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topleft icon Saga FanSite ~ Troops / Units Database topright icon

DaOpa's Units & Troops Database

Troop / Unit Database
Complete List of Units | Compare Troops - Chart List / Graphic List

Unit Search - By Faction

Compare Troops by Min/Max Dmg, CP, AR, DR, HP, Speed, Range, Morale ...

Ordered by Min/Max Dmg - CP - AR - DR - HP - Speed - Range5 - Morale
Rhyax Rhyax
CP: 15 Dmg: 70 - 180 Morale: 70
AR: 25 Range: 1 S / A: 4
DR: 30 Stamina: 180 Att / s: 0.25
HP: 3800 Speed: 8
Special: Armor Shell (passive) - Rhyax has +300% DR against Flying units.

Equipment 

Weapon: Charm
Armor: Ward

Daemon Daemon
CP: 22 Dmg: 30 - 65 Morale: 100
AR: 28 Range: 1 S / A: 4
DR: 34 Stamina: 195 Att / s: 0.75
HP: 4400 Speed: 8
Special: Purge - Each troop in target radius (30m) takes 80-160 damage and suffer -25 morale for 10 seconds. Cooldown: 150 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Humongous Humongous
CP: 20 Dmg: 20 - 55 Morale: 85
AR: 25 Range: 1 S / A: 3
DR: 31 Stamina: 150 Att / s: 0.5
HP: 2900 Speed: 9
Special: Cleave - Unit gains +100% AR and does +150% damage for 10 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Sword
Armor: Platemail

Ogre Magi Ogre Magi
CP: 3 Dmg: 10 - 22 Morale: 60
AR: 31 Range: 1 S / A: 2
DR: 23 Stamina: 95 Att / s: 0.5
HP: 550 Speed: 6
Special: Sunder - Units in target radius (15m) suffer 9-14 damage and -10% movement speed per Ogre Magi for 15 seconds. Cooldown: 60 seconds

Equipment 

Weapon: Staff
Armor: Cloth

War Rhino War Rhino
CP: 6 Dmg: 75 - 95 Morale: 120
AR: 30 Range: 1 S / A: 2
DR: 27 Stamina: 150 Att / s: 0.25
HP: 1050 Speed: 10
Special: Rhino Rage - Send the rhino riders into an uncontrollable rage. Does 800& damage, charges and attacks random enemies for 5 seconds each, for up to 30 seconds

Equipment 

Weapon: Lances
Armor: Platemail

Bone Golem Bone Golem
CP: 6 Dmg: 20 - 50 Morale: 150
AR: 23 Range: 1 S / A: 4
DR: 31 Stamina: 155 Att / s: 0.25
HP: 1000 Speed: 6
Special: Bone Shards - Nearby targeted enemies (15m) suffer 15-32 damage and -2 morale per Golem. Cooldown: 30 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Mech Giant Mech Giant
CP: 25 Dmg: 130 - 175 Morale: 95
AR: 25 Range: 1 S / A: 4
DR: 34 Stamina: 200 Att / s: 0.25
HP: 4800 Speed: 7
Special: Heat Expulsion - Nearby units (15m) take 110-175 damage and suffer -25% movement speed for 15 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Abomination Abomination
CP: 25 Dmg: 65 - 85 Morale: 95
AR: 29 Range: 1 S / A: 3
DR: 31 Stamina: 165 Att / s: 0.5
HP: 3800 Speed: 8
Special: (passive) Abomination has a +100% AR, +100 Damage, and +100% DR against infantry

Equipment 

Weapon: Weapon Upgrades
Armor: Ward

Covered Ram Covered Ram
CP: 13 Dmg: 35 - 125 Morale: 80
AR: 10 Range: 1 S / A: 1
DR: 33 Stamina: 100 Att / s: 0.25
HP: 3500 Speed: 5
Special: (passive) Covered Rams have +600% AR, +250% DR and do +500% damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Siege Drill Siege Drill
CP: 13 Dmg: 50 - 100 Morale: 100
AR: 28 Range: 1 S / A: 1
DR: 34 Stamina: 190 Att / s: 0.5
HP: 4500 Speed: 6
Special: (passive) Unit has +500% AR, +250% DR, and does an additional +175% damage against walls, buildings, and machines.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Stone Golem Stone Golem
CP: 6 Dmg: 40 - 65 Morale: 150
AR: 23 Range: 1 S / A: 3
DR: 29 Stamina: 165 Att / s: 0.25
HP: 1600 Speed: 7
Special: Rock Shards - Golems gain +500% Damage and +50% DR for 10 seconds at the cost of 175-250 hp per Golem. Cooldown: 30 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Wood Giants Wood Giants
CP: 3 Dmg: 15 - 40 Morale: 65
AR: 20 Range: 1 S / A: 3
DR: 25 Stamina: 165 Att / s: 0.25
HP: 675 Speed: 9
Special: Root Snare - Troops in a large radius (25m) are slowed down 10% per Giant for 60 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Maces
Armor: Leather

Arthis Maker Arthis Maker
CP: 20 Dmg: 100 - 120 Morale: 100
AR: 30 Range: 1 S / A: 3
DR: 34 Stamina: 160 Att / s: 0.5
HP: 3200 Speed: 8
Special: Heroic Aura - Increases DR by 15%. Hostile Takeover - Instantly captures an enemy building.

Equipment 

Weapon: Mace
Armor: Plate

Bronze Golem Bronze Golem
CP: 6 Dmg: 20 - 60 Morale: 150
AR: 23 Range: 1 S / A: 4
DR: 33 Stamina: 160 Att / s: 0.25
HP: 1500 Speed: 5
Special: Maim - Golem does an additional +250% damage for 30 seconds Cooldown: 90

Equipment 

Weapon: Charm
Armor: Ward

Minor Daemon Minor Daemon
CP: 6 Dmg: 10 - 40 Morale: 75
AR: 23 Range: 1 S / A: 2
DR: 31 Stamina: 165 Att / s: 0.75
HP: 1000 Speed: 7
Special: Shadow Flight - Units gains +200% speed, +35% damage, and +50% AR for 30 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Orc Infantry Orc Infantry
CP: 1 Dmg: 9 - 17 Morale: 70
AR: 21 Range: 1 S / A: 1
DR: 24 Stamina: 150 Att / s: 0.5
HP: 300 Speed: 6
Special: Frezny - Attacks do an additional +4% damage and +1 morale for each orc in the unit for 30 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Sword
Armor: Chainmail

Siege Giants Siege Giants
CP: 3 Dmg: 15 - 30 Morale: 90
AR: 25 Range: 1 S / A: 2
DR: 28 Stamina: 165 Att / s: 0.5
HP: 700 Speed: 7
Special: (passive) Unit has +100% AR, +25% DR, and does an additional +75% damage against walls, structures, and machines

Equipment 

Weapon: Mace
Armor: Chainmail

Heavy Lancers Heavy Lancers
CP: 2 Dmg: 15 - 30 Morale: 75
AR: 21 Range: 1 S / A: 1
DR: 27 Stamina: 140 Att / s: 0.5
HP: 500 Speed: 9
Special: Trample (passive) - Unit attacks enemy infantry with a +75% AR and +150% damage.

Equipment 

Weapon: Lances
Armor: Platemail

Human Clerics Human Clerics
CP: 2 Dmg: 15 - 30 Morale: 65
AR: 28 Range: 1 S / A: 1
DR: 25 Stamina: 170 Att / s: 0.75
HP: 375 Speed: 7
Special: Healing Aura - Friendly troops in target radius (20m) heal 40-60 hit point per cleric in unit. Cooldown: 90 seconds

Equipment 

Weapon: Maces
Armor: Chainmail

Human Knights Human Knights
CP: 2 Dmg: 10 - 33 Morale: 70
AR: 22 Range: 1 S / A: 1
DR: 28 Stamina: 140 Att / s: 0.5
HP: 425 Speed: 11
Special: For Gory - Unit gains +500% DR for 20 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Sword
Armor: Platemail

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