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DaOpa's Units & Troops Database

Troop / Unit Database
Complete List of Units | Compare Troops - Chart List / Graphic List

Unit Search - By Faction

Compare Troops by Min/Max Dmg, CP, AR, DR, HP, Speed, Range, Morale ...

Ordered by Min/Max Dmg - CP - AR - DR - HP - Speed - Range - Morale
Human Peasant Militia Human Peasant Militia
CP: 1 Dmg: 5 - 15 Morale: 30
AR: 4 Range: 1 S / A: 1
DR: 14 Stamina: 15 Att / s:
HP: 250 Speed: 6
Special:

Equipment 

Weapon:
Armor:

Drake Drake
CP: 3 Dmg: 18 - 26 Morale: 85
AR: 24 Range: 15 S / A: 3
DR: 25 Stamina: 115 Att / s: 0.25
HP: 700 Speed: 12
Special: (passive) Drakes have +50% AR, +50% DR, and +100% damage against special units.

Equipment 

Weapon: Charm
Armor: Ward

Rhyax Rhyax
CP: 15 Dmg: 70 - 180 Morale: 70
AR: 25 Range: 1 S / A: 4
DR: 30 Stamina: 180 Att / s: 0.25
HP: 3800 Speed: 8
Special: Armor Shell (passive) - Rhyax has +300% DR against Flying units.

Equipment 

Weapon: Charm
Armor: Ward

Cannon Cannon
CP: 6 Dmg: 30 - 70 Morale: 65
AR: 25 Range: 65 S / A: 3
DR: 25 Stamina: 120 Att / s: 0.25
HP: 1000 Speed: 5
Special: Sonic Charges - Infantry in target radius are stunned for 4 seconds per Cannon. Cooldown: 120 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Phoenix Phoenix
CP: 6 Dmg: 70 - 120 Morale: 70
AR: 24 Range: 25 S / A: 1
DR: 31 Stamina: 100 Att / s: 0.25
HP: 1100 Speed: 9
Special: Ignite - Nearby troops (25m) are engulfed in flame taking 30-60 damage per Phoenix. Cooldown: 120 seconds.

Equipment 

Weapon: Charms
Armor: Wards

Treants Treants
CP: 6 Dmg: 30 - 50 Morale: 75
AR: 25 Range: 75 S / A: 3
DR: 27 Stamina: 75 Att / s: 0.25
HP: 1200 Speed: 8
Special: Boulder Toss - Treants throw larger rocks which do an additional +150% damage for 15 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Charms
Armor: Wards

Ballista Ballista
CP: 13 Dmg: 300 - 500 Morale: 60
AR: 22 Range: 120 S / A: 1
DR: 28 Stamina: 100 Att / s: 0.25
HP: 1625 Speed: 4
Special: Gore - Units in target radius (10m) suffer -50% movement speed for 20 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Catapult Catapult
CP: 13 Dmg: 125 - 175 Morale: 55
AR: 18 Range: 80 S / A: 3
DR: 28 Stamina: 100 Att / s: 0.25
HP: 1875 Speed: 4
Special: (passive) - Catapults have a +750% AR and do an additional +75 damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Iron Tank Iron Tank
CP: 25 Dmg: 70 - 125 Morale: 80
AR: 35 Range: 60 S / A: 5
DR: 34 Stamina: 190 Att / s: 0.25
HP: 3800 Speed: 5
Special: Explosive Shot - Unit does an additional +100% damage for 25 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Trebuchet Trebuchet
CP: 17 Dmg: 225 - 400 Morale: 55
AR: 10 Range: 120 S / A: 1
DR: 28 Stamina: 100 Att / s: 0.25
HP: 2000 Speed: 3
Special: (passive) - Trebuchets have +1500% AR and do an additional +225% damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

War Rhino War Rhino
CP: 6 Dmg: 75 - 95 Morale: 120
AR: 30 Range: 1 S / A: 2
DR: 27 Stamina: 150 Att / s: 0.25
HP: 1050 Speed: 10
Special: Rhino Rage - Send the rhino riders into an uncontrollable rage. Does 800& damage, charges and attacks random enemies for 5 seconds each, for up to 30 seconds

Equipment 

Weapon: Lances
Armor: Platemail

Bone Golem Bone Golem
CP: 6 Dmg: 20 - 50 Morale: 150
AR: 23 Range: 1 S / A: 4
DR: 31 Stamina: 155 Att / s: 0.25
HP: 1000 Speed: 6
Special: Bone Shards - Nearby targeted enemies (15m) suffer 15-32 damage and -2 morale per Golem. Cooldown: 30 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Mech Giant Mech Giant
CP: 25 Dmg: 130 - 175 Morale: 95
AR: 25 Range: 1 S / A: 4
DR: 34 Stamina: 200 Att / s: 0.25
HP: 4800 Speed: 7
Special: Heat Expulsion - Nearby units (15m) take 110-175 damage and suffer -25% movement speed for 15 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Red Dragon Red Dragon
CP: 25 Dmg: 65 - 105 Morale: 105
AR: 30 Range: 15 S / A: 8
DR: 31 Stamina: 115 Att / s: 0.25
HP: 3800 Speed: 10
Special: Fiery Blast - Units in target area (30m) suffer 125-200 damage and -20 morale for 30 seconds. Cooldown: 120 seconds.

Equipment 

Weapon: Charms
Armor: Wards

Covered Ram Covered Ram
CP: 13 Dmg: 35 - 125 Morale: 80
AR: 10 Range: 1 S / A: 1
DR: 33 Stamina: 100 Att / s: 0.25
HP: 3500 Speed: 5
Special: (passive) Covered Rams have +600% AR, +250% DR and do +500% damage against walls and buildings.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

Gold Dragon Gold Dragon
CP: 25 Dmg: 65 - 105 Morale: 100
AR: 25 Range: 15 S / A: 8
DR: 31 Stamina: 100 Att / s: 0.25
HP: 3400 Speed: 8
Special: Thunder's Voice - Nearby enemies (25m) take 125-200 damage and -25% attack speed for 15 seconds. Cooldown: 120 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Orc Snipers Orc Snipers
CP: 2 Dmg: 25 - 40 Morale: 70
AR: 28 Range: 80 S / A: 1
DR: 24 Stamina: 90 Att / s: 0.25
HP: 350 Speed: 7
Special: Kill Shot - Unit gains +200% AR and does +400% damage for 5 seconds. Cooldown: 60 seconds.

Equipment 

Weapon: Gun
Armor: Chainmail

Stone Golem Stone Golem
CP: 6 Dmg: 40 - 65 Morale: 150
AR: 23 Range: 1 S / A: 3
DR: 29 Stamina: 165 Att / s: 0.25
HP: 1600 Speed: 7
Special: Rock Shards - Golems gain +500% Damage and +50% DR for 10 seconds at the cost of 175-250 hp per Golem. Cooldown: 30 seconds.

Equipment 

Weapon: Charm
Armor: Ward

Wood Giants Wood Giants
CP: 3 Dmg: 15 - 40 Morale: 65
AR: 20 Range: 1 S / A: 3
DR: 25 Stamina: 165 Att / s: 0.25
HP: 675 Speed: 9
Special: Root Snare - Troops in a large radius (25m) are slowed down 10% per Giant for 60 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Maces
Armor: Leather

Wooden Tank Wooden Tank
CP: 6 Dmg: 30 - 55 Morale: 70
AR: 22 Range: 65 S / A: 3
DR: 29 Stamina: 190 Att / s: 0.25
HP: 1100 Speed: 8
Special: Supercharge - Unit gains +100% movement speed, +25% attack speed, and +25% damage for 30 seconds. Cooldown: 90 seconds.

Equipment 

Weapon: Weapon Upgrades
Armor: Plating

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