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DaOpa's Units & Troops Database

Troop / Unit Database
Complete List of Units | Compare Troops - Chart List / Graphic List

Unit Search - By Faction

Compare Troops by Min/Max Dmg, CP, AR, DR, HP, Speed, Range, Morale ...

Ordered by Min/Max Dmg - CP - AR - DR - HP - Speed - Range - Morale
Abomination Abomination
CP: 25 Dmg: 65 - 85 Morale: 95
AR: 29 Range: 1 S / A: 3
DR: 31 Stamina: 165 Att / s: 0.5
HP: 3800 Speed: 8
Special: (passive) Abomination has a +100% AR, +100 Damage, and +100% DR against infantry

Equipment 

Weapon: Weapon Upgrades
Armor: Ward

Ankhir Fellhand Ankhir Fellhand
CP: 20 Dmg: 80 - 90 Morale: 90
AR: 30 Range: 1 S / A: 1
DR: 30 Stamina: 150 Att / s: 1
HP: 3000 Speed: 8
Special: Heroic Aura - Increases melee attack speed by 30%. Disarm - Decreases enemy targets range by 95%.

Equipment 

Weapon: Sword
Armor: Chain

Armored Behemoth Armored Behemoth
CP: 15 Dmg: 20 - 70 Morale: 80
AR: 20 Range: 3 S / A: 4
DR: 36 Stamina: 165 Att / s: 0.5
HP: 4200 Speed: 9
Special: (passive) - Armored Behemoths have a +100% AR, +100% damage, and +15% DR bonus vs. machines."

Equipment 

Weapon: Charm
Armor: Ward

Arthis Maker Arthis Maker
CP: 20 Dmg: 100 - 120 Morale: 100
AR: 30 Range: 1 S / A: 3
DR: 34 Stamina: 160 Att / s: 0.5
HP: 3200 Speed: 8
Special: Heroic Aura - Increases DR by 15%. Hostile Takeover - Instantly captures an enemy building.

Equipment 

Weapon: Mace
Armor: Plate

Automatic Ballista Automatic Ballista
CP: 15 Dmg: 35 - 100 Morale: 65
AR: 23 Range: 85 S / A: 3
DR: 27 Stamina: 90 Att / s: 0.5
HP: 2000 Speed: 5
Special: Siege (passive) - Automatic Ballista has a +150% AR and does an additional +50 damage against infantry.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Ballista Ballista
CP: 13 Dmg: 300 - 500 Morale: 60
AR: 22 Range: 120 S / A: 1
DR: 28 Stamina: 100 Att / s: 0.25
HP: 1625 Speed: 4
Special: Gore - Units in target radius (10m) suffer -50% movement speed for 20 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Behemoth Behemoth
CP: 15 Dmg: 20 - 70 Morale: 80
AR: 22 Range: 3 S / A: 4
DR: 34 Stamina: 165 Att / s: 0.5
HP: 3500 Speed: 11
Special: Special - "Crushing Feet - Nearby enemy units(10m) suffer 25-50 damage and -30 moral. Cooldown: 45 Seconds"

Equipment 

Weapon: Charms
Armor: Wards

Black Dragon Black Dragon
CP: 25 Dmg: 60 - 100 Morale: 100
AR: 32 Range: 15 S / A: 6
DR: 28 Stamina: 105 Att / s: 0.25
HP: 3300 Speed: 8
Special: Disease - Enemy units within target radius (30m) suffer 75-190 damage -20% attack speed and -50% movement speed for 30 seconds. Cooldown: 120 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Bone Golem Bone Golem
CP: 6 Dmg: 20 - 50 Morale: 150
AR: 23 Range: 1 S / A: 4
DR: 31 Stamina: 155 Att / s: 0.25
HP: 1000 Speed: 6
Special: Bone Shards - Nearby targeted enemies (15m) suffer 15-32 damage and -2 morale per Golem. Cooldown: 30 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Bone Wagon Bone Wagon
CP: 6 Dmg: 45 - 65 Morale: 75
AR: 24 Range: 40 S / A: 1
DR: 31 Stamina: 100 Att / s: 0.5
HP: 1100 Speed: 9
Special: (passive) Bone Wagons have a +100% AR, +100% damage, and +50% DR against mounted units.

Equipment 

Weapon: Gun
Armor: Plating

Bronze Golem Bronze Golem
CP: 6 Dmg: 20 - 60 Morale: 150
AR: 23 Range: 1 S / A: 4
DR: 33 Stamina: 160 Att / s: 0.25
HP: 1500 Speed: 5
Special: Maim - Golem does an additional +250% damage for 30 seconds Cooldown: 90

Equipment 

Weapon: Charm
Armor: Ward

Cannon Cannon
CP: 6 Dmg: 30 - 70 Morale: 65
AR: 25 Range: 65 S / A: 3
DR: 25 Stamina: 120 Att / s: 0.25
HP: 1000 Speed: 5
Special: Sonic Charges - Infantry in target radius are stunned for 4 seconds per Cannon. Cooldown: 120 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Catapult Catapult
CP: 13 Dmg: 125 - 175 Morale: 55
AR: 18 Range: 80 S / A: 3
DR: 28 Stamina: 100 Att / s: 0.25
HP: 1875 Speed: 4
Special: (passive) - Catapults have a +750% AR and do an additional +75 damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Chersus Chersus
CP: 15 Dmg: 6 - 16 Morale: 100
AR: 30 Range: 40 S / A: 8
DR: 34 Stamina: 100 Att / s: 1
HP: 4500 Speed: 4
Special: Gaia's Call - Nearby friendly units (30m) gain +15% AR. Damage, and Attack Speed for 30 seconds. Cooldown: 150 seconds.

Equipment 

Weapon: Bows
Armor: Ward

Covered Ram Covered Ram
CP: 13 Dmg: 35 - 125 Morale: 80
AR: 10 Range: 1 S / A: 1
DR: 33 Stamina: 100 Att / s: 0.25
HP: 3500 Speed: 5
Special: (passive) Covered Rams have +600% AR, +250% DR and do +500% damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Daemon Daemon
CP: 22 Dmg: 30 - 65 Morale: 100
AR: 28 Range: 1 S / A: 4
DR: 34 Stamina: 195 Att / s: 0.75
HP: 4400 Speed: 8
Special: Purge - Each troop in target radius (30m) takes 80-160 damage and suffer -25 morale for 10 seconds. Cooldown: 150 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Dark Elf Assassin Dark Elf Assassin
CP: 2 Dmg: 25 - 42 Morale: 85
AR: 32 Range: 1 S / A: 1
DR: 25 Stamina: 85 Att / s: 0.5
HP: 400 Speed: 8
Special: Stealth - Assassins are invisible, movement -50%. First attack guaranteed hit at 200% damage. Cooldown: 60 Seconds.

Equipment 

Weapon: Sword
Armor: Leather

Dark Elf Bowmen Dark Elf Bowmen
CP: 2 Dmg: 8 - 14 Morale: 55
AR: 23 Range: 65 S / A: 1
DR: 24 Stamina: 80 Att / s: 0.75
HP: 400 Speed: 7
Special: Raven's Claws - For 15 seconds all attacks do an additional +300% damage. Cooldown: 60 seconds.

Equipment 

Weapon: Bow
Armor: Leather

Dark Elf Magi Dark Elf Magi
CP: 1 Dmg: 7 - 12 Morale: 50
AR: 25 Range: 35 S / A: 1
DR: 20 Stamina: 70 Att / s: 0.5
HP: 300 Speed: 6
Special: Dark Aura - Enemies in target radius (15m) suffer 4-6 damage and are stunned 1 second per Magi. Cooldown 120 seconds

Equipment 

Weapon: Staff
Armor: Cloth

Dark Elf Raven Riders Dark Elf Raven Riders
CP: 6 Dmg: 13 - 25 Morale: 55
AR: 27 Range: 45 S / A: 2
DR: 25 Stamina: 90 Att / s: 0.75
HP: 1000 Speed: 11
Special: Flaming Arrows - For 30 seconds each attack does an additional +100% damage. Cooldown: 60 seconds

Equipment 

Weapon: Bow
Armor: Chainmail

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