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DaOpa's Units & Troops Database

Troop / Unit Database
Complete List of Units | Compare Troops - Chart List / Graphic List

Unit Search - By Faction

Compare Troops by Min/Max Dmg, CP, AR, DR, HP, Speed, Range, Morale ...

Ordered by Min/Max Dmg - CP - AR - DR - HP - Speed - Range - Morale
Green Dragon Green Dragon
CP: 25 Dmg: 75 - 125 Morale: 90
AR: 30 Range: 15 S / A: 6
DR: 29 Stamina: 90 Att / s: 0.25
HP: 3300 Speed: 11
Special: Spit Acid - Targetted units (20m) suffer 75-250 damage and -10 morale. Cooldown: 120 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Gruck Gruck
CP: 20 Dmg: 70 - 80 Morale: 90
AR: 28 Range: 35 S / A: 2
DR: 36 Stamina: 170 Att / s: 0.75
HP: 3400 Speed: 9
Special: Heroic Aura - Increases the rate at which special abilities cooldown by 15%. Slaying - deals 200% damage for 10 seconds.

Equipment 

Weapon: Spear
Armor: Leather

Gryphon Riders Gryphon Riders
CP: 6 Dmg: 15 - 40 Morale: 65
AR: 29 Range: 50 S / A: 2
DR: 30 Stamina: 115 Att / s: 0.5
HP: 1200 Speed: 8
Special: Gryphon Call - Target enemy unit suffers 40-75 damage and -20 moral per Griffin Rider. Cooldown: 120 seconds.

Equipment 

Weapon: Crossbows
Armor: Chainmail

Heavy Lancers Heavy Lancers
CP: 2 Dmg: 15 - 30 Morale: 75
AR: 21 Range: 1 S / A: 1
DR: 27 Stamina: 140 Att / s: 0.5
HP: 500 Speed: 9
Special: Trample (passive) - Unit attacks enemy infantry with a +75% AR and +150% damage.

Equipment 

Weapon: Lances
Armor: Platemail

Hell Hound Riders Hell Hound Riders
CP: 2 Dmg: 5 - 25 Morale: 65
AR: 22 Range: 1 S / A: 1
DR: 26 Stamina: 175 Att / s: 0.75
HP: 475 Speed: 12
Special: Flaming Breath - Nearby enemy units (15m) suffer 8-15 damage per Hell Hound. Cooldown: 90 seconds.

Equipment 

Weapon: Sword
Armor: Chainmail

Human Archers Human Archers
CP: 1 Dmg: 5 - 15 Morale: 45
AR: 18 Range: 65 S / A: 1
DR: 16 Stamina: 75 Att / s: 0.5
HP: 250 Speed: 6
Special: (passive) Human Archers have a +75% AR and +100% damage against flying units.

Equipment 

Weapon: Bows
Armor: Leather

Human Barbarians Human Barbarians
CP: 2 Dmg: 10 - 35 Morale: 80
AR: 26 Range: 1 S / A: 1
DR: 27 Stamina: 160 Att / s: 0.5
HP: 375 Speed: 7
Special: Battle Cry - Nearby friendly units (40m) gain +3 morale, +4% attack speed, and +3% movement speed per Barbarian for 60 seconds. Cooldown: 120 seconds

Equipment 

Weapon: Swords
Armor: Cloth

Human Cavalry Archers Human Cavalry Archers
CP: 2 Dmg: 10 - 25 Morale: 55
AR: 26 Range: 50 S / A: 1
DR: 25 Stamina: 110 Att / s: 0.5
HP: 400 Speed: 13
Special: Evasion - Unit gains +25% DR and +50% movement speed for 15 seconds. Cooldown: 120 seconds.

Equipment 

Weapon: Bows
Armor: Chainmail

Human Chariot Archers Human Chariot Archers
CP: 6 Dmg: 45 - 60 Morale: 65
AR: 25 Range: 40 S / A: 1
DR: 27 Stamina: 95 Att / s: 0.5
HP: 1000 Speed: 11
Special: Glory to Ari-Alia. Target unit gains +7% DR and +25-40 per Chariot Archer for 30 seconds. Cooldown: 60 seconds

Equipment 

Weapon: Bows
Armor: Platemail

Human Charioteers Human Charioteers
CP: 6 Dmg: 30 - 50 Morale: 60
AR: 27 Range: 35 S / A: 1
DR: 28 Stamina: 90 Att / s: 0.75
HP: 1000 Speed: 11
Special: Divine Rage - Unit does an additional +300% damage for 15 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Spear
Armor: Platemail

Human Clerics Human Clerics
CP: 2 Dmg: 15 - 30 Morale: 65
AR: 28 Range: 1 S / A: 1
DR: 25 Stamina: 170 Att / s: 0.75
HP: 375 Speed: 7
Special: Healing Aura - Friendly troops in target radius (20m) heal 40-60 hit point per cleric in unit. Cooldown: 90 seconds

Equipment 

Weapon: Maces
Armor: Chainmail

Human Crossbowmen Human Crossbowmen
CP: 1 Dmg: 10 - 30 Morale: 55
AR: 22 Range: 60 S / A: 1
DR: 19 Stamina: 65 Att / s: 0.25
HP: 250 Speed: 6
Special: Long Flight - Unit gains +100% range and -10% AR for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Crossbows
Armor: Leather

Human Heavy Cavalry Human Heavy Cavalry
CP: 2 Dmg: 15 - 21 Morale: 70
AR: 23 Range: 1 S / A: 1
DR: 28 Stamina: 120 Att / s: 0.5
HP: 415 Speed: 10
Special: (passive) Heavy Cavalry have a +100% AR, +25% DR, and +100% damage against ranged units.

Equipment 

Weapon: Swords
Armor: Platemail

Human Heavy Infantry Human Heavy Infantry
CP: 1 Dmg: 8 - 18 Morale: 70
AR: 19 Range: 1 S / A: 1
DR: 24 Stamina: 140 Att / s: 0.5
HP: 300 Speed: 6
Special: (passive) Heavy Infantry have a +100% AR, +25% DR, and +10 damage against machine units.

Equipment 

Weapon: Maces
Armor: Chainmail

Human Javelineers Human Javelineers
CP: 1 Dmg: 13 - 30 Morale: 60
AR: 20 Range: 45 S / A: 1
DR: 19 Stamina: 100 Att / s: 0.25
HP: 300 Speed: 7
Special: Disperse - Unit has +100% AR, +100% damage, and +50% DR against mounted units for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Spears
Armor: Leather

Human Knights Human Knights
CP: 2 Dmg: 10 - 33 Morale: 70
AR: 22 Range: 1 S / A: 1
DR: 28 Stamina: 140 Att / s: 0.5
HP: 425 Speed: 11
Special: For Gory - Unit gains +500% DR for 20 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Sword
Armor: Platemail

Human Light Cavalry Human Light Cavalry
CP: 2 Dmg: 10 - 25 Morale: 60
AR: 25 Range: 1 S / A: 1
DR: 22 Stamina: 160 Att / s: 0.5
HP: 450 Speed: 15
Special: Determination - Unit gains +50% AR, +100% damage vs ranged units for 30 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Swords
Armor: Leather

Human Light Infantry Human Light Infantry
CP: 1 Dmg: 7 - 17 Morale: 65
AR: 17 Range: 1 S / A: 1
DR: 21 Stamina: 165 Att / s: 0.5
HP: 285 Speed: 7
Special: Hold the Line - Friendly units in target radius (20m) gains +2% DR per Light Infantry for 30 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Maces
Armor: Leather

Human Light Lancers Human Light Lancers
CP: 2 Dmg: 15 - 30 Morale: 60
AR: 25 Range: 1 S / A: 1
DR: 24 Stamina: 155 Att / s: 0.5
HP: 450 Speed: 13
Special: Thundering Hooves - Unit gains +25% AR, +30% movement speed, and does +100% damage for 30 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Lances
Armor: Chainmail

Human Mercenaries Human Mercenaries
CP: 1 Dmg: 7 - 15 Morale: 65
AR: 22 Range: 1 S / A: 1
DR: 22 Stamina: 150 Att / s: 0.5
HP: 280 Speed: 6
Special: Fightin' Dirty - Target enemy unit suffer -2% attack speed, -2% damage and -2% AR per Mercenary for 30 seconds. Cooldown: 45 seconds.

Equipment 

Weapon: Axes
Armor: Chainmail

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