structure Guided Bomb Launcher from 20 seconds to 40 seconds
      • Reduce the area of effect of Guided Void Bombs from 40km to 20km
      • Reduce the area of effect of AS and AM Guided Bombs from 40km to 30km
      • Reduce the neut amount per second of the Guided Void Bomb by 25% (6000GJ every 40 seconds as opposed to the previous 4000Gj every 20s)
      • Increase the DPS of the AS and AM Guided Bombs by 25%
      • Reduce the velocity of the Guided Void Bomb by 20% (increasing flight time to keep the range the same)
    • Structure Anti-Subcap Missiles
      • Increase the damage of the ASML-SD missile by 33%
      • Increase the damage of the ASML-MD and ASML-LD missiles by 20%

Graphics:

Missions & NPCs:

  • Added the Lucky Clash event (starts 15 August) and the Alpha 3 event (starts 29 August).

Modules:

  • Heat Damage for XL Torpedo and Cruise launchers have had their values re-balanced (lowered significantly).

Structures & Deployables:

  • When deploying an Upwell Structure, the lights that indicate the undocking lanes will now be shown in the blue/red hologram, to make orienting the structure easier.
  • Corporate insurance is now available in Upwell Structures, and can be done through the normal method (Placing a ship in a corp hangar and using the right click options.)
  • Anyone who has the ability to take control of a structure can now add fuel to the structure's fuel bay (Note: They still cannot remove fuel without the appropriate corporate role).
  • As part of the gradual replacement of legacy starbase structures with new Upwell structures, effectiveness bonuses have been removed from Starbase Reprocessing Arrays, Starbase Assembly Arrays and Starbase Labs. These structures will continue to operate for the near future, but will not provide bonuses to reprocessing yield, industry material cost, industry isk costs, or industry job speed. Any jobs already in progress in these structures will complete with the bonuses that were in place when the job started.
    • The structures affected by this change are:
      • Reprocessing Array
      • Intensive Reprocessing Array
      • Research Laboratory
      • Design Laboratory
      • Hyasyoda Research Laboratory
      • Equipment Assembly Array
      • Rapid Equipment Assembly Array
      • Small Ship Assembly Array
      • Advanced Small Ship Assembly Array
      • Medium Ship Assembly Array
      • Advanced Medium Ship Assembly Array
      • Capital Ship Assembly Array
      • Advanced Large Ship Assembly Array
      • Ammunition Assembly Array
      • Drone Assembly Array
      • Component Assembly Array
      • Large Ship Assembly Array
      • Thukker Component Assembly Array

Scanning:

  • Using the "Save Location" option on an entry in the Probe Scanner window will now add the Signature ID to the front of the bookmark name.
  • Cosmic Signature scanning progress will now be saved until the client is restarted. A session change should no longer clear scanned signatures of any percent. Combat targets like ships and citadels will not be persisted.

Beta Map:

  • Jump drive capable ships now show possible jump range in both abstract and normal layout in the beta map. Previously this was not shown in abstract mode.
  • Reduce the number of solar system labels by only showing those in the selected constellation.
  • Reduce number of constellations by only showing those in the selected region.
  • Always show the selected solar system if any regardless of zoom level.
  • Only expand solar system map once zoomed in beyond a certain threshold.
  • Refined line colors to make selected constellations/regions stick out better. Region and constellation jump lines should now also be clearer.
  • Hovering region/constellation labels now gives a simple highlight effect
  • "Abstract mode" now only flattens to 25% of actual depth and comes with a camera that pans along the map plane.
  • Fixed clicking search entries.
  • Clicking landmarks labels now opens show info.
  • Removed "Color predicted jump route on click" functionality as it felt very confusing.
  • Fixed issue where orbiting the camera could accidentally click a solar system.
  • Average security of systems is now shown on constellation bracket. It goes away when the solar system is selected.
  • When in grouped mode, clicking a constellation or region is now much more snappy.
  • Hovering a solar system will now show how many jumps away it is.
  • Now using fitting screen nebula with scanning window background effect (hatched lines tinted with UI theme color).
  • Fixed issues with map when in a wormhole system.
  • Bumped up opacity of constellation markers a bit.
  • Introduced a breadcrumb style label that shows the selected region/constellation/system and the corresponding faction (if any). Clicking a location will zoom and pan to it.
  • Solar systems in autopilot route are now always shown if zoomed in close enough. Same goes for active system.
  • Map camera is now pitch constrained so it cannot go below the map plane.
  • Clicking a region or a constellation will now zoom in if we're zoomed out further than twice the look at distance for either of them.
  • Hovering a region or constellation will now highlight its lines.
  • Region labels are now brighter when zoomed out.
  • Ctrl+clicking a solar system will now set it as destination, Ctrl+shift+click will add waypoint.
  • Implemented a very basic compass that points north clicking it will reset the yaw, so north is up. Space North...! This is still being worked on.
  • Double clicking the scene will now take you to your current location.
  • Bookmarks are now shown correctly on the map, both bookmarked systems and entities within them.
  • Made constellation markers a bit brighter when a region is selected.
  • Fixed issue with dragging systems out as links.
  • Work has been done to improve the overall performance of the beta map when zooming, panning and rotating.

User Interface:

  • The solar system map should now display the solar system in a reasonable size when opening for the first time.
  • We have introduced a new Standings UI. The following UI elements have been replaced with the new standings UI:
    • Standings section of the Character Sheet
    • Standings section of the Corporation window
    • Standings tabs in Show Info windows
    • Agents tab of Corporation Show Info windows
  • Added a confirmation pop up window for closing the mail compose window to avoid losing a lot of text accidentally.
  • It is now possible to suppress the confirmation pop up windows for offlining weapons, offlining modules, which are part of a group, and unfitting modules, which are part of a group.
  • The “Unplug Implant” confirmation window now includes the name of the implant you are unplugging.

Defect Fixes

Gameplay:

  • Fixed an issue where reconnecting to probes would not use the formation that was being used when the disconnect happened
  • Changed the Gas Site exploration career mission so that the mission gate now consumes the passkey.
  • Fixed an issue which prevented transferring outposts to other corporations within the same alliance.

Graphics:

  • Adjusted the damage locations on the Naglfar hull.
  • Adjusted the angle of the boosters on one of the Tengu subsystems.
  • Adjusted the brightness of Ice planets when post processing is set to low.
  • Fixed the warp animations for the Venerable.<
  • Corrected an incorrect glow location on the Rupture hull.
  • Corrected an issue that visually affected ships in the fitting simulation window when using medium shader settings.
  • Adjusted the locations of the damage decals on the Astrahus wreck.
  • Adjusted dirt map on the Enforcer.
  • Corrected an issue that would hide kill marks when ship skins are changed.
  • Corrected an issue with decals on the Rook during warp.
  • Renabled use of the ship preview pane from the Fitting Management window.
  • Modified display of city lights on PI planets.
  • Made the appearance of turrets persistent on T3 Strategic Cruisers switching subsystems in space.
  • Improved the display of labels on the map when panning and zooming.
  • Corrected a GPU crash caused by the Amarr Outpost.

Localization:

Russian client (see this announcement for more information):

  • Tacklers role name has been shortened
  • Tackling modules role name has been shortened
  • Issues with formatting and outdated translations in scanning UI were fixed
  • Market categories for components, implants and charges were shortened
  • Ship class names were shortened for logistic frigates, strategic cruisers, logistic cruisers and electronic attack frigates
  • Market categories for shield and armor were reviewed
  • Skill names for shield and armor resistance skills were reviewed
  • "Science" category and skill name has been reviewed
  • Various fixes for outdated translations, typos and mistranslated terminology

Market:

  • The market group for Amarr Corvette ship skins now uses the correct icon.

PvE:

  • Players will now be disqualified from being rewarded for participation in Incursion sites if they have not dealt any damage or assisted other players through logistics.
  • Combat Anomalies should now expire and redistribute correctly when they have been completed by using smartbombs.
  • Blueprint Copies that drop from NPCs which were intended to have multiple runs will now correctly drop with multiple runs on the blueprint.

Science & Industry:

  • ME and TE jobs can now complete correctly even if their output location is removed/repackaged during the jobs duration.

Structures & Deployables:

  • Fixed an issue where the "View Contents" option was unavailable for ships and containers in remote Upwell Structures.

Technical:

  • Changes have been made to make New Eden a better place.

User Interface:

  • Directional Scan panel no longer clears results when docked position changes
  • Fixed an issue where launching probes from the ship HUD instead of the probe scanner window would launch them in spread formation instead of pinpoint.
  • Fixed an issue where the 6 key was not working in the probe scanner filters
  • Fixed an issue where the Directional Scanner range could not be changed from 0 using the mouse wheel
  • Fixed an issue where the rounding on kinetic damage was not showing correctly for Officer and Deadspace modules in the Show Info window.
  • Fixed an issue where zooming in on the beta map could cause the beta map to display totally white
  • Fixed an issue where some tooltips in the probe scanner window were set as interactive when they had no interactive objects in them. 
  • Fixed an issue where holding control and moving probes in the solar system map would cause the central arrows to rapidly change orientation
  • Fixed an issue where if you were in a Citadel and used the "Focus Current Location" option in the Beta Map it would show you as being in the sun
  • Fixed an issue where the Zoom In and Zoom Out shortcuts would not function in the Beta Map
  • Fixed an issue in the Beta Map where the 'You are here' marker would not always show the accurate location of the player
  • Fixed an issue where the beta map search could break when using specific characters
  • Fixed an issue where the Route section of the HUD could break if an invalid destination could be set
  • Fixed an issue where in windowed mode the probe scanner window could get some modifier keys sent to it when the probe scanner was not in focus.
  • Fixed an issue where the performance of combat scanning would decrease drastically with hundreds of combat signatures visible
  • Demoting yourself from Squad Commander to Squad Member no longer provides an inaccurate error message about being unable to return to the previous position.
  • The market group for Amarr Corvette ship skins now uses the correct icon.
  • The tooltip for manufacturing facilities now correctly shows bonuses provided by standup rigs when they apply to entire categories of item (such as ships)
  • The misleading "Maximum Targeting Range Bonus" entry in the show info window of the Imperial Navy Command Mindlink has been removed.
  • Simulation: Online restrictions for command burst modules are now correctly enforced.
  • Simulation: Command Burst modules now correctly show their effects when simulation is opened or when charges are switched.
  • The missing message when attempting to rent an office at an outpost when your standing with the owner is too low has been added.
  • Fixed an issue where Structures on Killmails wouldn't correctly show their type if they were using missiles
  • Resolved a typo in the ISK reward tooltip in Project Discovery
  • Asset searching using locations as keywords will now work correctly and return search results.
  • The 'TE-2100 Ample XL Torpedo Launcher' can now be found when searching in the market.

Keywords: Patch notes for August 2017 release
patch-notes-for-august-2017-release


1170582 1177193 1.0 YC119.8 2017-08-16
Source: http://community.eveonline.com/news/patch-notes/patch-notes-for-july-2017-release/

Patch notes for July 2017 release


Published Date: 2017-08-01T10:31:12Z
Last updated on 2017-08-01T10:31:12Z
Author: CCP Phantom
ID #:91272585

 ?????? ?? ???????

 

Patch notes for July 2017 release 1.9
Released on Tuesday, August 1st, 2017

Features & Changes

Missions & NPCs:

Defect Fixes

Gameplay:

  • Corrected the shield and armor bonus values on the Tengu Defensive - Amplification Node subsystem.

Technical:

  • Various logging fixes for Project Discovery.
  • Project Discovery tiered rewards can now be sold on the in-game market.

User Interface:

  • Various bug fixes for Project Discovery:
    • Resolved the multiplication tool changing periods from 0.
    • The Neocom icon no longer changes when Project Discovery is opened.
    • The Cursor no longer changes to magnifying glass if CTRL is pressed when Project Discovery window is not in focus.
    • The background of the Project Discovery window no longer becomes momentarily orphaned when being minimized.
    • Buttons in the Project Discovery window can have variable width (relevant for localized clients).
  • The "Open Corp Hangar" Neocom button will now once again work as expected when docked in structure.

 

 


Patch notes for July 2017 release 1.8.2
Released on Thursday, July 27th, 2017

Defect Fixes

Gameplay:

  • Office rental checks in Outposts were ignoring the "Use Alliance Standings" option, and instead were always checking against the standing from corporation that owned the station. This caused some office rentals to fail for confusing reasons. Rentals will now once again use the correct corporation or alliance standings according to the station configuration.

PvE:

  • Fixed Agency rewards not being granted going forwards.
  • Reimbursed rewards that should have been received through the Agency but weren't.

 


Patch notes for July 2017 release 1.8
Released on Tuesday, July 25th, 2017

Features & Changes

User Interface:

  • Added CTRL toggleable magnifier tool to the unfolded Exoplanets graph.

Defect Fixes

Gameplay:

  • Fixed an issue that prevented ships and containers in Upwell Structures from being renamed.
  • Fixed an rare issue where the fitting window would not update correctly when switching from a subsystem that bonused shield or capacitor capacity.

Graphics:

  • Adjusted the materials used on one of the Concord ship skins
  • Adjusted turret placement on the Legion

Technical:

  • Various logging fixes for Project Discovery.

User Interface:

  • Delete transit "X" is no longer truncated under RU localization.
  • Project Discovery rewards no longer drop as singletons, meaning they can be successfully sold.
  • Next Analyst Rank tooltip shows correct Experience.
  • Removed non-functioning 'Next' button from character creation confirmation screen.

 


Patch notes for July 2017 release 1.7
Released on Friday, July 21st, 2017

Defect Fixes

Localization:

  • Agency window now correctly switches localisation

PvE:

  • Agency "Enforcement" challenges changed to 10 pirate kills instead of cosmic signature combat site completion to fix broken progression.

 


Patch notes for July 2017 release 1.5 / 1.6
Released on Tuesday, July 18th, 2017

Features & Changes

Missions & NPCs:

User Interface:

  • Added magnifier functionality to folded graphs in Project Discovery.
  • Added multiply/divide functionality to marked transits in Project Discovery.
  • Removed the maximum size restriction on the Project Discovery window.

Defect Fixes

Gameplay:

  • Fixed an issue where the scan strength of scan probes would not be correctly calculated if there were no probes left in the launcher.

Graphics:

  • Fixed visibility of the logos on the Ishtar
  • Fixed explosion sound effect of sub-capital ships
  • Fixed visibility of the killmarks on the Loki

Technical:

  • Fixed an issue that could prevent a pilot's character sheet from opening.
  • Backend server changes have been made to make New Eden a better place.
  • Fixed back-end logging for Project Discovery
  • Disabled Project Discovery task difficulty from being exposed.

User Interface:

  • It is again possible to rename containers in corporation hangars in stations and Upwell structures.
  • Changed the minimum-markable period in Project Discovery to 0.25 days.
  • Fixed mono-transit submissions breaking Project Discovery's tutorial flow.
  • Disabled detrending during graph animations in Project Discovery.
  • Resolved "processing" lines in Project Discovery from not rendering under certain circumstances.

 


Patch notes for July 2017 release 1.4.1
Released on Friday, July 14th, 2017

Defect Fixes

Technical:

  • Fix for missing corporation offices in outposts. If your corp office is still missing, please contact customer support.
  • Fixed a bug which caused issues with undocking and ghost items.
  • Reduced the likelihood of "slow down" messages when trying to access corporation hangars for corporation with many offices.

 


Patch notes for July 2017 release 1.4
Released on Thursday, July 13th, 2017

Defect Fixes

Graphics:

  • Corrected an issue that caused missiles to launch from incorrect positions-
  • Fixed logos displayed on the Rupture and Munnin.
  • Fixed explosion sounds being linked to the wrong audio slider.

Localization:

  • Russian client: fixed an issue with "Structure is Under Attack" notifications.

Technical:

  • Fixed several logging issues.

 


Patch notes for July 2017 release 1.3
Released on Wednesday, July 12th, 2017

Defect Fixes

Gameplay:

  • Fixed an issue where in some rare cases the Tech 3 conversion would cause a Proteus to be fitted with a Loki subsystem.

Graphics:

  • Various improvements to the lighting in hangars.
  • Fixed an issue where launchers could clip through each other on the Tengu Electronic Efficiency Gate subsystem.
  • Removed erroneous lights from the Tengu Magnetic Infusion Basin subsystem.
  • Updated the paint areas on the Scorpion, Caracal, and Raptor to improve SKIN appearance on those ships.

Technical:

  • Fixed an issue, which could have lead to broken ships and characters after boarding a ship in space from another character and then jumping through a gate or wormhole.
  • Fixed missing offices in Outposts and Conquerable Stations.
  • Fixed inaccessible offices in Upwell structures.
  • Correcting an issue which allowed to bypass the capacity limit on subsystem bays.

User Interface:

  • Calendar notifications now have the correct icon.
  • Ship fitting simulation:
    • Fixed an issue where a ships attributes would not update when a command burst was fitted with charges.
    • Fixed an issue where a ships attributes would update incorrectly when switching to a Tech 3 propulsion subsystem.

 


Patch notes for July 2017 release
Released on Tuesday, July 11th, 2017

Features & Changes

Balancing:

  • Required input materials to build Pirate Battleships has been increased.

Exploration:

  • The drop rates of T3 datacores and ancient relics from Sleeper exploration sites have been adjusted as part of the Strategic Cruiser rebalance.
  • The procurement officers for major pirate factions across New Eden have been struggling to supply enough Small Ancillary Armor Repairers to equip their fleets, and their previous fallback of making up the difference from purchases on the open market is starting to require an ever-larger portion of their budget. Consequently, they have requested that their in-house research and manufacturing divisions increase output of these modules significantly until their module stockpiles have recovered. For a limited time, the chance of obtaining Small Ancillary Armor Repairer blueprint copies from attacks against pirate data sites has increased massively.

Graphics:

  • The Tech3 Strategic Cruiser system back-end has been redesigned to improve client stability and performance.
  • The Rupture, Muninn and Broadsword have had their hulls redesigned.
  • All Battlestation structures have been updated with physically based materials, improving their overall aesthetics. 
     

Miscellaneous:

Missions & NPCs:

  • Back-end for The Agency is deployed. The event starts 18th July.

Science & Industry:

  • Added the missing Tesseract Capacitor Units from the blueprints of the CONCORD ships.
  • The industry requirements for building Strategic Cruisers and their subsystems have also been adjusted. All the details can be found in the forum thread here.

Ships:

  • Tech 3 Strategic Cruisers have been rebalanced. Details of the goals behind this change can be found in this devblog.
  • The available subsystems have been condensed into a smaller number of more powerful and useful choices.
  • Strategic Cruisers now have four subsystem slots (reduced from five) with three choices in each slot (reduced from 4)
  • Rigs can now be freely removed from Strategic Cruisers without destroying them.
  • All Strategic Cruisers have received a dedicated subsystem bay so they can carry alternate configurations along with them on their adventures
  • Each of the Strategic Cruiser hulls and subsystems have been rebalanced. All the details can be found in the following forum thread:
  • On patch day, July 11th 2017 11:00 UTC:
    • We highly encourage all players who will be flying T3 Cruisers at the time of downtime on July 11th get themselves into a safe location such as a friendly starbase or docked within a station/structure before the downtime begins. This will ensure that they do not get caught in a dangerous situation with some of their modules offline when they next log in.
    • All characters that have the Electronic Subsystem Technology, Amarr Electronic Systems, Gallente Electronic Systems, Caldari Electronic Systems, and/or Minmatar Electronic Systems skills trained will receive the skillpoints from these skills as unallocated skillpoints as well as ISK reimbursement for the NPC cost of the skillbooks.
    • Existing subsystems that are not fit to a Strategic Cruiser will be directly transformed into their closest functional equivalent under the new system.
    • Strategic Cruisers with subsystems fit to them will have their subsystems converted into new ones directly, and will receive one extra subsystem placed in their cargo hold (to ensure that players have the same number of subsystems before and after the patch).
    • This means that although all fitted Strategic Cruisers will continue to have a valid set of subsystems after the patch, some of their modules may go offline as fitting and even slot layouts may change.
    • The complete list of which subsystem combinations fit to Strategic Cruisers will be converted into which subsystem combinations after the patch can be found in this spreadsheet.

Structures & Deployables:

  • The contents of a Corp office in an Upwell Structure will now become impounded when the office is removed. The impounded items can be retrieved by re-renting an office in the same location, or moving the items into asset safety if available.
  • The area around moons in which new Upwell Structures may not be deployed has been increased to a radius of 4000km. This will only impact the deployment of new structures, existing structures within that range are not affected.

User Interface:

  • The right-click menu option to repair a module shows now the needed quantity of Nanite Repair Paste.
  • The tooltip information in the fitting window and the HUD has been improved for several Upwell structure modules.
  • Calendar events (that have not been filtered out) now give a notification when the event begins. These notifications can be filtered using the normal notification settings.

 

Defect Fixes

Gameplay:

  • Removed some items from the market that should not have been listed there.

Graphics:

  • Fixed a visibility Issue with the warp tunnel effect while changing SKINs mid-warp.
  • Adjusted glow radius size on the Kronos hull.
  • Fixed SKIN effect transition when changing ships in hangar.
  • Corrected an issue that caused multiple ships to appear in the hangar.
  • Adjusted the material map used on the Machariel hull.
  • Adjusted the sound FX heard on dungeon asset explosions.
  • Fixed an issue where an avatars hands would be removed when wearing certain types of apparel.
  • Corrected an issue with the geometry on the Moa and Eagle hulls.

Localization:

  • Russian client: The clone state expiry date is now being shown correctly in the Character Sheet.

Science & Industry:

  • Changes have been made to how corporate industry jobs are treated if they are delivered after their destination office has been unrented: The blueprints and output items will be delivered to Impounded if there are any impounded items or locked blueprints in this location for this corporation. Otherwise the industry job is delivered to corp deliveries. 

Structures & Deployables:

  • It is now possible to remotely create sell orders for items in Upwell structures (assuming all requirements are fulfilled).
  • Removed the incorrect right-click option to launch fighter squadrons, while being docked in an Upwell structure.
  • Corrected a reference of "Groups" to "Access Lists", that was shown when choosing to delete an Access List
  • It is now possible to split at stack in the corp hangar in an Upwell structure with the "Split Stack" right click option.
  • Corporation hangars in Upwell structures have been upgraded and are now properly enforcing the limit of 1500 item stacks per hangar division.

User Interface:

  • Fixed issue causing some Show Info windows to show up empty and transparent.
  • Added separate notifications group "Operations" to control settings for notifications related to the Inception tutorial.
  • Improved the filtering by standing in the fleet finder to also show fleets with higher standing instead of only the selected standing.
  • Fixed a problem which prevented some mails as being properly marked as read, if they were sent to the sender himself.
  • The character sheet now correctly shows the existence of the Genolution 'Auroral' AU-79 implant after using a jump clone.
  • Fixed a problem with the counter of open market orders.
  • The right click menu for an Upwell Structure in a contract now works correctly.
  • It is now possible to open show info windows from links which were generated by dragging a module from Fitting Simulation to chat.
  • Fixed the color of modified attributes in the Show Info window for a bunch of attributes, mostly related to siege modules (and similar).
  • The drone control range attribute in fitting simulation is now displaying a green highlight for the bonus from a Drone Control Range Augmentor rig.
  • Fitting simulation: The mode of T3 destroyers in the station hangar no longer changes when changing the mode in fitting simulation.
  • Fitting simulation: When simulating a currently active T3 destroyer, the mode defaults now to the currently active mode.
  • Fitting simulation: The "Remove All" button in the fighter bay window is now shown also when only the fighter tubes are filled.
  • Fitting simulation: Rigs can now be onlined even though a cloak is activated and online in the Fitting Simulator.
  • Trying to initiate a repair of a damaged module with insufficient Nanite Repair Paste now warns about how much Nanite Repair Paste is missing.
  • Fixed an issue where the CPU/PG usage of an offline module would be shown overlapping the current CPU/PG usage.
  • Show info windows for simulated Upwell Structures now work correctly.
  • Fixed an issue where PLEX could not be sold on the market through the PLEX Vault.
  • Fixed visibility of sample IDs in Project Discovery.

Text and Descriptions:

  • Various grammar and spelling fixes.
  • Fixed some capitalization inconsistencies in the Audio settings menu.

 


Keywords: Patch notes for July 2017 release
patch-notes-for-july-2017-release


1161138 1170582 1.0 YC119.7 2017-07-11
Source: http://community.eveonline.com/news/patch-notes/patch-notes-for-june-2017-release/

Patch notes for June 2017 release


Published Date: 2017-07-04T10:36:27Z
Last updated on 2017-07-04T10:36:27Z
Author: CCP Phantom
ID #:91272585

Patch notes for June 2017 release 1.9
Released on Tuesday, July 4th, 2017

Features & Changes

Miscellaneous:

 


Patch notes for June 2017 release 1.8
Released on Friday, June 30th, 2017

Defect Fixes

Miscellaneous:

  • Updates to back-end systems and tools to make EVE a better place for everyone.

 


Patch notes for June 2017 release 1.7
Released on Thursday, June 29th, 2017

Defect Fixes

Miscellaneous:

  • Updates to back-end systems and tools to make EVE a better place for everyone.

 


Patch notes for June 2017 release 1.5 & 1.6
Released on Tuesday, June 27th, 2017

Defect Fixes

Technical:

  • Fixed an issue with unicode characters preventing the game from starting.

User Interface:

  • The job counter in the industry window is no longer showing 0 for a short time after submitting a job.

 


Patch notes for June 2017 release 1.4
Released on Thursday, June 22th, 2017

Defect Fixes

PvE:

  • The Blood Raiders have taken further steps to arm their Sotiyo against further capsuleer attacks.
  • It has also been rumored that the Blood Raiders have now been deploying the Cruor to defend against attacks on their shipyard.

User Interface:

  • Fixed an issue where stacked windows could not be minimized by clicking on the relevant Neocom icon.

 


Patch notes for June 2017 release 1.3
Released on Tuesday, June 20th, 2017

Defect Fixes

Graphics:

  • Corrected an issue where the 3D scene would turn black and white after undocking from a station.
  • Fixed an issue with T3 strategic cruisers not appearing in the 3D preview window found in the industry screen.

 


Patch notes for June 2017 release 1.2
Released on Thursday, June 15th, 2017

Features & Changes

Events:

Defect Fixes

Gameplay:

  • Fixing a rare bug related to force-cancelling industry jobs at destruction of Upwell structures.
  • It is now possible to deliver corporation industry jobs in Upwell structures after the office has been unrented (the contents are sent to the corporation deliveries hangar).

Graphics:

  • Fixed an issue where blueprint icons would not appear correctly in the inventory window.
  • Corrected a problem with the generation of icons for planetary bodies.
  • Adjusted the warp ranges of suns to correct a warp tunnel issue.
  • Fixed a defect with the camera system locking in place post ship movement.

User Interface:

  • Fixed the usage of the Tab key in several windows (like for creating contracts, multi-buy, multi-sell).

 


Patch notes for June 2017 release 1.1
Released on Wednesday, June 14th, 2017

Defect Fixes

Gameplay:

  • Items, which were accidentally moved from "Corporation Deliveries" to "Impounded", have been moved back to "Corporation Deliveries"

User Interface:

  • The industry settings window for outposts is now opening more reliably from the Station Management window directly after conquering the outpost.
  • Fixed a problem with the contract window, which did sometimes not show open contracts older than two weeks.
  • Fixed a problem with the "Pick Items" step of creating a contract, which did not show items in "Corporation Deliveries", if the corporation did not have a office rented in the station.

 


Patch notes for June 2017 release
Released on Tuesday, June 13th, 2017

Features & Changes

Balancing:

  • Respawn cooldowns have been added to Nullsec Asteroid Cluster mining anomalies and Excavator drones have had their speed and yields reduced slightly. More details can be found in this forum thread.
  • Fighters have had their damage reduced. More details can be found in this forum thread.

Exploration:

  • The chance of obtaining a random escalation from certain high-level combat anomalies has been reduced somewhat.
  • The drop rate of pirate faction battleship blueprints has been reduced across several NPCs.

Fleets:

  • When the fleet boss quits, a fleet role will now be passed on to the highest-ranking member in the fleet that is at the top of the list in the UI, so people can make sure they fill those spots by people who are available:
  • Fleet boss role goes to the fleet's FC, if one is present.
    • If no FC, to the wing commander in the topmost wing.
    • If no WC's, to the squad commander in the topmost squad in the topmost wing.
    • If no SC's, to a member in the topmost squad in the topmost wing.
  • The Fleet window no longer closes automatically when you leave a fleet.
  • Heavily relaxed the squad and wing size restrictions to 256 members per squad, 25 squads per wing and 25 wings per fleet. Note: Fleets are still restricted to the same max size.
  • Added the ability to set a max size for a fleet.
  • A fleet can now be created with a saved setup.
  • The watchlist now shows ship icons.
  • Fleet members in Structures now show as docked in the fleet composition window.
  • Reduced the delay in the fleet composition window from 60 to 20 seconds.
  • Added shortcuts for broadcasting Warp/Align/Jump To.
  • The ship belonging to the member in your watchlist will show as highlighted if you mouse over the them, making it easier to find people on the field.
  • Double clicking a member in the watchlist no longer opens the show info window for the pilot.
  • Re-targeting an already locked watchlist member will now select them.
  • The creator of a fleet is now put in the FC position, instead of the SC position.

Graphics:

  • Client performance improvements
  • Redesigned ships:
    • Vexor
    • Ishtar
    • Sin

Modules:

  • Added a volume column to the results given by a survey scanner.
  • Added a duration countdown to the tooltips of modules with very long durations (Siege, Doomsdays, Cynos).

Miscellaneous:

  • A significant rewrite of the server code relating to corporation offices has been deployed. The only player-visible portion of this change should be that impounded corp offices will now retain their full division structure if the office is re-rented.

Missions & NPCs:

  • Started the Rogue Swarm Alert event.
  • The Blood Raider Shipyard now drops Armored Caches that can be opened for the blueprints.
  • The defenders of the Blood Raider Shipyard have been changed.

Science & Industry:

  • Improved the performance of scrolling through the blueprint list in the industry window.

Structures & Deployables:

  • Capacitor/Shield fully recharge upon docking/undocking from Structures, thanks to everyone who indicated a desire for this in our structure survey!
  • Structures now have a bio/description section where owners can list pertinent information about their structure. Thanks to this forum post and many others for suggesting this.
  • The deployment window for an Upwell structure is now displaying the reason why a location is not valid deployment location, for example because it is too close to another structure or celestial.
  • Structures can now be sorted by Service Module specific columns in the Structure Browser (e.g. Market Tax)
  • A new set of faction Standup Thukker Capital Component Rigs are now available. Existing Thukker Component Assembly Array BPCs have been converted into data chips that each contain one of the BPCs for the new rigs, and more data chips can also be gained from lowsec Besieged Covert Research Facilities and by reprocessing existing Thukker Component Assembly Array structures. More details can be found in this forum thread.
  • A new faction Standup Hyasyoda Research Lab service module is now available. Blueprints for this new module can be obtained from the Caldari Epic Arc mission chain as well as by reprocessing existing Hyasyoda Research Laboratory structures. More details can be found in this forum thread.
  • Remaining Sovereignty Blockade Units have been converted into two Territorial Control Units each
  • The remaining Orbital Ammunition (formerly used for Dust 514 bombardment support) have been phased out. The ammo itself has been converted into the closes appropriate faction ammunition and the blueprints have been converted into the closes appropriate tech one ammunition blueprints.

User Interface:

  • Added minimize option to Solar System map and Beta Map.
  • Desaturating background color of Planetary Interaction gauges to give better contrast
  • Systems in the Constellation show info window are now sorted alphabetically.
  • Added packaged volume information to the tooltip for the multibuy window.
  • Added the quantity of remaining ammo for the currently loaded type to the right click menu.
  • Added an option to the inventory window to allow sorting by estimated price (right click option in icon view, column sorting in other views).
  • Impounded Corp Offices will now retain their full division structure.

Color Blind Mode Beta:

  • Added a Color-Blind mode menu to the Esc menu > General tab.
  • The new color blind mode works by altering the hue, saturation and brightness of some sprite assets in the UI (but not 3D scene - yet) to try and improve contrast for people who experience color vision deficiency.
  • Deuteranopia, Tritanopia and Custom modes are included in the beta version.
  • Added a visualization of how the selected mode will replace colors.
  • Included a link to a survey to provide feedback on the color-blind mode beta.

Defect Fixes

Gameplay:

  • Excess objects have been removed from the mission site 'Goading the Leader' to increase client performance.
  • An issue where the Blood Vigil site can get stuck in an uncompleted state has been fixed.
  • Reinforcement NPCs in Capital Escalation sites, Ghost sites, and Drifter sites now warp in rather than appearing out of nowhere.
  • An issue where server downtime can break in-progress missions has been fixed.
  • Fixed an issue where the 365-day restriction would not be applied when remotely setting a Corporation Office as the Home Station.

Graphics & Audio:

  • Added explosions to the Cargo Rigs and Facilities.
  • Fixed an issue where doomsday modules on a Keepstar can clip through the corporation logo.
  • Fixed missing animations on the Astrahus.
  • Fixed collision geometry on dungeon asset.
  • Improved the graphical loading of faraway assets in space.
  • Visually adjusted the EVE Gate to work better with the new post-processing system.
  • Fixed an error where switching between the Market Data and Price History tabs in the Regional Market could cause the graph to break.
  • Addressed fog brightness issues stemming from the new post-processing system.
  • Adjusted the undock lights on the Raitaru Medium Engineering Complex.
  • Fixed display area for the overlay effect on the Lif.
  • Made some improvements to how the Rorqual looks when being attacked in siege mode.
  • Adjusted the glow map used on the rogue station model.
  • Adjusted the positions of exhaust fires on the Azbel Large Engineering Complex.
  • Fixed an issue where the camera would move when changing ship SKINs.
  • Fixed an issue where the sound for fitting a module would not always be played.
  • Added atmospheric audio to several in-space assets.

Science & Industry:

  • The industry window is now properly using freshly trained skills.

Structures & Deployables:

  • Fixed an issue where the security office filter in the structure browser would return incorrect results.
  • Fixed an issue where the "Edit Profile Used by Structure" option would show up multiple times in the context menu.
  • Fixed an issue where the tether symbol would sometimes show up on the UI of a Structure Gunner.
  • Upwell Structure icons are now correctly colored when setting them as a destination.
  • The context menu for Saved Locations no longer shows the "Add/Remove from Overview" option when in an Upwell Structure.
  • Charges unloaded in a structure are now moved to the item hangar instead of the ships cargohold (To match the functionality in stations).
  • Dragging a Deployable into space when controlling a structure no longer displays a deployment failed message.
  • The "View Outside Structure" shortcut can no longer be triggered while in Character Recustomization.
  • The "Activate Modular Ship" popup will now show when activating a Tech 3 Cruiser in a structure.
  • The 'Clean Ship' button is no longer showing in the fitting window while controlling an Upwell structure.
  • Fixed a rare issue where a structure could disappear when attempting to drag it into space.
  • Delivering an industry job for a corporation in a station without an office (after the office was unrented) will now send the industry outputs (including the blueprint) to the “corporation deliveries” hangar and no longer to “impounded”.

Modules:

  • The Standup Warp Scrambler I should now prevent the activation of Micro Jump Drives.
  • The Gravitational Transportation Field Oscillator will no longer untether ships from a structure.

PvE:

  • The NPC Mining Operation logistics ships should now be again consistently healing their allies.
  • The Drifters will now respawn properly if killed. This includes Artemis, Apollo, and Hikanta Tyrannos.

Ships:

  • The Nidhoggur and Chimera bonuses to support fighters are now applying correctly.

Text:

  • Multiple 'Barracuda' NPC's with typos in their names have been fixed.
  • Fixed various spelling and grammar errors.

Tutorial/NPE:

  • The cloud in the entry room of the final New Player Experience site has been removed to fix a graphical issue.
  • An issue with the text in the Gallente version of the 'Cash Flow for Capsuleers 2 of 10' mission has been fixed.
  • Fixed an issue where the 'Loot the Container' task in the Pirate Den could become stuck.
  • An issue where the NPCs didn't aggress in the mission 'Cash Flow for Capsuleers 9 of 10' has been fixed.
  • The Force Auxiliary NPCs in the tutorial now display the correct Overview and in-space icon.
  • Added a UI highlight to the 'Browse Career Agents' task.
  • Fixed an issue causing some show info windows in the tutorial to be blank.
  • Fixed issue causing Inception operation task "Loot the container" not to complete if looting smaller amounts at once with almost full cargo hold.
  • Fixed an issue that prevented completion of the "Activate New Ship" opportunity in the old Opportunities tutorial.

User Interface:

  • Fixed an issue where the Back and Forward buttons in the Auditing tab of the Corporation window would not display properly.
  • Fixed an issue where minimized stacked windows would not have a minimum width.
  • Fixed an issue where the Power bar in the Command Center window for Planetary Command Centers was not displaying the proper color.
  • An issue with the Overview brackets for Ghost site NPCs has been fixed.
  • Removed the 'Tutorial Window' shortcut from the Esc menu shortcuts tab, as there is no such window.
  • Missing icons from Ghost and Gas site entry messages have been re-added.
  • Fixed how the cargohold meter shows nearly full cargoholds so that it is more accurate.
  • Fixed the list of agents shown in the Career Advancement window to only show agents belonging to the character's empire.
  • Fixed issue that prevented windows from recovering normal opacity setting after a UI highlight disappeared from the screen if those windows were obscuring the UI element that was highlighted.
  • Text fields with character limits now correctly take html tags into account.
  • Removed all options to make a ship active while controlling an Upwell Structure.
  • Re-added the Shield Recharge Time to the Defense section of the Fitting Window.
  • Contracts: Sorting "My Contracts" tab by "Info by Issuer" now correctly sorts all your contracts.
  • Added an "Approaching a point in space" message when using the Go-To-Point navigation option.
  • Fixed various miscolored attributes in show info windows.
  • Fixed an issue where the insurance details of a ship would not be displayed in the show info window if opened when in Outside View of a structure.
  • Fixed an issue where the fitting window would load in a broken state if opened immediately after switching ships.
  • Fixed an issue where windows that overlap with the Station services panel could move slightly upon first undock.
  • Fixed an issue where the fitting screen would not update drone damage when using industrial core.
  • Re-added Omega time remaining in the character sheet.
  • Fixed a rare client performance problem in the industry window (for example when loading a fully researched blueprint with very many blueprints in the blueprint browser).

Miscellaneous:

  • Rifter Justice SKIN can now be activated properly.
  • The Scope Network video has been removed from the F12 tutorial playlist to reflect feature changes.

Keywords: Patch notes for June 2017 release
patch-notes-for-june-2017-release


1148666 1161138 1.0 YC119.6 2017-06-13
Source: http://community.eveonline.com/news/patch-notes/patch-notes-for-119.5-release/

Patch notes for 119.5 release


Published Date: 2017-05-30T10:26:00Z
Last updated on 2017-05-30T10:26:00Z
Author: CCP Phantom
ID #:91272585

Patch notes for 119.5 Release 1.8
Published on Tuesday, May 30th, 2017

Features & Changes

 

Defect Fixes

PvE:

  • The Blood Raider Sotiyo has the correct name.
  • NPC Blood Raider Dreadnoughts will now take the correct amount of damage from the Torpedo Salvo and True Sacrifice abilities on Heavy Fighters.
  • NPC Mining Operation Haulers warp speeds have been balanced to be more in line for their ship type.
  • You will no longer be able to gain more than 5.0 Security Status from killing Blood Raider Mining Operation and Sotiyo NPCs.
  • NPC Mining Operation Haulers will now only dock/undock from player structures if they have the correct access.
  • NPC Mining Operation Haulers will try to return with their ore hauls more frequently.
  • New NPC AI (Mining Operations, Shipyards, Drifters) will no longer be invulnerable before they enter warp.

Technical:

  • Server performance improvements regarding delayed module activation/deactivation. Time Dilation should now activate more consistently under high server load.

Miscellaneous:

  • Fixed an issue where a few ship SKIN Licenses cannot be activated.

 


Patch notes for 119.5 Release 1.7
Published on Tuesday, May 23rd, 2017

Features & Changes

Miscellaneous:

A new type of skill injector is now available

  • Skill Injector has been renamed to Large Skill Injector.
  • Added a new item, the Small Skill Injector, that works the same way as the large version but contains 1/5th the amount of skill points.
  • Small Skill Injectors can be created by splitting one Large Skill Injector into five Small Skill Injectors. Five Small Skill Injectors can then be combined back into a single Large Skill Injector.

Defect Fixes

Corporations & Alliances:

  • Fixed an issue that would cause corporate votes to fail to complete correctly.

Structures & Deployables:

  • Sovereignty Blockade Units can no longer be included in contracts.

 


Patch notes for 119.5 Release 1.5

 

Patch notes for 119.5 Release 1.6
Published on Thursday, May 18th, 2017

Defect Fixes

User Interface:

  • Fixed an issue where the camera could break and leave the client in an unresponsive state.

 


Patch notes for 119.5 Release 1.5
Published on Tuesday, May 16th, 2017

Features and Changes

Graphics

  • Reintroducing the 'UI Click' audio setting in the advanced audio menu.

Defect Fixes

Graphics:

  • Corrected an issue with suns missing their icons.
  • Adjusted the location of 3rd party warp SFX from 'ship effects' to the 'Jump Activation' slider.
  • Fixed tearing geometry near certain structures under dx9.

User Interface:

  • Removed the incorrect Omega subscription expiry timer in the character selection screen until it is fixed. You can see an accurate expiry date on your account management page.

Miscellaneous:

  • Blood Raider Victory SKIN can now be applied to Chemosh, Molok and Dagon.

 


Patch notes for 119.5 Release 1.4
Published on Friday, May 12th, 2017

Defect Fixes

User Interface:

  • Added shortcut for purchasing Multiple Pilot Training Certificates in the PLEX vault.
  • Removed the incorrect Omega subscription expiry timer in the character sheet until it is fixed. You can see an accurate expiry date on your account management page.

 


Patch notes for 119.5 Release 1.3
Published on Fridayy, May 12th, 2017

Defect Fixes

Technical:

  • Reducing client CPU usage

 


Patch notes for 119.5 Release 1.2
Published on Thursday, May 11th, 2017

Defect Fixes

Corporations & Alliances:

  • The option to "Deliver to" a member or corp division from an item in corp deliveries is now available again.

Graphics:

  • Fixed an issue with the Incursion LUT being used in hangars.
  • Corrected a problem with incorrect colored fog being seen in hangars after a player death.

Technical:

  • Enacted additional reimbursement for owners of Station Improvement Platforms and Station Upgrade Platforms to properly cover the NPC purchase cost.

User Interface:

  • Fixed some UI issues in Fast Checkout.
  • Fighter Tooltips once again show the correct DPS numbers.
  • Upwell Structures should now always show the correct icon in the Sensor Overlay and in space.

 


Patch notes for 119.5 Release 1.1
Published on Wednesday, May 10th, 2017

Defect Fixes

Graphics:

  • Corrected an issue with missing blueprint icons

Ships:

  • The Chemosh, Dagon and Molok now have the correct skill requirements.

 User Interface:

  • Fixed an issue where localized text was not being displayed correctly in the PLEX vault inventory

Miscellaneous:

  • YC119 Capsuleer Day Pod SKIN can now be applied to Capsule - Genolution 'Auroral' 197-variant.
  • Upwell Capsule SKIN and Palatine Capsule SKIN now yield correct market search result when searching from the fitting window.

 


Patch notes for Release 119.5
Released on Tuesday, May 9th, 2017

Features & Changes

Audio:

  • The advanced audio settings menu has been simplified to offer a more streamlined experience.

Contracts:

  • Increased the maximum allowed duration of contracts to 4 weeks.

Drones & Fighters:

  • Active fighter abilities can now be deactivated by clicking on their icon below the locked target icon, in the same manner as active modules.
  • The health bar of an individual fighter in a squadron will now be colored based on the health of the fighter:
    • White = 100%
    • Yellow = between 66% and 100%
    • Orange = between 33% and 66%
    • Red = less than 33%

Fitting:

  • Added an icon with a tooltip to the top left of fitting simulation that lists any missing skills for the fit (Which includes copy to clipboard and buy all buttons).
  • Fighters can now be simulated using an expanded dropdown in the fitting window.
  • Hulls can be found in the Hulls & Fits Panel by searching for the group name (Frigate, Carrier etc.).
  • Boosters/Drugs can now be saved in ship fittings.
  • Added the "View Market Details" and "Set Filter for Type" right click options to items in the hardware panel.
  • Added more ways to access fitting simulation:
    • Clicking 'Simulate' button in a Kill Report.
    • Dragging a Kill Report image to fitting screen.
    • Dragging a Kill Report link to fitting screen.
    • Dragging a fit link from chat to fitting screen.
    • Clicking 'simulate ship' button in the right click inventory menus.

Graphics:

  • All 14 sun variants have been redesigned and 15 new variants have been added, giving the suns breathtaking new visuals and surrounding environments. Suns now emit bright light illuminating objects near to them, with decreasing saturation and brightness at greater distances.
  • Alliance and Corporation logos along with the CEO portrait belonging to the owner of a structure are displayed on player owned structures.
  • Ships in hangar now have their own dedicated lighting rig to better distinguish the ship silhouette from the hangar background (DirectX 11 required).
  • Visual Effects Updates:
    • Ship Skin Changing Effect has been modified
    • Effects on the Minmatar Blockade Runner Prowler have been restored
    • Shield Hardening & Shield Boosting Brightness has been adjusted

Miscellaneous:

  • All sun variants have been given new descriptions.
  • The Efu, Oijanen, Muttokon and Postouvin star systems have been given descriptions reflecting the events of the Kyonoke Crisis and Inquest YC119.
  • Updated the name of "ORE Development" SKINs to "Nocx Rush".

Missions & NPCs

  • Blood Raider Shipyards are Sotyios, built and owned by the Blood Raider faction. Only one can exist at a time.
  • They can be found in Blood Raider 0.0 Space (Delve, Querious, Period Basis).
  • They Blood Raider Sotyio does not show up on the tactical overlay, nor can it be probed down. The best way to find them is to try following a Blood Raider hauler (Bestower or Impel), coming to pick up minerals from a mining operation. There will always be a mining operation in the system with the Blood Raiders Shipyard.
  • The Blood Raiders will viciously defend their Shipyards. They use advanced fleet tactics (Tactical Warps, Logistics, Electronic Warfare Support) with powerful ships, including Dreadnoughts.
  • The Blood Raider Sotyio only has a single 24hr reinforce cycle. Once into reinforce, it can be seen as per any other Upwell structure.
  • Destroying the Sotyio will leave a wreck, which has standard Sotyio loot (salvage and minerals), and may also drop rare modules and capital blueprint copies for the Dagon, Chemosh and Molok.
  • It takes some time for the Blood Raiders to build their first Sotyio. You can find it on Thursday (2017/05/11)

PLEX and Aurum

We have made major changes to PLEX, Aurum and the New Eden Store. For detailed coverage of these changes, look at these two dev blogs: PLEX Changes On The Way and PLEX Rework Follow Up

  • PLEX has been broken down into smaller units at a rate of 500 new PLEX per one old PLEX

    Please be aware that this change involves the creation of a new item type for new PLEX.
    This will cause a temporary drop in a character's total net worth if they possess PLEX, as average market value for this new type of PLEX will start at 0 ISK.
    This should automatically correct itself as soon as average market prices are available for the new PLEX type.
  • Aurum will no longer be sold or used
    • Aurum balances over 1000 units have been converted to PLEX
    • Aurum balances below 1000 units will be converted to PLEX later
       
  • Added new inventory location ‘PLEX Vault’ where PLEX can be safely stored
    • Vault is shared across all characters on an account
    • PLEX stored in the Vault can be used in the New Eden Store
    Please be aware that PLEX stored in the PLEX Vault will not contribute to the total net worth of a character.
    PLEX stored in hangars and cargoholds will still contribute to total net worth.
  • Adding Omega time to your account is now done through the PLEX Vault or the New Eden Store
  • PLEX can no longer be activated directly to add Omega time to your account
  • PLEX offers and the New Eden Store Catalog have been reworked
  • Gifting has been added as an option for all New Eden Store purchases
  • PLEX can no longer be used for Character transfer fee payments

Ships:

  • Two new promotional ships have been released by CONCORD Aerospace. These ships will be provided first to capsuleers as a part of the Fanfest 2017 festivities:
    • The Pacifier Covert Ops Frigate will be provided to all capsuleers who attended Fanfest 2017.
    • The Enforcer Force Recon Cruiser will be provided to all capsuleers who booked their Fanfest ticket before January 1st 2017.
  • After a limited period of timed exclusivity these ships will become available to other capsuleers in the future.

Please be aware that while these ships will be deployed to Tranquility with the 119.5 release on May 9th, they will be not be distributed on this date. They will be distributed at a later date via database script.

  • PACIFIER

    Caldari Frigate bonus per level:
    5% bonus to Rocket Launcher and Light Missile Launcher rate of fire
    10% bonus to Rocket and Light Missile flight time
    Amarr Frigate bonus per level:
    5% bonus to Small Energy Turret damage
    10% bonus to Small Energy Turret optimal range
    Gallente Frigate bonus per level:
    5% bonus to Small Hybrid Turret damage
    7.5% bonus to Small Hybrid Turret tracking speed
    Minmatar Frigate bonus per level:
    5% bonus to Small Projectile Turret rate of fire
    10% bonus to Small Projectile Turret falloff range
    Covert Ops bonus per level:
    10% bonus to Core and Combat Scanner Probe strength
    10% reduction in Survey Probe flight time
    10% bonus to warp speed and acceleration
    Role Bonus:
    100% reduction in Cloaking device CPU requirements
    10+ bonus to Relic and Data Analyzer virus strength
    Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
    Cloak reactivation delay reduced to 5 seconds
    +10% Security Status gains from destruction of non-capsuleer pirates while flying this ship
    Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%

    Slot layout: 4H, 4M, 4L; 3 turrets, 3 launchers
    Fittings: 50 PWG, 200 CPU
    2 Rig Slots, 400 Calibration
    Defense (shields / armor / hull) : 500 / 500 / 200
    Base shield resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
    Base armor resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
    Capacitor (amount / recharge / cap per second) : 350 / 175s / 2
    Mobility (max velocity / agility / mass / align time): 300 / 3.6 / 1,400,000 / 6.99s
    Base Warp Speed: 8 au/s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 800 / 7
    Sensor strength: 25 Gravimetric
    Signature radius: 30

  • ENFORCER

    Caldari Cruiser bonus per level:
    5% bonus to Heavy Missile Launcher, Heavy Assault Missile Launcher and Rapid Light Missile Launcher rate of fire
    10% bonus to Heavy Missile and Heavy Assault Missile flight time
    Amarr Cruiser bonus per level:
    5% bonus to Medium Energy Turret damage
    10% bonus to Medium Energy Turret optimal range
    Gallente Cruiser bonus per level:
    5% bonus to Medium Hybrid Turret damage
    7.5% bonus to Medium Hybrid Turret tracking speed
    Minmatar Cruiser bonus per level:
    5% bonus to Medium Projectile Turret rate of fire
    10% bonus to Medium Projectile Turret falloff range
    Recon Ships bonus per level:
    10% bonus to Stasis Webifier range
    5% bonus to Warp Disruptor and Scrambler range
    10% bonus to warp speed and acceleration
    Role Bonus:
    100% reduction in Cloaking device CPU requirements
    Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
    Cloak reactivation delay reduced to 5 seconds
    80% reduction in Cynosural Field Generator liquid ozone consumption
    50% reduction in Cynosural Field Generator duration
    +10% Security Status gains from destruction of non-capsuleer pirates while flying this ship
    Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%

    Slot layout: 6H, 5M, 5L; 4 turrets, 4 launchers
    Fittings: 1100 PWG, 500 CPU
    2 Rig Slots, 400 Calibration
    Defense (shields / armor / hull) : 1800 / 1800 / 600
    Base shield resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
    Base armor resistances (EM/Therm/Kin/Exp): 33 / 33 / 33 / 33
    Capacitor (amount / recharge / cap per second) : 1300 / 420s / 3.1
    Mobility (max velocity / agility / mass / align time): 170 / 0.55 / 12,500,000 / 9.53s
    Base Warp Speed: 3.3 au/s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 320 / 10
    Sensor strength: 35 Gravimetric
    Signature radius: 120

  • Its possible to acquire BPCs of the Blood Raider Capitals, the Dagon, Chemosh and Molok by destroying the Blood Raider Shipyard. This is the only source for these BPCs.
  • Dagon (Force Auxiliary)

"Be wary of those who offer you aid with a smile and words of encouragement. They are false. Those that give life so that they may live are more reliable and true in their motives. Eternity beckons for the Sabik but travelers on that road must be clothed in the blood of the weak and refreshed by the blood of the powerful and pure. Only give succor to a true fellow traveler, that they may aid you on your journey along that road." - Omir Sarikusa, Meditations on a Crimson Chalice 

Amarr Carrier bonuses (per skill level):

  • 30% bonus to Energy Nosferatu drain amount
  • 30% bonus to Energy Nosferatu optimal range and falloff
  • Minmatar Carrier bonuses (per skill level):
  • 5% bonus to Remote Armor Repairer cycle time
  • 5% bonus to Armor Repairer amount
  • Role Bonus:
  • Can fit a Triage module
  • Can use two Command Burst modules
  • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
  • 90% reduction in powergrid requirements for Capital Remote Armor Repairers
  • 90% reduction in CPU requirements for Energy Nosferatu
  • 50% reduction in CPU requirements for Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 200% bonus to Logistics Drone transfer amount
  • 5x penalty to Entosis Link duration
  • Slot layout: 6H, 4M, 8L, 3R; 0 Turrets, 0 Launchers
  • Fittings: 660,000 PWG, 540 CPU
  • Defense (shields / armor / hull) : 90,000 / 126,000 / 190,000
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
  • Capacitor (amount / recharge / cap per second) : 82,500 / 5,000s / 16.5
  • Mobility (max velocity / agility / mass / align time): 85 / 0.07 / 1,310,000,000 / 77.63s
  • Drones (bandwidth / bay): 125 / 600
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 110km / 65 / 7
  • Sensor strength: 70 Radar
  • Signature radius: 11,500
  • Cargo Hold: 2,400m3
  • Ship Maintenance Bay: 1,000,000m3
  • Fleet Hangar: 10,000m3
  • Corpse Bay: 1,000m3

Chemosh (Dreadnought)

The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.

Amarr Dreadnought bonuses (per skill level):

  • 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
  • Minmatar Dreadnought bonuses (per skill level):
  • 20% bonus to Stasis Webifier optimal range
  • Role Bonus:
  • Can fit Siege modules
  • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
  • 25% bonus to Capital Energy Turret damage
  • 5x penalty to Entosis Link duration
  • Slot layout: 6H, 4M, 8L, 3R; 3 Turrets, 0 Launchers
  • Fittings: 858,000 PWG, 715 CPU
  • Defense (shields / armor / hull) : 118,000 / 169,000 / 169,000
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
  • Capacitor (amount / recharge / cap per second) : 66,000 / 4,400,000s / 15
  • Mobility (max velocity / agility / mass / align time): 80 / 0.04 / 1,290,000,000 / 71.53s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 97.5km / 85 / 7
  • Sensor strength: 45 Radar
  • Signature radius: 11,800
  • Cargo Hold: 2,400m3
  • Ship Maintenance Bay: 1,000,000m3
  • Fleet Hangar: 10,000m3
  • Corpse Bay: 1,000m3

Molok (Titan)

"Molok, libeled as 'The Deceiver' by the false faith, was truer than any so-called 'True Amarr' follower of the corrupted throne squatters could ever be. He it was that understood the true nature of the universe. There is only one truth: power is all; naked, merciless force wielded by those with the will to grapple with it. We drink the blood of the powerful and the pure because to survive and advance we must feed on their energy and make it our own. This is the lesson of Molok. His failure is of no moment, his glimpse of the Great Truth is all that matters." - Omir Sarikusa, Meditations on a Crimson Chalice

Amarr Titan bonuses (per skill level):

  • 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
  • 6+ bonus to ship warp core strength
  • Minmatar Titan bonuses (per skill level):
  • 20% bonus to Stasis Webifier optimal range
  • 6+ bonus to ship warp core strength
  • Role Bonus:
  • Can fit Doomsday devices
  • Can fit one Phenomena Generator module
  • Can fit Jump Portal Generator
  • Can fit Clone Vat Bay
  • Can use three Command Burst modules
  • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
  • 200% bonus to Command Burst area of effect range
  • 1400% bonus to Capital Energy Turret damage
  • 500% bonus to Armor Plates and Shield Extenders
  • 80% bonus to Sensor Dampener resistance 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
  • Slot layout: 8H, 6M, 8L, 3R; 4 Turrets, 0 Launchers
  • Fittings: 1,375,000 PWG, 900 CPU
  • Defense (shields / armor / hull) : 390,000 / 950,000 / 580,000
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
  • Capacitor (amount / recharge / cap per second) : 145,000 / 7,500s / 19.333
  • Mobility (max velocity / agility / mass / align time): 65 / 0.03 / 2,400,000,000 / 99.81s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km / 70 / 8
  • Sensor strength: 240 Radar
  • Signature radius: 24,800
  • Cargo Hold: 12,400m3
  • Ship Maintenance Bay: 5,000,000m3
  • Fleet Hangar: 100,000m3
  • Corpse Bay: 2,000m3

More details can be found here.

Structures & Deployables:

  • Engineering Complexes now have their own unique brackets which will make them instantly distinctive from Citadels.
  • Changing the in space right click menu so that with more than 10 items in the structure category, we break it down into groups (e.g. Structure > Citadel > "CCPs Holiday House").
  • As the next step in the gradual transition from older structures to new Upwell technology, the following starbase structure groups may no longer be manufactured:
    • Starbase Compression Arrays
    • Starbase Reprocessing Arrays
    • Starbase Assembly Arrays
    • Starbase Labs
  • Existing copies of these structures still have all of their functionality and bonuses, and may still be anchored and onlined as normal.
  • The bonuses on these structures are currently planned to be phased out in August 2017.
  • Further details can be found in this forum thread.
  • Existing copies of Outpost Construction Platforms, Outpost Construction Platform Blueprints, Station Improvement Platforms and Station Upgrade Platforms have been reimbursed in the following fashion:
    • Station Improvement Platforms and Station Upgrade Platforms have been removed and their owners have been credited with isk equal to their full NPC sale value
    • Minmatar and Gallente Outpost Platform Blueprints have been converted into Astrahus blueprints
    • Amarr and Caldari Outpost Platform Blueprints have been converted into Raitaru blueprints
    • Outpost Platforms have been converted into both 1 Fortizar and 1 Azbel

User Interface:

  • Removing the old scanning system and turning the new scanning system on for all users.
  • Renaming the "Open Market Deliveries" shortcuts to "Open Corporation Deliveries" to better reflect its function.
  • The "Capital Navigation" window has been renamed to "Jump Navigation" to better reflect its function.
  • Trade: "Offer ISK" option now defaults to 100isk instead of your total wallet balance.
  • The text shown in the SOV info panel when no Outpost is deployed has been adjusted to reflect that Outposts can no longer be anchored.
  • Added Upwell Structures to the list of available destinations when using the Autopilot search.

Defect Fixes

Drones & Fighters:

  • Ice Harvester Drones will now be able to mine-repeatedly right up until the ore hold is full, rather than going idle when there is still space for exactly one more unit.
  • Dragging a stack of fighters into a fighter bay too small to contain it will now give the option to split the stack.
  • UI: Assigned shortcuts for "Launch/Recall all Fighters" and "Open Fighter Bay" now show in their respective tooltips.
  • Contracts will now correctly list the number of fighters loaded into a ship's launch tubes. (Only applies to new contracts created after this fix)
  • In the "View Contents" window for a ship, fighters loaded in to launch tubes will now display the correct quantity.
  • UI: Fixed an issue with the fighter UI when switching between two fighter-capable ships in space, where sometimes the loaded fighters would not show up correctly in the slots on the ship HUD.
  • Fixed an issue where saving a Fit from a Killmail would save extra units of the ammunition that was loaded into the weapons when the Ship was destroyed.

Fitting:

  • When using the "Save As" option, the fit name will now automatically have focus.
  • The option to simulate will now say "Simulate Structure" for Upwell structures.
  • Cargohold expanders are now taken into account when using multifit.
  • The drone section of the Attributes panel in the Fitting Window now changes to a fighter section in fighter capable ships.
  • Simulation: Fixed an issue where the volume Liquid Ozone would not be included in the cargo capacity calculations.
  • Simulation: Filtered Charges in the hardware panel now correctly show the est. price tooltip.
  • Simulation: Core Probe Launcher can no longer be fitted with combat probes.
  • Fixed an issue where a fit simulated while in space cannot be fitted after docking.
  • Fixed an issue where a linked fit would have the incorrect name.

Graphics:

  • Fixed display Issue with the explosion flares.
  • Linked SKIN audio effect to correct audio settings.
  • Fixed visibility of the Market Graph under certain settings.
  • Rearranged decals on the Executioner.
  • Fixed range of values on the Market Graph.
  • Reoriented Stiletto and Claw shield ellipsoids to accommodate warp configurations.
  • Fixed visibility of drone lasers at long range.
  • Corrected a spelling mistake within the advanced audio settings.
  • Adjusted the Flycatcher shield ellipsoid.
  • Fixed visibility of dungeon asteroid.
  • Tweaked small geometry area at the front of the Wreathe.
  • Fixed materials displayed on the Amarr freighters.
  • Fixed visibility of the kill marks on the Executioner and variants.
  • Fixed missing animation on the Rorqual.
  • Removed an incorrectly placed Billboard around a Caldari station.
  • Fixed geometry artifact on small ailerons on Griffin and variants.
  • Adjusted the geometry on the Apostle to close a gap.
  • Fixed decal display on some Gallente, Amarr and Ore NPC ships.
  • Fixed medium LOD geometry for the Raven and variants.
  • Fixed an Issue with the smoke VFX of some ships.
  • Reattached floating kill marks and decals on the Caracal hull.
  • Fixed sound played when off-lining a module.
  • Added traffic and perimeter lights to the Sisters of EVE Stations in Thera.
  • Fixed sound effect timing Issue at the Captain's Quarters.
  • Adjusted the glow decal on a set of the Amarr style jump gates.
  • Fixed visibility of dungeon asteroid.

Market:

  • Fixed an issue that blocked players with certain broker fees from creating/adjusting market orders.

Scanning:

  • Fixed an issue where if the Directional and Probe Scanners were both docked in the system map the Directional Scanner shortcuts would not work. Now if the Directional Scanner window has focus it will be possible to use its shortcuts.
  • Shortcuts to resize and reposition probes now work even when the Probe Scanner window is not docked.
  • Hovering over the shortcut arrows on bubbles while probe scanning now causes them to become highlighted.
  • Reduced the brightness of the D-scan cone in the system map.
  • Fixed an issue where analyzing with scanning probes while using a shortcut to resize them could cause the arrows to become in a broken state.
  • Fixed an issue where dragging results from the Directional Scanner into chat didn't create a link.
  • Fixed an issue where double clicking on split probe scanning results would always focus on the same result.
  • Fixed some spelling errors in Probe Scanner tooltips

Science & Industry:

  • Improved the performance (and user experience) of delivering many industry jobs at the same time.
  • The "View in Industry" option will now work correctly for BPOs/BPCs stored in containers.
  • Removed Output dropdown from TE and ME jobs (As they didn't do anything)
  • Exiting preview mode for ME or TE no longer removes the preview for the other.
  • Structures: Fixed an issue that would cause the industry job history tab to fail to load if it contained jobs run in a now removed Upwell Structure.

Structures & Deployables:

  • Fixed an issue where a Micro Jump Field Generator attempt that fails due to being warp-scrambled could cause a ship to become unable to tether at a structure.
  • Upwell Structures now correctly show the number of docked players, even if no one has entered the structure since downtime.
  • Station containers inside hangar containers, which were ejected from wormhole Upwell Structures, are now being repackaged at the time of the eject event and all contents are directly moved to the hangar container.
  • It is now possible to unrent offices in Upwell structures through the corporation window, while being in a different system. 
  • Fixed an issue that could occasionally make unrenting an office in an Upwell Structure fail.
  • Access Lists: Fixed an issue where the last admin of an access list could be blocked, causing the access list to be unusable.
  • Market: Added the ability to create remote buy orders from a marketless Upwell structure.
  • Repair: Added a missing "Get Repair Quote" option to the right-click menu for suitable items in structures.
  • Resolved an issue where the tactical overlay would sometimes display incorrectly while in the outside view of an Upwell Structure.

Technical:

  • Fixed an issue where occasionally some of the ore mined by mining drones would not count towards increasing a solar system's Industrial Development Index.

User Interface:

  • Fixed an issue where the ship preview window could become blank.
  • Fixed an issue with the 3D preview of turrets where the camera would move below the turret.
  • Made the error message that appears when trying to inject an already injected skill more accurate.
  • Fixed an issue where the map could appear upside down.
  • Fixed the text alignment on the Attributes Overview window.
  • Fixed an issue where exiting the Planet View while in the View Outside Structure mode would cause the camera to become unresponsive.
  • Removed Satellite from the Map Markers options.
  • Fixed an issue where the Fast Checkout could display "Minimum Required" label multiple times.
  • Various grammar, spelling and punctuation errors have been fixed.
  • A recontracted Courier Package will now automatically insert the correct destination name in the Destination field.
  • Entries in the Overview Settings - Tab Presets - Types section are now sorted alphabetically.
  • To improve the performance of the war history tab of alliance/corporation show info windows when more than 100 finished wars exist, they will be divided into years and loaded separately when expanded.
  • Corrected some miscolored attributes in show info windows.
  • Bonused or penalized ship resistances are now correctly colored in the ship's show info window.
  • Reductions in PG and CPU usages are now shown correctly as Green in the show info windows of affected items.
  • Blueprint Copies in containers now show the correctly colored icon when the contents are viewed.
  • Removed unnecessary "Set Home Station" option from in-space station right click menus.
  • Fixed an issue where bookmarks for Upwell Structures would appear to be located over the systems sun.
  • Dragging a ship from the insurance window to a chat channel now correctly creates a link to the unique ship not its generic type.

Patch notes for 119.5 Release 1.2


Keywords: Patch notes for YC119.5 release
patch-notes-for-119.5-release


1132976 1148666 1.0 YC119.5 2017-05-09
Source: http://community.eveonline.com/news/patch-notes/patch-notes-for-yc119.3-release/

Patch notes for 119.3 release


Published Date: 2017-04-28T12:47:47Z
Last updated on 2017-04-28T12:47:47Z
Author: CCP Phantom
ID #:91272585

 

Patch notes for 119.3 Release 1.9
Published on Thursday, April 27th, 2017

Defect Fixes:

User Interface:

  • Tweaked Total Net Worth computation so that it excludes assets that have been already injected in a character (e.g. boosters, skills, implants). Note that this will cause a drop in net worth for many pilots.
  • Fixed an issue with Total Net Worth calculation for extremely high numbers.
  • Changed the update frequency for Total Net Worth calculations to once per 12 hours.
  • Update on April 28: It is again possible to rename corporation divisions and corporation wallet divisions.

 


Patch notes for 119.3 Release 1.6
Published on Thursday, March 30th, 2017

Defect Fixes:

Apparel:

Gameplay:

  • Fixed an issue, which sometimes prevented the repackaging of an unanchored Upwell structure.
  • Fixed an issue with the cycling of mining lasers, which sometimes lead to missing ice blocks and inconsistent numbers when mining other ore.

Audio:

  • Fixed the sound for "probe scan success" so that it only plays when a signature has been scanned to 100%.

Graphics:

  • Fixed visual Issue on the classic map.

User Interface:

  • Fixed an issue where probe size could become stuck after reconnecting to lost probes.
  • The Directional Scan shortcut (v by default) will now open the Directional Scanner window if it is closed.
  • Fixed an issue where scanning results could display as warpable even if they weren't after undocking from a citadel.

 


Patch notes for 119.3 Release 1.4
Published on Tuesday, March 21th, 2017

Features & Changes:

User Interface:

  • Added a Total Net Worth counter to the character sheet. This is accessed by clicking a ? icon in the character sheet header. This counter updates once every 5 minutes.

Defect Fixes:

User Interface:

  • Fixed an issue where custom scanning filters could get in a bad state and prevent the new scanning system from working.
  • Fixed an issue with Probe and Directional Scanner window transparency when undocked from the Solar System map.
  • Fixed an issue where the Scan Strength tooltip in the Probe Scanner window was not showing the correct bonus for tech 3 cruisers.
  • Fixed some overlapping text in the Probe Scanner window.
  • Fixed an issue where manual input to the directional scan range field was not properly working.
  • Fixed an issue where the probe scanner and directional scanner could end up behind the map when switching to fullscreen.
  • Fixed an issue where the D-scan cone could become stuck at a 360 degree angle.

 


Patch notes for 119.3 Release 1.3
Published on Friday, March 17th, 2017

Defect Fixes:

Graphics:

  • Adjusted the brightness levels affecting the nebula backgrounds.

 


Patch notes for 119.3 Release 1.2
Published on Thursday, March 16th, 2017

Defect Fixes:

User Interface:

  • Fixed an issue where the solar system map button in the Probe Launcher or Directional Scanner would disappear if undocking them while in fullscreen.
  • Fixed an issue where the next jump in route would not be highlighted yellow in the solar system map.
  • Fixed an issue where the scanning windows and new map would reopen after jumping, docking in stations or citadels, and on a client restart.
  • Added double confirmation to the deleting of custom filters.
  • Fixed an issue where Virtue implant set bonus and Omega implant were not shown in the bonus tooltip.
  • Fixed an issue where the V+mousewheel shortcut would not change the range value shown in the Directional Scanner.
  • Fixed an issue where the solar system map focus was changed by camera offset.
  • Fixed an issue where appearance of filter lists was being altered by tooltip delay.
  • Fixed an issue where the probe scan filters would be triggered even when the window didn't have focus.
  • Fixed an issue where the mouse scroll would not work in Directional Scan range once it hit 1 AU.
  • The correct undock warnings (Illegal cargo, hostile FW space, ...) are now shown when undocking from a Upwell structure.

 


Patch notes for 119.3 Release 1.1
Published on Tuesday, March 14th, 2017

Defect Fixes:

Gameplay:

  • Fixed a bug, which blocked characters from undocking from Upwell structures in high sec, if enrolled in factional warfare.

User Interface:

  • Fixed an issue where the old directional scanner window was not showing all the results it should have been showing.

 


Patch notes for 119.3 Release 1.0
Published on Tuesday, March 14th, 2017

Features & Changes

Audio:

Balancing:

  • Fighters have their signature radius increased. Details here.
  • Shadows have a 25% buff to damage. Details here.
  • The Wyvern and Hel have had their fighter hangars increased by 10,000 m3.
  • Burst Projectors have a significant buff to effect duration. Details here.
  • The Focused Warp Disruption Script no longer scrambles (shutting down MWDs & MJDs). Details here.
  • A new script, the Focused Warp Scrambling Script has been introduced. Details here.
  • The Mining Laser Field Enhancement mining foreman burst has had its base bonus increased by 33%.
  • The base lock range of Covetor mining barges and all Exhumers have been increased
    • Covetor: +5 km
    • Skiff and Mackinaw: +5 km
    • Hulk: +10 km

Drones & FIghters:

  • The Mining Drone II now requires the Mining Drone Specialization to use, and gains the yield and speed benefits from that skill.
  • 'Excavator' ore mining drones have received a balance pass
    • Faster cycle time of 60 seconds
    • Decreased yield per cycle of 110 m3
  • 'Excavator' drones will now provide killmails when destroyed
  • Increased the maximum possible drone interaction range from 250 km to 500 km to allow drones to be used more effectively against XL structures (This has no effect on the range a target must be from the controlling ship).
  • We've made some changes to assignable shortcuts for drone actions:
    • Added a Launch Drones shortcut: By default this will act like right clicking on “Drones in Bay” and selecting Launch Drones, but you can now also select a favorite drone group to be the default target for this shortcut (Saved per hull type).
    • Expanded the “Engage Drones” shortcut to also give the “Mine Repeatedly” command to any mining drones.
  • Fighter tooltips have been drastically expanded with many additional pieces of useful information.
  • Relaxed the throttling on giving orders to Fighter Squadrons. This should result in less occurrences of busy squadrons during high APM usage.
  • Added assignable shortcuts for various fighter actions (These are unassigned by default but can be set up in the Esc menu):
    • Launch all Fighters
    • Open Fighter Bay
    • Select All Fighters
    • Deselect All Fighters
    • Recall All Fighters
    • Launch Selected Fighters
    • Recall Selected Fighters
    • Toggle Selection of Tube 1-5
    • Toggle Selection of Ship

Exploration:

  • The asteroids within Asteroid Cluster anomalies have had their spread increased
  • The drop rates of module blueprints from data sites has been adjusted to better match consumption. The main impact of this change is increased drop rates for Small Ancillary Armor Repairer blueprints.

Graphics:

  • ORE ships have been visually upgraded with new paint jobs and texture tweaks to accentuate their industrial natures.
  • The Caldari Destroyer Cormorant and Interdictor Flycatcher have been completely redesigned.
  • An additional redesign has updated the look of the Caldari Carrier Chimera.
  • The overhaul of the Post Processing System is complete, incorporating tone mapping and contrast adjustment into the New Eden starscape.

Modules:

  • Scanner Probes now have to be over 2 km from the players ship to be recalled.
  • The Rorqual's PANIC module now requires that the ship has an ore or ice asteroid locked before it can be activated.
  • ORE Strip Miners and Ice Harvesters have had their optimal range increased to 18.75 km and 12.5 km respectively.

Miscellaneous:

  • Added a new task to the final operation of the tutorial, to make sure players redeem their tutorial rewards.
  • The physical size of Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor and Mercoxit asteroids have been increased.
  • The list of items that are allowed inside the cargoholds of ships within ship maintenance arrays and ship maintenance bays has been expanded to include boosters, liquid ozone and strontium in addition to charges.
  • The maximum possible values for contract sales tax, broker's fee and deposit have been increased by a factor of 10. This change impacts the cap for these values, but does not impact the percentages for contracts that are not valuable enough to hit the cap.

Structures & Deployables:

  • Repair is now available as a standard NPC service in all Upwell structures. This service is provided free of charge to anyone who has access to the Structure. 
  • Undocking from a Upwell Structure with a session change timer will now queue and then action the undock once the timer has expired (As it currently works in a station).
  • It is no longer possible to transfer ownership of player structures over to the CCP corporations.
  • Mobile Warp Disruptors have received a balance pass:
    • All Mobile Warp Disruptors will now generate killmails when destroyed
    • All Mobile Warp Disruptors will decay and explode if left in space for extended periods of time.
      • Two days for all T1 bubbles
      • One week for all T2 bubbles
      • Two weeks for all Syndicate bubbles
    • Hitpoints and shield regeneration of Mobile Warp Disruptors have been adjusted:
      • ~10% less HP for T1 bubbles
      • ~20% more HP for T2 bubbles
      • ~50% more HP for Syndicate bubbles
      • Significantly longer shield regen times for all anchored bubbles, which will reduce passive shield tanking by the bubbles and make destroying them with low DPS much easier
    • Syndicate bubbles now have the same disruption range as tech 2 bubbles and require tech 2 bubbles as part of their LP store offers

User Interface:

  • Changed instances of 'red cross' symbols in the game to comply with the Geneva Conventions

Probe Scanner, Directional Scanner and Solar System Map:

A number of changes have been made to the Probe and Directional Scanner, as well as some changes to the Solar System Map.

Visuals:
  • Reduced visual intensity of items in scene
    • Sun
    • Solar System lines
    • Cosmic Signature spheres
    • Probe Spheres
  • Added icons for each type of exploration site to the Probe Scanner window and solar system map
  • Added scan progress to the Solar System map
  • Added animations when a signature moves between scans
  • Added animations when changing the size of probes
  • Added a new color state for scanning progress between Orange and Green, this will now be as follows:
    • 0% to 24.9% - Red
    • 25% to 74.9% - Orange
    • 75% to 99.9% - Yellow
    • 100% and warpable - Green 
  • Changed color of directional scan shape in solar system map from blue to green
  • Added highlights to brackets when they are within the directional scan shape and "Show Scan Cone" is enabled
  • Added current system nebula to the solar system map
  • Added pulse animation upon scanning a signature to 100%
  • Added the ability to dock the Probe and Directional Scanner windows inside the solar system map
  • Corrected the shape of the Directional Scanner representation
  • Changed it so that selecting a signature no longer removes all others from the solar system map, the selected one should however be brighter.
Probe and camera manipulation:
  • Improved picking of probe manipulation object
  • Probe manipulation object handles should always be facing the player
  • Deactivate probe manipulation object handles at an angle where the handle would be hard to pick
  • Removed ability to pick probe bubbles for resizing
  • Added Probe Size slider to the Probe Scanner window
  • Added ability to toggle between a top and side view in solar system map
Probe Scanner:
  • Changed layout of Probe Scanner window
  • Added information about current Scan Strength, Scan Deviation, and scan Duration
    • These include the base value, modifiers, total bonus and total value
  • Changed probe list to no longer show all 8 probes
  • Improved Probe Scanner filter editor
  • Added messages to inform the player when they are filtering or ignoring all results
  • Added message for if the system has zero signatures and anomalies
  • Changed Analyze button to be a Launch button if the player has a probe launcher fit and loaded with probes
  • Added tooltips for all cosmic signatures that are scanned to less than 25%
  • Added tooltips for each cosmic signature group once it is revealed at 25% or above
  • Changed it so that the Ignored list in the Probe Scanner is only visible when signatures are being ignored
  • Added scan difficulty to cosmic signature tooltip in Probe Scanner window and to the label in the Solar System Map
    • Scan Difficulty is a level from I - V, where I is easy to scan and V is hard to scan
    • Examples:
      • Unstable Wormhole = level I
      • Superior Sleeper Cache = Level V
Directional Scanner:
  • Changed layout of Directional Scanner window
  • Added icons column to Directional Scanner window
  • Moved the following options from the solar system map header to the Directional Scanner window:
    • Align with Camera
    • Show Scan Cone
  • Improved tracking functionality of Directional Scanner
    • 'Track' shortcut should be more reliable
    • 'Directional Scan' shortcut can now also be used to track objects in the solar system map and probe scanner
    • Holding 'Directional Scan' and left mouse click can now be used to move the Directional Scan camera
    • Holding 'Directional Scan' and scrolling mousewheel will change the range of the Directional Scanner
  • Added hologram representation of ships found on directional scan to the solar system map. They will only appear if they are new to a scan from previous angle/range. Hovering an entry in the Directional Scanner window will display the hologram representation.

Defect Fixes

Drones & FIghters:

  • Drones that are being repaired by an Upwell Structure tether will now correctly update their hitpoints.
  • EWAR icons will now be correctly removed from a Fighter squadron's buff bar when their originating NPC is destroyed.
  • Show info windows for fighter squadrons now correctly display their skill and module adjusted values.
  • The fitting window now estimates the best potential DPS from loaded fighter squadrons. (The dps tooltip breaks down the damage coming from different abilities).

Graphics:

  • Corrected an issue with the textures used on Citadels when at low level of detail.
  • Fixed preview lighting on some apparel items.
  • Fixed visibility of the boosters on the Executioner and upper tier hulls.
  • Fixed resolution of the icons on the Info window.
  • Fixed visibility of the station perimeter lights under certain settings.
  • Stopped the undocking lights from constantly flashing in hangar mode.
  • Fixed collision geometry on a Gallente Station.
  • Fixed Tormentor geometry asymmetry and other minor tweaks.
  • Adjusted docking perimeter lights on a Gallente station.
  • Fixed booster VFX on the Keres.
  • Certain hats and berets now appear correctly in the Show Info window.
  • Restored female short ponytail hair style when physics simulation is enabled.
  • Texture fix applied to the Retriever.
  • Corrected the asymmetrical arrangement of turrets on the Minmatar Frigate Slasher.
  • Fixed the harsh LOD transition on the Rorqual.
  • Added missing dynamic animation to Heavy Missile Turrets preview.

PvE:

  • NPC Haulers from Mining Operations now have the correct wrecks.
  • Arithmos Tyannos (Drifter Response Battleship) now applies their neutralizers correctly.
  • NPCs will now correctly assess the threat of Fighters.
  • An issue where the required items sometimes didn't appear during the mission: Interstellar Railroad (1 of 4) has been fixed.

Modules:

  • Titan Weapon Disruption Resistances now correctly work against NPC Weapon Disruptors.
  • The Bastion module now gives full immunity to Weapon Disruptors (both player and NPC).

Miscellaneous:

  • The description of Fighter Support Units now has 'Hangar' spelled correctly.
  • Arch Angel Depleted Uranium L ammunition now has the correct mass (1 kg).
  • Exploit fixes have made New Eden a better place.
  • Fixed a bug in the client-side calculation of broker fees for market orders, which prevented the creating of market orders in systems with a factional warfare bonus.

Missions & NPCs:

  • Mission rewards can no longer provide BPCs with ME values above 10%.

Structures & Deployables:

  • Bookmarks can now be moved from the People & Places window directly into the Item Hangar of an Upwell Structure.
  • Corrected an issue that would cause Mobile Siphon Units to fail to deploy in small numbers of lowsec systems with the highest truesec.
  • Docking at a structure whilst a Safe-Logoff is in progress will now correctly cancel the logoff timer.
  • Engineering Complexes now have their correct max targeting range of 350 km.
  • Fixed an issue with warping to a Keepstar wreck that would put the ship at a range of 5000 km, instead of the desired range.
  • It is no longer possible to create courier contracts to Upwell structures that are still anchoring.
  • It is no longer possible to open the directional scan window with a keyboard shortcut while being docked in an Upwell structure.
  • Personal items stored in Upwell structures can now be remotely trashed.
  • Removed "Set Destination" and "Add Waypoint" options from the contextual menu for simulated Structures.
  • Removed dock option from the context menus of Upwell structure that aren't online.
  • Structure modules will no longer get stuck when a new character takes control whilst the module is cycling.
  • Taking control of an Upwell Structure in High-Sec and then releasing control again and undocking will no longer force your personal safety settings to fully enabled. The safety settings will still be fully enabled while having control of the structure.
  • To prevent impersonation/obfuscation exploits, Upwell structure names can no longer include unicode characters.?s?ui?? ??iu ???? ?,u?? no? ??? si si?⊥
  • When attempting to take control of a structure it would sometimes incorrectly report that a character was already controlling it, even though it was unpiloted.
  • When docked in an Upwell structure with an active ship that had a completely full cargo hold, it was not possible to unload charges from modules fitted to that ship. Unloading such charges will now work as in stations, by putting the charges directly into the structure hangar bay instead of the ship's cargo hold.
  • Fixed an issue that could cause bookmarks to be lost if you attempt to drag them to invalid structure locations.

Text:

  • Fixed various grammar and formatting issues in the tutorial.
  • Removed references to EVElopedia from in-game texts.
  • A text issue with the Caldari version of the 'Weapon of Choice 7 of 10' mission has been fixed.
  • An extraneous line break in the description of the 'Survivor' item has been removed.
  • The descriptions of the Civilian Data and Relic Analyzers have been updated to inform players that they only work on tutorial containers.
  • The formatting of the descriptions of multiple wreck objects has been improved.
  • The tutorial 'Skip' message has been updated to inform players that there is no way to replay the tutorial if they skip it.
  • Adding reference to the Standup Supercap facilities to the description of the "Supercapital Construction Facilities" infrastructure upgrade.
  • Various minor grammar, spelling and formatting fixes.

User Interface:

  • An issue with a missing UI Highlight in the tutorial has been fixed.
  • Added a UI highlight to the 'Approach data shard' tutorial task.
  • Pressing the Esc key while viewing the new map in fullscreen now closes the new map.
  • Copying the "Fitting and Content" section of a Kill Report now correctly copies all the contained information, instead of just the headers.
  • Dragging and dropping the icon of an Upwell Structure from a ShowInfo window onto the fitting window will now correctly simulate that structures hull.
  • Fixed a broken context menu when right-clicking certain bookmarks whilst docked in an Upwell structure.
  • Fixed an issue preventing the consumption of SKIN licenses if the license was located in an Upwell structure in a different solar system.
  • Fixed an issue that could cause the blueprints tab of the industry window to fail to load if the "Owned by corp" filter was selected.
  • Fixed an issue that would cause 100% resistance attribute to be missing from show info windows.
  • Fixed an issue that would cause system names to be unlinkable if the system contain an Upwell Structure.
  • Fixed an issue that would cause the number of total buy orders, sell order, range of orders, and more to be missing from the bottom of the orders tab of the wallet.
  • In space brackets will no longer stop the selection of a vector when using the 2 point targeting.
  • Reformatted the description of Invulnerability Core Operation skill.
  • The "Deliver To" structure service no longer allows items to be transferred to DUST characters, resulting in loss of those items.
  • The corporation window can now be opened from its respective screen in the Captain's Quarters.
  • The fleet loot history will no longer include entries for modules fitted to ships while docked in Upwell Structures.
  • The ShowInfo windows of unboarded ships in Upwell Structures now display a correctly populated Fittings tab.
  • The window for creating a contract offers now to use the estimated price of the included items (as also used in other places like the inventory window) instead of the "base price", which is often missing or outdated.
  • The Jump button for an available jump clone now updates correctly upon docking.

Probe Scanner, Directional Scanner and Solar System Map:

  • Fixed an issue where the Probe Scanner Analyze and Directional Scanner Scan button would not change color for the theme selected
  • Fixed an issue where a signature could show 100% and warpable but the player would not be able to warp to it
  • Fixed an issue where the Increase and Decrease Probe Scan Range shortcuts would not work
  • Fixed an issue where having a signature selected then right-clicking another signature using "Ignore Result" would ignore the selected result and not the result the player wanted to actually ignore
  • Fixed an issue where hovering items in the overview would not highlight them in the Solar System map
  • Fixed an issue where the next stargate in the route was not being highlighted in the solar system map
  • Fixed an issue where it was possible to move probes while they were analyzing.
  • Changed the shortcuts for the directional scanner's filters in order to fix conflicts with the camera.
  • Fixed an issue where unfitting a probe launcher while probe scanning could cause the game to become unresponsive.
  • Fixed an issue where the appearance of new signatures could reset the progress of probe scanning.
  • Fixed an issue where opening the ship tree or planet view could reset probe scan results.
  • Fixed an issue where the probe scanner and directional scanner could be opened while loading into the CQ.
  • Added a limit of 24 custom filters to the probes scanning to stop the filters from getting into a broken state.

Keywords: Patch notes for YC119.3 release
patch-notes-for-yc119.3-release


1121744 1132976 1.0 YC119.3 2017-03-14


topleft icon DaOpa Live Stream topright icon
topleft icon Copyright Notice topright icon
Copyright Notice
EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. CCP hf. has granted permission to 'Static Corp / DaOpa's EVE-Online Fansite' to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, 'Static Corp / DaOpa's EVE-Online Fansite'. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.
 
topleft icon Advertisement topright icon
topleft icon
Online Minimize
topright icon
Staff Staff | Members | Guests | Male | Female
topleft icon
Accounts Minimize
topright icon
Members : 3447
-Active : -Active :3332
-Non active : -Non active :115


Random User
bowsbows
 
topleft icon topright icon

Share |

 © Ellatha.com 2002-2017 - Contact Site Owner - Ellatha [at] Hotmail.com
Terms of Service  - Privacy Notice  - Copyright Notice